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Showing 1 to 15 of 73 results Save | Export
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Roman, Harry T. – Technology and Engineering Teacher, 2022
This article discusses a design contest where students can submit new technology designs and be judged for their creativity and unique ideas. Design contests are a wonderful way to stimulate creativity and build student confidence. In this article the author explores some of the issues of importance involved in designing and launching such a…
Descriptors: Design, Competition, Creativity, Self Esteem
Jessica Fitzpatrick – ALA Editions, 2025
You can ensure that your school library is a place where teens feel seen, heard, and inspired. "Growing Teen Engagement" is your essential resource for transforming your secondary school library into a thriving, learner-centered community. Whether you're looking to inspire creativity, encourage teamwork, or build emotional resilience,…
Descriptors: School Libraries, Secondary School Students, Student Centered Learning, Resilience (Psychology)
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Batrouny, Nicole; Wendell, Kristen; Andrews, Chelsea; Dalvi, Tejaswini – Science and Children, 2021
The engineering design process (EDP) can be a wonderful tool to nurture creative problem-solving abilities, prepare students to tackle problems with intentional planning, and encourage learning from failures. Many lesson plans and instructional strategies are guided by the EDP (Hill Cunningham, Mott, and Hunt 2018). In this article, the authors…
Descriptors: Design, Science Education, Engineering Education, Teaching Methods
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Bhatti, Muhammad; Alyahya, Mansour; Alshiha, Ahmed Abdulaziz; Qureshi, Madeeha Gohar; Juhari, Ariff Syah; Aldossary, Mohammed – Innovations in Education and Teaching International, 2023
The purpose of this study is to identify a set of employability skills required for business graduates. The study also sets to determine teaching/learning techniques that are effective in acquiring these employability skills. Data were collected using a questionnaire consisting of 5-point Likert-scale questions. Respondents are from 43 industry…
Descriptors: College Graduates, Business Administration Education, Employment Potential, Job Skills
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Souza, Isabelle M. L.; Andrade, Wilkerson L.; Sampaio, Lívia M. R. – Informatics in Education, 2022
Nowadays, solving problems is substantial for the social relationship human. Computational Thinking (CT) emerges as an interdisciplinary thought process encompassing mental abilities to help students solve and understand problems. Researchers invest in the methodological proposal of activities aimed at CT stimulation, educational approaches, and…
Descriptors: Robotics, Vocational Education, High School Students, Thinking Skills
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Mehto, Varpu; Riikonen, Sini; Hakkarainen, Kai; Kangas, Kaiju; Seitamaa-Hakkarainen, Pirita – British Journal of Educational Technology, 2020
In this study, we examined maker-centred learning from an epistemic perspective, highlighting the agentic role of material engagement and artefacts in learning and creativity. The use of physical materials plays a crucial role in maker activities where the socio-epistemic aspects of knowledge creation entangle with the designing and making of…
Descriptors: Epistemology, Secondary School Students, Creativity, Entrepreneurship
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Charosky, Guido; Hassi, Lotta; Papageorgiou, Kyriaki; Bragós, Ramon – European Journal of Engineering Education, 2022
The gap between industry needs and engineering graduates' competences is being tackled by project-based courses, which also help to develop key innovation competences to address current societal challenges. Nevertheless, there is limited understanding about what innovation competences are developed through the different types of project-based…
Descriptors: Engineering Education, Education Work Relationship, Student Projects, Teaching Methods
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Casakin, Hernan; Singh, Vishal – Education Sciences, 2019
Design and design thinking are increasingly being taught across several disciplines--ranging from arts, architecture, and technology and engineering to business schools--where expertise plays a central role. A substantial corpus of literature on research in regard to design expert and design expertise has accumulated in the last decades. However,…
Descriptors: Semantics, Design, Expertise, Interdisciplinary Approach
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Bias, Sheri K.; Bias, Justin T.; Beckerdite, Kimberly – Journal of Education, 2020
Odyssey of the Mind is an international creative problem-solving program that allows participants to engage in spontaneous thinking and long-term analytical activities. This program has been in existence for 40 years and involved thousands of participants from around the globe. In September 2018, coaches and judges from a region in a Southern…
Descriptors: Creativity, Problem Solving, Teaching Methods, Thinking Skills
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Bartolomé, E.; Ruete, R. – European Journal of Engineering Education, 2020
A "Study and Research Path" (SRP) is a model, based on the Anthropological Theory of the Didactic (ATD), which describes the inquiry processes that take place when a new, generating question (Q[subscript 0]) is considered. The investigation of the question through different study and inquiry approaches leads to a rooted tree sequence of…
Descriptors: Engineering Education, Inquiry, Teaching Methods, Theories
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Blakeman, Robyn; Taylor, Maureen – Journal of Advertising Education, 2019
As a communication tool, the creative brief should seamlessly blend business goals with creative vision. This article investigates the role the creative brief plays as an internal communication tool between account and creative teams. Two data sets were collected. Two open-ended e-mail surveys gathered responses from 33 agency account management…
Descriptors: Creativity, Advertising, Teaching Methods, Assignments
Andreescu, Titu; Cordeiro, Kathy; Andreescu, Alina – John Wiley & Sons, Inc, 2019
Professionals throughout the education system are recognizing that standardized testing is holding students back. Schools tend to view children as "outcomes" rather than as "individuals" who require guidance on thinking critically and creatively. "Awesome Math" focuses on team-based problem solving to teach discrete…
Descriptors: Mathematics Instruction, Teaching Methods, Problem Based Learning, Problem Solving
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Riikonen, Sini – International Journal of Technology and Design Education, 2020
This article presents an approach to creating sources of inspiration through a collaborative concept design that was developed and observed during a future visioning concept design project concerning the theme of "performance wear," which was conducted at the University of Helsinki for second-year textile student teachers. During the…
Descriptors: Design, Performance, Clothing, Textiles Instruction
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Yuhyun Choi; Euisuk Sung; Seungwon Lee – Technology and Engineering Teacher, 2022
The International Technology and Engineering Educators Association's (ITEEA's) "Standards for Technological and Engineering Literacy" ("STEL") describes design thinking as an approach that allows students and educators to integrate other content areas by considering relevant contextual information to guide design and making…
Descriptors: Design, Engineering Education, Thinking Skills, Context Effect
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Belur, Jayanti Mahadevappa; Patil, S. V.; Mahantshetti, Shashidhar; Patil, Sagar – Higher Education for the Future, 2022
The higher education system, particularly management education institutions (MEIs), is recognized as a significant source of creative talent for organizations. Organizations have to carefully select the necessary talent from MEIs. In this light, MEIs would seek to maximize their students' creativity competencies. This exploratory research study…
Descriptors: Masters Programs, Business Administration Education, Creativity, Higher Education
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