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Scholes, Colin A. – Chemical Engineering Education, 2023
A teaching module for HAZOPs is presented here that was included in the capstone subject. The module included a lecture, class exercise and an advisors' led workshop. Some students undertake HAZOPs individually, representing academic misconduct. A verification strategy, based on Zipf's law, is presented that analyses word frequency and key words…
Descriptors: Chemical Engineering, Capstone Experiences, Laboratory Safety, Learning Modules
Munakata, Mika; Vaidya, Ashwin; Monahan, Ceire; Krupa, Erin – PRIMUS, 2021
This paper describes the development and implementation of course modules intended to encourage creative thinking in an undergraduate general education mathematics course. The modules were designed to address the characteristics of creativity outlined in the literature through explorations of mathematics relevant to non-mathematics majors. A…
Descriptors: Mathematics Instruction, Creative Thinking, Undergraduate Study, College Mathematics
Syafari – International Education Studies, 2017
This research was purposed to develop module and learning model and instrument of proofing ability in algebra structure through cooperative learning with helping map concept media for students of mathematic major and mathematics education in State University and Private University in North Sumatra province. The subject of this research was the…
Descriptors: Foreign Countries, Learning Modules, Algebra, Mathematics Instruction
Cesareni, Donatella; Cacciamani, Stefano; Fujita, Nobuko – International Journal of Computer-Supported Collaborative Learning, 2016
Role taking is an established approach for promoting social cognition. Playing a specific role within a group could lead students to exercise collective cognitive responsibility for collaborative knowledge building. Two studies explored the relationship of role taking to participation in a blended university course. Students participated in the…
Descriptors: College Students, Blended Learning, Role Playing, Social Cognition
Bell, Simon; Lane, Andy; Collins, Kevin; Berardi, Andrea; Slater, Rachel – European Journal of Open, Distance and E-Learning, 2017
Environmental Management (EM) is taught in many Higher Education Institutions in the UK. Most this provision is studied full-time on campuses by younger adults preparing themselves for subsequent employment, but not necessarily as environmental managers, and this experience can be very different from the complexities of real-life situations. This…
Descriptors: Foreign Countries, Conservation (Environment), Higher Education, Online Courses
Sawangsri, Benchaporn – Universal Journal of Educational Research, 2016
This research focuses on the inductive teaching with group process and students' behavior as working in a group. There were four instruments under this study. The descriptive statistics were employed. The findings revealed that, firstly, the effectiveness of LPIDTGP [Learning Package by means of the Inductive Teaching with Group Process] is higher…
Descriptors: Logical Thinking, Learning Modules, Group Dynamics, Student Behavior
Scalise, Kathleen – Journal on School Educational Technology, 2016
With the onset of Web 2.0 and 3.0--the social and semantic webs--a next wave for integration of educational technology into the classroom is occurring. The aim of this paper is to show how some teachers are increasingly bringing collaboration and shared meaning-making through technology environments into learning environments (Evergreen Education…
Descriptors: Educational Technology, Technology Integration, Educational Practices, Educational Environment
Kavitha, R. K.; Ahmed, M. S. – Education and Information Technologies, 2015
Agile software development is an iterative and incremental methodology, where solutions evolve from self-organizing, cross-functional teams. Pair programming is a type of agile software development technique where two programmers work together with one computer for developing software. This paper reports the results of the pair programming…
Descriptors: Knowledge Management, Educational Environment, Case Studies, Programming
Hashim, Abdul Talib; Samah, Noor Azlinda Abu; Osman, Rosma; Mamat, Nordin; Razali, Abdul Rahim; Bakar, Noor Insyiraah Abu – Journal of Education and Practice, 2015
The education development and changes that have taken place either within the country or globally has made Civic and Citizenship Education (CCE) in the school system becomes important. However, often times this subject has been taken lightly by students as well as teachers and deemed as not important because this is a nonexamination subject. This…
Descriptors: Foreign Countries, Civics, Citizenship Education, Art Education
Caton, Hope; Greenhill, Darrel – International Journal of Game-Based Learning, 2014
This paper describes how a gamified rewards and penalties framework was used to increase attendance and engagement in a level six undergraduate computing module teaching game production. The framework was applied to the same module over two consecutive years: a control year and a trial year. In both years the tutor, assignments and assessment…
Descriptors: Undergraduate Students, Computer Science Education, Learning Modules, Attendance
Dirksen, Debra J. – Phi Delta Kappan, 2011
Using formative assessment gives students a second chance to learn material they didn't master the first time around. It lets failure become a learning experience rather than something to fear. Several types of formative assessment are discussed, including how to use summative assessments formatively. (Contains 2 figures.)
Descriptors: Formative Evaluation, Learning Experience, Learning Modules, Summative Evaluation
Lee, Jungwoo; Lee, Hyejung; Park, Yongki – Educational Technology, 2013
Information and communications technology (ICT) is affecting every part of our society. Education is no exception, but here the impact of ICT is fragmented at
best. The purpose of this article is to conceptualize and develop the idea of the smart classroom that integrates emerging information technologies with advanced pedagogies. System…
Descriptors: Technology Uses in Education, Technology Integration, Classroom Environment, Classroom Design
Tomkinson, Bland; Hutt, Ian – Campus-Wide Information Systems, 2012
Purpose: The purpose of this paper is to investigate online problem-based learning (PBL) as a route to achieving sustainability education using sponsored projects. Design/methodology/approach: The Royal Academy of Engineering sponsored project at Manchester; to foster education in sustainability through inter-disciplinary problem-based approaches,…
Descriptors: Foreign Countries, Problem Based Learning, Sustainability, Pilot Projects
Bell, Janice – Practitioner Research in Higher Education, 2012
The introduction of problem-based learning (PBL) as an innovative strategy is often challenging to both teaching staff and students. This is particularly the case when it is only used on one module within a programme. This case study reports on an evaluation of the experiences of students and staff in the first cohort introduced to problem-based…
Descriptors: Problem Based Learning, Learning Strategies, Masters Programs, Occupational Therapy
Drury-Grogan, Meghann L.; Russ, Travis L. – Business Communication Quarterly, 2013
This research examines students' reactions to a contemporary simulation infused in the business communication curriculum. Results show that students indicated the experience helped them learn how to work better as a team, how to maintain composure, how the business world works, and how to improve their communication. Students also verified the…
Descriptors: Business Communication, Simulation, Student Attitudes, Business Administration Education
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