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Showing 1 to 15 of 19 results Save | Export
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Leigh A. Mutchler; Amy J. Connolly; Daniel E. Rush – Journal of Information Systems Education, 2024
Information systems courses must adapt to meet the unprecedented demand for well-trained information security (InfoSec) professionals, but they cannot competently fill this gap without also ensuring that students are fluent and confident in foundational skills, both technical and behavioral. How to teach behavioral topics in InfoSec management is…
Descriptors: Information Security, Information Science Education, Information Systems, Technological Literacy
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Zablith, Fouad – Educational Technology Research and Development, 2022
While education increasingly relies on social media technologies to provide richer learning experiences, the rigid and course-centric design of curricula still imposes a challenge for students to construct meaningful connections between social media and formal learning. Building on the knowledge graphs' potential to establish semantic links among…
Descriptors: Information Systems, Information Science Education, Business Schools, Social Media
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Bozan, Karoly; Stoner, Claire; Maden, Burcu – Information Systems Education Journal, 2023
User Experience Design (UXD) is an often-neglected area of the information systems (IS) curriculum. UXD classes specifically designed for IS students are still uncommon in IS programs and this study aims to add to the body of knowledge to prepare a more well-rounded future generation of IS professionals. With this goal in mind, this study…
Descriptors: Information Systems, Interdisciplinary Approach, Constructivism (Learning), Teaching Methods
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McKinney, Pamela; Cook, Chloe – Journal of Education for Library and Information Science, 2018
The use of collaborative pedagogies is a well-respected and common feature of higher education, and the ability to work well in a team is a desirable graduate and professional attribute. However, tutors can often experience significant issues with the support and management of student group work, and students can find group work difficult to…
Descriptors: Group Activities, Teamwork, Student Attitudes, Information Science Education
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Huang, Biyun; Hew, Khe Foon – Educational Technology & Society, 2021
A design-based study was conducted in iterative cycles to test the effectiveness of the updated goal-access-feedback-challenge-collaboration (updated-GAFCC) gamification design model. The test-bed was a 10-week undergraduate introductory information management course. Students from three consecutive school years participated in the study, with the…
Descriptors: Computer Games, Feedback (Response), Comparative Analysis, Undergraduate Students
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Agarwal, Nitin; Ahmed, Faysal – Education and Information Technologies, 2017
Due to rapidly evolving Information System (IS) technologies, instructors find themselves stuck in the constant game of catching up. On the same hand students find their skills obsolete almost as soon as they graduate. As part of IS curriculum and education, we need to emphasize more on teaching the students "how to learn" while keeping…
Descriptors: Information Systems, Information Science Education, Cooperative Learning, Curriculum Development
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Sorvari, Jaana; Rusko, Satu; Jackson, Nina; Ainonen, Hanna-Leena – Language Learning in Higher Education, 2020
This activity report describes two cases of Language teaching for degree students in the University of Oulu with new pedagogical approaches aiming towards authentic working life skills. Co-creation, collaborative learning and cooperation across borders are the building blocks for these innovative language teaching projects. Case 1 describes…
Descriptors: Entrepreneurship, Case Studies, Second Language Learning, Second Language Instruction
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Mitchell, Alanah; Benyon, Rob – Journal of Information Systems Education, 2018
Increasingly, today's information systems (IS) programs are focused on making sure students are graduating with well-developed soft skills. One of these necessary soft skills is intercultural communication, which is the ability to communicate with people from different cultures. This teaching tip presents an assignment designed to increase the…
Descriptors: Intercultural Communication, Information Science Education, Cultural Awareness, Video Technology
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Huang, Biyun; Hwang, Gwo-Jen; Hew, Khe Foon; Warning, Peter – Distance Education, 2019
Gamification offers potential for improving students' online discussion quantity and the depth of discussion content. However, very few studies have examined the social network patterns when students are posting and providing peer-feedback to each other in gamification-based environments. In response to those gaps, this study used a learning…
Descriptors: Computer Games, Peer Relationship, Comparative Analysis, Feedback (Response)
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Stoerger, Sharon; Krieger, Denise – Education for Information, 2016
Traditionally, a large lecture hall course follows a teacher-centered approach to instruction. This was the case for the "gateway" course in the undergraduate Information Technology and Informatics (ITI) major in the School of Communication and Information at Rutgers, The State University of New Jersey. This paper describes the journey…
Descriptors: Large Group Instruction, Lecture Method, Undergraduate Students, Teaching Methods
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O'Connell, Judy – International Journal for Educational Integrity, 2016
A new multi-disciplinary degree program in education and information studies was developed to uniquely facilitate educators' capacity to be responsive to the demands of a digitally connected world. Charles Sturt University's Master of Education (Knowledge Networks and Digital Innovation) aims to develop agile leaders in new cultures of digital…
Descriptors: Online Courses, Masters Programs, Teaching Methods, Computer Games
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Chawinga, Winner Dominic – E-Learning and Digital Media, 2016
It is understood that microblogging (tweeting) which is a form of Web 2.0, has been a centre of attraction in some institutions of higher education. However, despite its hype and pomp as reported by some scholars in developed countries, integration of Twitter in a classroom environment in developing countries is just beginning to flourish. In…
Descriptors: Social Media, Electronic Publishing, Course Content, Foreign Countries
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Sun, Geng; Shen, Jun – IEEE Transactions on Learning Technologies, 2014
Mobile learning is an emerging trend that brings many advantages to distributed learners, enabling them to achieve collaborative learning, in which the virtual teams are usually built to engage multiple learners working together towards the same pedagogical goals in online courses. However, the socio-technical mechanisms to enhance teamwork…
Descriptors: Teamwork, Computer Software, Online Courses, Teaching Methods
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Chang, Yun-Ke; Morales-Arroyo, Miguel Angel; Than, Hla; Tun, Zarchi; Wang, Zhujun – Education for Information, 2011
Wikis are a supporting tool for pupils' learning and collaboration. Tasks such as cooperative authoring, joined workbooks creation, document review, group assignments, reflection notes and others have been tried out using wikis as a facilitating tool [1]. However, few studies have reported how students actually perceive some well-claimed benefits.…
Descriptors: Graduate Students, Student Attitudes, Cooperative Learning, Learning Experience
Lippert, Susan K.; Granger, Mary J. – 1997
The role of Information Systems within organizations is constantly changing. Undergraduates concentrating in Information Systems need to acquire the knowledge and skills to compete in this dynamic arena. The undergraduate curriculum must not only address technical knowledge, but also communications and collaborative skills necessary for…
Descriptors: Cooperative Learning, Group Activities, Higher Education, Information Science Education
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