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Kuo, Hsu-Chan; Yang, Ya-Ting Carolyn; Chen, Jung-San; Hou, Ting-Wei; Ho, Ming-Tzu – IEEE Transactions on Education, 2022
Contribution: Prior studies have shown that project-based learning (PBL) is an effective approach on engineering education. This study further identifies the impact of a design thinking (DT) integrated PBL approach on the college students' learning motivation and creativity. Background: A well-developed robot and its project often require…
Descriptors: Design, Creative Thinking, Active Learning, Student Projects
Noh, Jiyae; Lee, Jeongmin – Educational Technology Research and Development, 2020
Around the world, programming education is actively promoted by such factors as economic and technical requirements. The use of a robot in programming education could help students understand computer-science concepts more easily. In this study we designed a course in programming a robot for elementary school students and investigated its…
Descriptors: Thinking Skills, Elementary School Students, Robotics, Programming
Soboleva, Elena V.; Karavaev, Nikita L. – European Journal of Contemporary Education, 2020
The problem of the research is urgent due to the need to develop a special style of thinking. This type is based on problem cognitive activity, focused on lean production, resource conservation, and supported by an automated system that provides resources for solving socioeconomic problems in the conditions of the fourth industrial revolution and…
Descriptors: Robotics, Engineering Education, Teaching Methods, Thinking Skills
Keating, Jennifer – Liberal Education, 2019
As artificial intelligence (AI) continues to develop in its sophistication and integration into contemporary society, how well are educators preparing students to navigate this reality? Carnegie Mellon University (CMU) is harnessing the expertise of faculty members across campus to create innovative curricular offerings that expose students,…
Descriptors: Robotics, Artificial Intelligence, Teaching Methods, Universities
Elbeck, Matt – e-Journal of Business Education and Scholarship of Teaching, 2018
This paper explores the likely influence of the rapidly evolving market disruptors of cognitive computing (to mimic the human brain) and robotics to the marketing educator. A review of the literature suggests inroads in the K-12 area, though sparse when higher education is addressed. This is followed with insights on whether students grasp the…
Descriptors: Marketing, Business Administration Education, Employment Opportunities, Artificial Intelligence
Reddy, Gudur Raghavendra; McDonagh, Deana; Harris, Maurita T.; Rogers, Wendy A. – Design and Technology Education, 2021
There is an increasing interest in design and creative thinking processes in the Sciences, Technology, Engineering, and Mathematics (STEM) and health education disciplines. Many new degree programs are integrating design thinking into their syllabi, with the intention of bringing creative problem-solving methods to these disciplines. In reality,…
Descriptors: Design, Thinking Skills, Creative Thinking, Problem Solving
Rafique, Muhammad Usman; Mohammed, Aquil Mirza; Li, Shuai; Khan, Ameer Tamoor; Kadry, Seifedine – Advances in Engineering Education, 2019
Consumer electronics are creating huge job markets for graduates with the programming back-ground, and more and more computer science departments are launching embedded software subjects to meet this demand. However, most students majoring computer science do not have the background in electronics, or even circuits. Due to this reason, how to…
Descriptors: Case Studies, Open Source Technology, Electronics, Engineering Education
Garduño-Aparicio, Mariano; Rodríguez-Reséndiz, Juvenal; Macias-Bobadilla, Gonzalo; Thenozhi, Suresh – IEEE Transactions on Education, 2018
This paper presents a robot prototype for an undergraduate laboratory program designed to fulfill the criteria laid out by ABET. The main objective of the program is for students to learn some basic concepts of embedded systems and robotics, and apply them in practice. For that purpose, various practical laboratory exercises were prepared to teach…
Descriptors: Interdisciplinary Approach, Robotics, Engineering Education, Computer Software
Dogmus, Zeynep; Erdem, Esra; Patogulu, Volkan – IEEE Transactions on Education, 2015
This paper presents ReAct!, an interactive educational tool for artificial intelligence (AI) planning for robotics. ReAct! enables students to describe robots' actions and change in dynamic domains without first having to know about the syntactic and semantic details of the underlying formalism, and to solve planning problems using…
Descriptors: Robotics, Artificial Intelligence, Instructional Effectiveness, Outcomes of Education
Touretzky, David S. – Computer Science Education, 2013
Modern robots, like today's smartphones, are complex devices with intricate software systems. Introductory robot programming courses must evolve to reflect this reality, by teaching students to make use of the sophisticated tools their robots provide rather than reimplementing basic algorithms. This paper focuses on teaching with Tekkotsu, an open…
Descriptors: Robotics, Computer Science Education, Programming, Science Curriculum
Wang, Alf Inge – ACM Transactions on Computing Education, 2011
This article describes an extensive evaluation of introducing a game project to a software architecture course. In this project, university students have to construct and design a type of software architecture, evaluate the architecture, implement an application based on the architecture, and test this implementation. In previous years, the domain…
Descriptors: Student Attitudes, Computer Software, Robotics, Games
Correll, N.; Wing, R.; Coleman, D. – IEEE Transactions on Education, 2013
This paper describes a one-year introductory robotics course sequence focusing on computational aspects of robotics for third- and fourth-year students. The key challenges this curriculum addresses are "scalability," i.e., how to teach a robotics class with a limited amount of hardware to a large audience, "student assessment,"…
Descriptors: Introductory Courses, Robotics, Course Descriptions, Simulation
Apiola, Mikko; Lattu, Matti; Pasanen, Tomi A. – ACM Transactions on Computing Education, 2012
Despite much public discussion about the importance of creativity and innovation-friendly teaching in Finnish higher education, the impact of the general opinion on actual teaching practices has been limited. In the Finnish computer science education the teaching mostly follows a pattern of lectures, fixed exercise sets, and exams. With this…
Descriptors: Foreign Countries, Computer Science Education, Robotics, College Instruction
Williams, Douglas; Ma, Yuxin; Prejean, Louise – Journal of Computers in Mathematics and Science Teaching, 2010
Educational robotics activities are gaining in popularity. Though some research data suggest that educational robotics can be an effective approach in teaching mathematics, science, and engineering, research is needed to generate the best practices and strategies for designing these learning environments. Existing robotics activities typically do…
Descriptors: Student Attitudes, Robotics, Vignettes, Science Course Improvement Projects
Kim, Seung Han; Jeon, Jae Wook – IEEE Transactions on Education, 2009
The purpose of the course presented here is to introduce freshmen to embedded systems using LEGO Mindstorms, under an ANSI-C programming environment. The students build their own LEGO robots, make programs for them using ANSI-C, and operate them. By creating these LEGO robots, the students become more motivated, learning the basic concepts of…
Descriptors: Foreign Countries, Instructional Effectiveness, Learning Strategies, Teaching Methods
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