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Kaimara, Polyxeni; Fokides, Emmanuel; Oikonomou, Andreas; Deliyannis, Ioannis – Education and Information Technologies, 2022
Digital educational games (DEGs) constitute an effective teaching approach, particularly when they are used in combination with collaborative learning scenarios. However, when changes are made in the teaching and learning process, teachers are responsible to apply and realize them in practice. Therefore, it is vital to understand their views and…
Descriptors: Teaching Methods, Educational Technology, Computer Games, Educational Games
Niari, Maria – Journal of Learning for Development, 2021
The purpose of this small-scale qualitative research study was to examine the use and perceived value of integrating collaborative learning techniques at teleconferences at the Hellenic Open University (HOU). Qualitative semi-structure interviews with tutors from the School of Humanities at the HOU were conducted in order for the research plan to…
Descriptors: Cooperative Learning, Electronic Learning, Distance Education, Teaching Methods
Evans, Tanya; Klymchuk, Sergiy; Murphy, Priscilla E. L.; Novak, Julia; Stephens, Jason; Thomas, Mike – Higher Education Research and Development, 2022
This study describes an intervention that introduced a period of solving non-routine problems into tertiary STEM lectures. The aim was twofold: to attempt to increase student engagement and to introduce them to the kind of domain-free abstract reasoning that involves critical, creative and innovative thinking. The study involved over 600 STEM…
Descriptors: STEM Education, Learner Engagement, Abstract Reasoning, Critical Thinking
Wen, Yun – IEEE Transactions on Learning Technologies, 2020
This paper presents an augmented reality-based Chinese character composition game (ARC) that employs augmented papers to engage lower primary school students in collaborative Chinese character learning. A design research approach was used to gain a holistic view of designing, enacting, and evaluating the ARC. The participants included four…
Descriptors: Computer Simulation, Chinese, Ideography, Elementary School Students
Zandvakili, Elham; Washington, Ernest; Gordon, Edmund; Wells, Craig – Journal of Education and Learning, 2018
M3CA is a model of mastery learning developed in a college classroom, and an acronym for Mastery, Concept Maps, Critical Thinking, Collaboration and Assessment. The M3CA model is a formative model of skill based mastery learning and assessment that produces high levels of academic achievement and empowers students with a feeling of fairness.…
Descriptors: Mastery Learning, Multiple Choice Tests, Concept Mapping, Critical Thinking
Gambari, Amos Isiaka; Shittu, Ahmed Tajudeen; Taiwo, Oladipupo Abimbola – Pedagogical Research, 2016
Values are the personal convictions which one finds important. Three different aspects which are associated with mathematics education differently are identified, namely, values through mathematics education, values of mathematics education, and values for mathematics. These are paired with Bishop's (1996) conceptions of general educational,…
Descriptors: Algebra, Mathematical Concepts, Cooperative Learning, Computer Assisted Instruction
Schweinle, Amy; Meyer, Debra K.; Turner, Julianne C. – Journal of Educational Research, 2006
The authors explored the relationship between motivation and affect in upper elementary mathematics classes from the perspective of flow theory. They also investigated the relationship between students' motivation and teachers' instructional practices. Students' reported classroom experiences formed 4 factors--Social Affect, Personal Affect,…
Descriptors: Self Efficacy, Student Motivation, Elementary School Mathematics, Factor Analysis