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Lijuan Huang; Adiza A. Musah – Journal of Pedagogical Research, 2024
In the ever-changing sector of education, the use of technology has become critical to innovation and increased learning opportunities. This research illustrates the intricate connections that exist between augmented reality [AR] and tremendous educational attributes, thinking about how AR might modify conventional teaching approaches. The…
Descriptors: Computer Simulation, Creativity, Student Behavior, Teaching Methods
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Mohd Firdaus Naif Omran Zailuddin; Nik Ashri Nik Harun; Haris Abadi Abdul Rahim; Azmul Fadhli Kamaruzaman; Muhammad Hawari Berahim; Mohd Hilmi Harun; Yuhanis Ibrahim – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of this research is to explore the transformative impact of AI-augmented tools on design pedagogy. It aims to understand how artificial intelligence technologies are being integrated into educational settings, particularly in creative design courses, and to assess the potential advancements these tools can bring to the field.…
Descriptors: Artificial Intelligence, Design, Teaching Methods, Technology Integration
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An Wang; Gulnara Burdina – Interactive Learning Environments, 2024
The development of creative thinking is an important task of modern education. The purpose of this study is to empirically confirm/disprove the hypothesis that the tools of an educational environment with innovative technologies contribute to the development of pedagogy students' creativity. For this purpose, a creativity course was designed and…
Descriptors: Educational Innovation, Educational Technology, Creative Thinking, Technological Advancement
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Ana Virginia López Fuentes – Ethnography and Education, 2024
This paper gathers 14 ethnographic studies in a meta-ethnographic research to generate knowledge on the possibilities of creative teaching practices with digital media from an ethnographic perspective to promote inclusive education in schools. It explores common details between the articles using cross-case aggregation, which allows to get to know…
Descriptors: Creativity, Teaching Methods, Educational Technology, Student Interests
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Raja Bahar Khan Soomro; Rifat Abbas Khan; Irfan Ahmed Rind – Discover Education, 2025
This study examines the experiences of university-level English as a Second Language (ESL) teachers in relation to the integration of Information and Communication Technology (ICT)-based 4Cs (communication, collaboration, critical thinking, and creativity) skills in English language teaching and learning. The research aims to explore the impact of…
Descriptors: English (Second Language), Language Teachers, Educational Technology, Technology Integration
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Chung Sun Joo; Choi Lee Jin – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
The aim of this study is to explore how the creation of spherical video-based virtual reality (SVVR) influences students' creativity and curiosity in project-based language learning (PBLL). Technology is widely used in various instructional contexts, and due to increasing interest in VR technologies, the current study investigated how SVVR…
Descriptors: Creativity, Personality Traits, Video Technology, Computer Simulation
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Mohammed Alwaqdani – Education and Information Technologies, 2025
This paper investigated teachers' perceptions towards the integration of Artificial Intelligence educational tools (AIED) into their educational practices. Indeed, AI rapidly advances across various fields, including education, and it is essential to understand teachers' perceptions to effectively harness its potential. The study used a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Software, Teaching Methods
Cameron Redden – ProQuest LLC, 2024
Artificial intelligence (AI) has demonstrated effectiveness in various educational contexts, offering adaptive evaluation mechanisms, personalized learning experiences, and increased learner engagement (Holstein et al., 2019; Woolf, 2019). This study examined the experiences of community college faculty incorporating AI technologies in teaching…
Descriptors: Best Practices, Artificial Intelligence, Technology Integration, Case Studies
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Chang, Yu-Shan – Educational Studies, 2022
This study explored the influence of Virtual Reality (VR) on Engineering Design (ED) creativity. This study adopted a quasi-experimental design with a pre-test and post-test. A teaching experiment was conducted in a high school in Taipei City, Taiwan. The main findings were: 1) the use of VR in ED instruction moderately and positively affected ED…
Descriptors: Computer Simulation, Engineering Education, Design, Creativity
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Chin-Fei Huang – Journal of Baltic Science Education, 2024
This study aims to explore the impact of STEAM teaching activities that incorporate local environmental awareness on university students' pro-environmental behavior (PEB), and scientific creativity. The teaching activity design of this study was centered on "designing livable housing in Taiwan", and a total of four projects were…
Descriptors: STEM Education, Teaching Methods, Learning Activities, Environmental Education
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María-Isabel de Vicente-Yagüe-Jara; Olivia López-Martínez; Verónica Navarro-Navarro; Francisco Cuéllar-Santiago – Comunicar: Media Education Research Journal, 2023
The main objective of the research is to study the creative potential of Artificial Intelligence (AI) for writing skills in an educational context. The research aims to provide evidence on the use of AI and contribute to its integration in the classroom as a support for the teaching-learning process. Two types of research designs were established:…
Descriptors: Artificial Intelligence, Natural Language Processing, Man Machine Systems, Creativity
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Ismail Thamarasseri; Muhammad Ashik S. – Journal of Educational Technology, 2024
This study examines the integration of Information and Communication Technology (ICT) with transactional strategies in education, focusing on digital storytelling as a teaching tool. It explores how these methods enhance student engagement, creativity, and understanding. ICT supports interactive, student-centred learning, while transactional…
Descriptors: Electronic Publishing, Story Telling, Information Technology, Communications
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Daniyarova, Akmaral; Suad, Alwaely; Vecherinina, Elena; Seluch, Marina; Ananishnev, Vladimir – World Journal on Educational Technology: Current Issues, 2022
The authors examine the pros and cons of games in the context of increasing students' creativity and scientific competence. Research materials and methods consisted of two tests. The first included the use of 7 pedagogical methods that are valid for the mental diagnosis of students: speed of thinking; method of thinking flexibility; method of…
Descriptors: Educational Games, Creativity, Teaching Methods, Cognitive Processes
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Green, Tim D.; Besser, Erin D.; Donovan, Loretta C. – TechTrends: Linking Research and Practice to Improve Learning, 2021
While the video discussion tool Flipgrid has increasingly become popular among educators, limited research has been conducted with Flipgrid as the subject. The research on Flipgrid has focused, to date, primarily on single-case uses. These studies have been beneficial in examining how Flipgrid is being used in isolated contexts. The goal in…
Descriptors: Teacher Attitudes, Technology Uses in Education, Video Technology, Discussion
Sinai Benitez – ProQuest LLC, 2024
The purpose of this study was to understand special education (SPED) teachers' creativity as they integrated new technologies to teach autistic spectrum disorder (ASD) learners during the coronavirus (COVID-19) shutdowns of schools in the U.S. The theoretical orientation was the componential theory of creativity (CTC), which identifies components…
Descriptors: Creativity, Educational Innovation, COVID-19, Pandemics
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