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Fogel, Nancy S. – 1990
A computer-based method of communicating syntactic knowledge to deaf students was designed, building on the visual orientation of deaf students and employing such American Sign Language techniques as visualization and directionality. The computer-based instructional treatments were presented as an educational game called the "Yes-No Game," with…
Descriptors: Computer Assisted Instruction, Computer Graphics, Deafness, Educational Games
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Adamo-Villani, Nicoletta; Doublestein, John; Martin, Zachary – Journal of Educational Technology Systems, 2005
We present a new highly interactive computer animation tool to increase the mathematical skills of deaf children. We aim at increasing the effectiveness of (hearing) parents in teaching arithmetic to their deaf children, and the opportunity of deaf children to learn arithmetic via interactive media. Using state-of-the-art computer animation…
Descriptors: Teaching Methods, Sign Language, Computer Graphics, Animation
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Withrow, Margaret S. – Journal of Educational Technology Systems, 1978
Reviews literature supporting the development of educational materials employing videotape and computer-generated three-dimensional animation, which will coordinate written and spoken language for deaf children. The materials designer will be able to control time, space, and audition to emphasize specific linguistic principles. (Author/JEG)
Descriptors: Computer Assisted Instruction, Computer Graphics, Deafness, Educational Innovation
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Withrow, Margaret – American Annals of the Deaf, 1979
Originally part of a symposium on educational media for the deaf, the paper discusses the use of animated sequences which illustrate linguistic principles. The work of the Computer Graphics Research Group at Ohio State University is highlighted. It has been discovered that computer-assisted instructional systems enhance learning through greater…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Conferences
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Andrews, Jean F.; Sinclair, Jennifer – Teaching Exceptional Children, 1989
Three high-school students with deafness and additional disabilities used microcomputer software featuring graphics and cartoons to improve their creative writing. Though use of correct syntactic structures did not improve, output of written language did increase. Descriptions of the software used and case studies of the three students are…
Descriptors: Cartoons, Case Studies, Computer Graphics, Computer Software