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Theorycrafting the Classroom: Constructing the Introductory Technical Communication Course as a Game
Finseth, Carly – Journal of Technical Writing and Communication, 2015
When games are approached as a pedagogical methodology, the homologies between games and technical communication are highlighted: pedagogy that teaches people to play and succeed within certain confines; classroom assessment that provides meaningful feedback to encourage self-improvement; instructional design that incorporates gaming theory and…
Descriptors: Technical Writing, Introductory Courses, Game Theory, Teaching Methods
Ruohomaki, Virpi – Simulation & Gaming, 2003
This article introduces development and design approaches to organizational change (DIL). Simulation games can be used for promoting organizational development. They offer an arena for organization members to analyze the present state of an organization and create new organizational solutions. The bridge between the present and future mode of…
Descriptors: Educational Games, Organizational Change, Information Technology, Organizational Development