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Yavuzarslan, Mithat; Olgun, Hakan; Yazici, Selim – Online Submission, 2019
One of the main outcomes of the current period is to decrease in the cost and energy of accessing the information due to rapid growing of internet and Information Technologies. Therefore, transferring online courses to users via e-learning platforms has became more and more preferred in recent years. This paper aims to investigate the effect of an…
Descriptors: Foreign Countries, Blended Learning, Conventional Instruction, Teaching Methods
Çiftçi, Serdar – Turkish Online Journal of Educational Technology - TOJET, 2018
The aim of this research is to investigate, through data analysis, the studies conducted on the use of educational digital games by children. As part of this study, a search of the Science Direct, Web of Science, and ERIC databases was performed to identify the studies on this topic published within the last decade (2007 and 2017). From this…
Descriptors: Educational Games, Computer Games, Databases, Programming Languages
Chang, Chih-Kai; Yang, Ya-Fei; Tsai, Yu-Tzu – Education for Information, 2017
Previous research indicates that understanding the state of learning motivation enables researchers to deeply understand students' learning processes. Studies have shown that visual programming languages use graphical code, enabling learners to learn effectively, improve learning effectiveness, increase learning fun, and offering various other…
Descriptors: Programming Languages, Student Motivation, Questionnaires, Correlation
Saltan, Fatih – Journal of Education and Learning, 2017
Online Algorithm Visualization (OAV) is one of the recent developments in the instructional technology field that aims to help students handle difficulties faced when they begin to learn programming. This study aims to investigate the effect of online algorithm visualization on students' achievement in the introduction to programming course. To…
Descriptors: Information Technology, Control Groups, Experimental Groups, Programming
Majherová, Janka; Králík, Václav – European Journal of Contemporary Education, 2017
In the training of future informatics teachers the students obtain experience with different methods of programming. As well, the students become familiar with programming by using the robotic system Lego Mindstorms. However, the small number of Lego systems available is a limiting factor for the teaching process. Use of virtual robotic…
Descriptors: Programming, Teaching Methods, Instructional Innovation, Preservice Teachers
Ragonis, Noa; Shilo, Gila – Journal of Information Technology Education: Research, 2018
Aim/Purpose: Research shows that students encounter difficulties in identifying the structure of argumentation texts and in understanding the main message of the argument. The research examined the effect that learning Logic Programming (LP), while applying logic inference, has on students' understanding of argumentation texts. Background:…
Descriptors: Persuasive Discourse, Computer Science, Inferences, Student Attitudes
Alkaria, Ahmed; Alhassan, Riyadh – Journal of Education and Training Studies, 2017
This study was conducted to examine the effect of in-service training of computer science teachers in Scratch language using an electronic learning platform on acquiring programming skills and attitudes towards teaching programming. The sample of this study consisted of 40 middle school computer science teachers. They were assigned into two…
Descriptors: Programming Languages, Programming, Electronic Learning, Inservice Teacher Education
Mihci, Can; Ozdener Donmez, Nesrin – International Journal of Research in Education and Science, 2017
The purpose of this research is to investigate the short and long-term effects of using GUI-oriented visual Blocks-Based Programming languages (BBL) as a 2nd tier tool when teaching programming to prospective K12 ICT teachers. In a mixed-method approach, the effect on academic success as well as the impact on professional opinions and preferences…
Descriptors: Programming, Preservice Teacher Education, Preservice Teachers, Programming Languages
Tekerek, Mehmet; Altan, Tugba – Online Submission, 2014
In this study, the effect of Scratch environment in teaching algorithm in elementary school 6th grade Information and Communication Technologies course was examined. The research method was experimental method. Control group, pretest-posttest design of experimental research method and a convenience sample consisting of 60 6th grade students were…
Descriptors: Grade 6, Elementary School Students, Experimental Groups, Control Groups
Uysal, Murat Pasa – Interactive Learning Environments, 2016
Various methods and tools have been proposed to overcome the learning obstacles for Object-Oriented Programming (OOP). However, it remains difficult especially for novice learners. The problem may be not only adopting an instructional method, but also an Integrated Development Environment (IDE). Learners employ IDEs as a means to solve programming…
Descriptors: Evaluation, Educational Environment, Cognitive Processes, Difficulty Level
Alkazemi, Basem Y.; Grami, Grami M. – Journal of Information Technology Education: Innovations in Practice, 2012
Teaching Polymorphism can be best implemented by using a combination of bottom-up and top-down approaches. However, from our observation and students' self-reporting, the former seems to be the predominant in the Saudi context. We try to investigate whether applying a more balanced approach in teaching the comprehensive concept of Polymorphism…
Descriptors: Foreign Countries, Teaching Methods, Programming Languages, Programming
Kwon, D.-Y.; Kim, H.-S.; Shim, J.-K.; Lee, W.-G. – IEEE Transactions on Education, 2012
Tangible programming tools enable children to easily learn the programming process, previously considered to be difficult for them. While various tangible programming tools have been developed, there is still a lack of available tools to help students experience the general programming process. This study therefore developed a tool called…
Descriptors: Foreign Countries, Programming Languages, Computer Interfaces, Robotics
Hsiao, Sheng-Che; Lin, Janet Mei-Chuen; Kang, Jiin-Cherng – Online Submission, 2011
A quasi-experiment was conducted at an elementary school to investigate if guided collaboration would facilitate programming learning of 6 graders. Sixty-six students of two intact classes learned to program in KPL (kid's programming language) for 18 weeks during the experiment. One class was randomly assigned to the control group (i.e.,…
Descriptors: Experimental Groups, Control Groups, Programming Languages, Achievement Tests
Hung, Y.-C. – IEEE Transactions on Education, 2012
This paper investigates the impact of combining self explaining (SE) with computer architecture diagrams to help novice students learn assembly language programming. Pre- and post-test scores for the experimental and control groups were compared and subjected to covariance (ANCOVA) statistical analysis. Results indicate that the SE-plus-diagram…
Descriptors: Foreign Countries, Control Groups, Experimental Groups, Web Sites