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Plummer, Laura; Smith, Lesley; Cornforth, Elizabeth; Gore, Shweta – Education Sciences, 2021
In March 2020, most physical therapy schools across the globe transitioned to online learning in response to the COVID-19 pandemic. This change posed unique challenges not only because it required adapting to new technology in a short period but, more importantly, it involved developing ways to teach hands-on psychomotor and clinical skills…
Descriptors: Psychomotor Skills, Physical Therapy, Electronic Learning, COVID-19
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Lange, Karin E.; Deiger, Megan; Bourque, Matthew; Tingley, Peter; Peters, Emily; Jordan, Laurie E.; Giaquinto, Anthony – PRIMUS, 2021
In the context of national collaborative efforts to increase the prevalence of active learning strategies in undergraduate precalculus and calculus classrooms, we discuss the context, strategy, and processes used at one university to create change within a mathematics department. We highlight the use of a unified active learning approach and the…
Descriptors: College Mathematics, Mathematics Instruction, Active Learning, Teaching Methods
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Agussalim; Widjaja, Sri Umi Mintarti; Haryono, Agung; Wahyono, Hari – International Journal of Instruction, 2021
The economic system of a nation depends on the ideology that is governed as well as the State of Indonesia. Pancasila Economy is an economic system based on Pancasila values. The values of Pancasila in the economy include caring, brotherhood, nationalism, and economic justice. This study aims to improve the knowledge, attitudes and economic…
Descriptors: High School Students, Social Values, Cooperative Learning, Teaching Methods
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Han, Hwa-Jung; Shim, Kew-Cheol – Asia-Pacific Science Education, 2019
This study suggests an engineering design process-based (EDP-based) teaching and learning model in science education and examines its educational potential for scientifically gifted students. This model consists of activities designed to help students come up with creative solutions using the engineering design process in a methodological manner…
Descriptors: Engineering Education, Gifted, Foreign Countries, Teaching Methods
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Munakata, Mika; Vaidya, Ashwin; Monahan, Ceire; Krupa, Erin – PRIMUS, 2021
This paper describes the development and implementation of course modules intended to encourage creative thinking in an undergraduate general education mathematics course. The modules were designed to address the characteristics of creativity outlined in the literature through explorations of mathematics relevant to non-mathematics majors. A…
Descriptors: Mathematics Instruction, Creative Thinking, Undergraduate Study, College Mathematics
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Hancock, Emilie; Franco, Lorraine; Bagley, Spencer; Karakok, Gulden – PRIMUS, 2021
As calculus instruction moves further from lecture-based instruction toward student-centered pedagogy, support services must align with the changing goals for the course. This paper describes the work of a department as they collectively design and redesign a co-requisite Calculus I course, in an effort to better promote students' academic and…
Descriptors: Teaching Methods, Mathematics Instruction, Calculus, Social Integration
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Çetin, Abdullah – International Online Journal of Education and Teaching, 2020
This research primarily aims to examine project-based STEM training implemented in a state primary school in Turkey regarding teachers' and students' views. The phenomenological design, which is one of the qualitative research designs, was exclusively adopted in the study. The research sampling consisted of 18 students and 2 teachers working at a…
Descriptors: Foreign Countries, STEM Education, Student Projects, Elementary School Teachers
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Laakso, Mikko-Jussi; Kaila, Erkki; Rajala, Teemu – Education and Information Technologies, 2018
Automatically assessed exercises with immediate feedback can be a powerful tool for enhancing the effectiveness of education. In this article, we discuss the design and implementation of a collaborative learning tool called ViLLE. The design is based on experiences gathered from a previously developed and thoroughly researched visualization tool.…
Descriptors: Feedback (Response), Cooperative Learning, Visualization, Design
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Damsa, Crina; Muukkonen, Hanni – Research Papers in Education, 2020
This paper elaborates on the notion of object-oriented collaborative learning by building on empirical material from two case studies in higher education. Prior empirical findings show how knowledge objects are evolving entities, shaped by the interactions between participants, and how students learn from engaging in knowledge practice that…
Descriptors: Instructional Design, Cooperative Learning, Case Studies, Higher Education
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Koris, Rita; Hernández-Nanclares, Núria; Mato Díaz, Francisco Javier – Research-publishing.net, 2020
This chapter presents a Transnational Virtual Exchange (VE) Project (TEP) developed in partnership between a Spanish and a Hungarian university. During this semester-long project, students worked in mixed virtual teams exploring selected topics related to the economics of the European Union. This report provides the details of the planning,…
Descriptors: Economics Education, International Educational Exchange, Exchange Programs, Student Attitudes
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O'Connor, Eileen A.; Domingo, Jelia – Journal of Educational Technology Systems, 2017
With the advent of open source virtual environments, the associated cost reductions, and the more flexible options, avatar-based virtual reality environments are within reach of educators. By using and repurposing readily available virtual environments, instructors can bring engaging, community-building, and immersive learning opportunities to…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
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Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis – Interactive Learning Environments, 2016
This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…
Descriptors: Computer Software, Computer Simulation, Program Development, Teaching Methods
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Noe, Kelly – American Journal of Business Education, 2015
The purpose of this paper is to discuss the development, implementation and outcome of a field-based learning flow-charting project that was conducted in an accounting information systems (AIS) course. The emphasis for the project was strengthening the students' critical thinking skills. This paper advances AIS education by sharing a field-based…
Descriptors: Accounting, Information Systems, Flow Charts, Field Experience Programs
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McReynolds, Mandi – Journal of Service-Learning in Higher Education, 2014
This article describes and examines the design and assessment practices of a Summer of Service-Learning and Social Justice Program (SSSJP). The program was developed to deepen students' learning outcomes through strategically constructing multiple high impact practices: service-learning, an internship, a learning community, collaborative projects…
Descriptors: Service Learning, Social Justice, Program Development, Program Evaluation
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Johnston, Joyce P., Ed. – Association for the Advancement of Computing in Education, 2017
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "EdMedia 2017: World Conference on Educational Media &…
Descriptors: Educational Technology, Technology Uses in Education, Educational Media, Social Theories
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