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Stefaniak, Jill; Baaki, John; Stapleton, Laura – Educational Technology Research and Development, 2022
When instructional designers talk about what they do, they often discuss their outcomes rather than their process. Conjecturing during decision-making requires the instructional designer to build upon their prior knowledge of the situation and experiences and make assumptions based on available information to design an appropriate solution. This…
Descriptors: Instructional Design, Teaching Methods, Decision Making, Protocol Analysis
Jessica R. Toste; Marissa J. Filderman; Nathan H. Clemens; Erica Fry – Journal of Learning Disabilities, 2025
Data-based instruction (DBI) is a process in which teachers use progress data to make ongoing instructional decisions for students with learning disabilities. Curriculum-based measurement (CBM) is a common form of progress monitoring, and CBM data are placed on a graph to guide decision-making. Despite the central role that graph interpretation…
Descriptors: Preservice Teachers, Data Use, Decision Making, Progress Monitoring
Andrew Jackson – Journal of Technology Education, 2025
The design process is full of judgment, especially around successes and failures that occur through each iteration. Decisions about how to proceed when ideas do not work can be especially challenging for beginning designers. Yet, experts are able to demonstrate more natural regulation of the process. This research focused on the experiences of…
Descriptors: Design, Thinking Skills, Protocol Analysis, Introductory Courses
Sharon M. Pratt; Tracey S. Hodges – Reading Teacher, 2024
The act of writing involves decision-making that can be challenging for elementary students as they choose ideas, organization structures, and audiences for whom to share their messages. Teachers can support students in their decision-making through providing explicit explanation of the metacognitive decision-making that occurs at each stage of…
Descriptors: Writing (Composition), Writing Processes, Writing Instruction, Teaching Methods
Price, Argenta M.; Kim, Candice J.; Burkholder, Eric W.; Fritz, Amy V.; Wieman, Carl E. – CBE - Life Sciences Education, 2021
A primary goal of science and engineering (S&E) education is to produce good problem solvers, but how to best teach and measure the quality of problem solving remains unclear. The process is complex, multifaceted, and not fully characterized. Here, we present a detailed characterization of the S&E problem-solving process as a set of…
Descriptors: Problem Solving, Science Education, Engineering Education, Teaching Methods
Dawn Atkinson – Language Teaching Research, 2024
Though reports of pedagogic materials production point to the range of compromises authors make when writing language teaching textbooks, many accounts are retrospective in nature. This study sought to expand the research perspective by interrogating writing episodes via qualitative content analysis to discover how two expert ELT (English language…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Textbook Preparation
Lee, Sungeun; Choi, Bokgiu; Maia, Camilla Cavalcante; Park, Jaewan; Youm, Sang Hoon; Lee, Sangwon – International Journal of Technology and Design Education, 2022
With the growing complexity of design technology and the emergence of intelligent design assistance, architectural studio classes are facing a new pedagogical paradigm. The digital literacy of younger generations and availability of scientific simulation have the potential to transform the traditional master-apprentice model. In our experiment, we…
Descriptors: Teaching Methods, Design, Architectural Education, Technological Literacy
DeVane, Benjamin – Democracy & Education, 2017
In this review article, I argue that games are complementary, not self-supporting, learning tools for democratic education because they can: (a) offer "simplified, but often not simple, outlines" (later called "models") of complex social systems that generate further inquiry; (b) provide "practice spaces" for…
Descriptors: Play, Educational Games, Democracy, Civics
Gensburg-Sawall, Julie Ann – ProQuest LLC, 2018
Self-service design tools are flooding K-12 environments and altering the way instruction can be designed and delivered. As a result, schools are utilizing existing academics to both design and teach their own curriculum. These academics, called "designers-by-assignment", tend to have limited training in instructional systems design and…
Descriptors: Elementary Secondary Education, Teaching Methods, Instructional Design, Case Studies
Stoddard, Jeremy; Banks, Angela M.; Nemacheck, Christine; Wenska, Elizabeth – Democracy & Education, 2016
Video games are the most recent technological advancement to be viewed as an educational panacea and a force for democracy. However, this medium has particular affordances and constraints as a tool for democratic education in educational environments. This paper presents results from a study of the design and content of four iCivics games and…
Descriptors: Video Games, Technology Uses in Education, Educational Technology, Democratic Values
Baker-Ericzén, Mary J.; Jenkins, Melissa M.; Park, Soojin; Garland, Ann F. – Child & Youth Care Forum, 2015
Background: Mental health professionals' decision-making practice is an area of increasing interest and importance, especially in the pediatric research and clinical communities. Objective: The present study explored the role of prior training in evidence-based treatments (EBTs) on clinicians' assessment and treatment formulations using…
Descriptors: Vignettes, Case Method (Teaching Technique), Mental Health, Allied Health Personnel
Graulich, Nicole – Journal of Chemical Education, 2015
Research in chemistry education has revealed that students going through their undergraduate and graduate studies in organic chemistry have a fragmented conceptual knowledge of the subject. Rote memorization, rule-based reasoning, and heuristic strategies seem to strongly influence students' performances. There appears to be a gap between what we…
Descriptors: Multiple Choice Tests, Organic Chemistry, Science Activities, Cognitive Style
Weisenburgh-Snyder, Amy B.; Malmquist, Susan K.; Robbins, Joanne K.; Lipshin, Alison M. – Learning Disabilities: A Contemporary Journal, 2015
In the generative classroom, teachers provide well-designed learning environments that result in the combination, recombination, and reorganization of repertoires such that new untaught repertoires are likely to occur. One component that can contribute to such generativity is Precision Teaching (PT), a frequency building instructional…
Descriptors: Response to Intervention, Precision Teaching, Progress Monitoring, Mathematics Instruction
Martoccio, Alyssa Marie – ProQuest LLC, 2012
This dissertation tests a grammatical structure, differential object marking (DOM), which is particularly difficult for L2 learners to acquire. DOM is a phenomenon in which some direct objects are morphologically marked to distinguish them from subjects (Comrie, 1979). In Spanish, animate and specific direct objects are marked with the preposition…
Descriptors: Spanish, Second Language Learning, Difficulty Level, Metalinguistics
Ma, Jingjing – International Journal of English Studies, 2010
Approaching peer review from a process and contextualized perspective, this exploratory case study investigates two Chinese EFL learners' decision-making patterns while evaluating peers' texts in an online peer review and factors influencing these patterns. Detailed qualitative case study data were collected through think-aloud protocols,…
Descriptors: Expository Writing, Observation, Protocol Analysis, Prior Learning
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