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Theorycrafting the Classroom: Constructing the Introductory Technical Communication Course as a Game
Finseth, Carly – Journal of Technical Writing and Communication, 2015
When games are approached as a pedagogical methodology, the homologies between games and technical communication are highlighted: pedagogy that teaches people to play and succeed within certain confines; classroom assessment that provides meaningful feedback to encourage self-improvement; instructional design that incorporates gaming theory and…
Descriptors: Technical Writing, Introductory Courses, Game Theory, Teaching Methods
Samuel Elliott; Geoffrey Elliott – English Journal, 2014
This article reports on an ethnographic analysis of students who play chess at a mixed comprehensive school in England. The authors explore how children learn when playing chess and speculate about how the appeal of the game could be used by secondary teachers to improve English lessons.
Descriptors: Foreign Countries, Secondary School Curriculum, Secondary School Students, Secondary School Teachers

Shelly, Ann Converse – Social Education, 1973
This article deals with the basic techniques of teaching entire classes to cooperatively develop simulation games. The first section presents a model which serves as a nucleus for developing the instructional strategies in the second section. (Author/KM)
Descriptors: Class Activities, Curriculum Development, Game Theory, Guidelines

Faherty, Vincent E. – Journal of Education for Social Work, 1983
The potential for use of simulation and game theory in social work education to make problem solving more real and to supplement experience in analysis is examined. Simulation models, materials, methods, and topics are discussed. (MSE)
Descriptors: Class Activities, Curriculum Development, Evaluative Thinking, Game Theory