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van Bilsen, Arthur; Bekebrede, Geertje; Mayer, Igor – Informatics in Education, 2010
While educators teach their students about decision making in complex environments, managers have to deal with the complexity of large projects on a daily basis. To make better decisions it is assumed, that the latter would benefit from better understanding of complex phenomena, as do students as the professionals of the future. The goal of this…
Descriptors: Decision Making, Computer Games, Computer Simulation, College Students
Mellet-d'Huart, Daniel – Themes in Science and Technology Education, 2009
This article covers the application of virtual reality (VR) to training and lifelong learning. A number of considerations concerning the design of VR applications are included. The introduction is dedicated to the more general aspects of applying VR to training. From multiple perspectives, we will provide an overview of existing applications with…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Educational Technology

Armento, Beverly Jeanne – Peabody Journal of Education, 1980
This article discusses the feasibility of and the skills needed for teaching basic economic concepts such as supply and demand in an informal learning situation, in this case the simulation of an economic system based on barter. (CJ)
Descriptors: Abstract Reasoning, Adventure Education, Concept Formation, Consumer Economics
Armstrong, R. H. R., Ed.; Taylor, John L.
The two major purposes of this book are to be an introduction to the development of instructional simulation systems in higher education and to provide a useful compendium of experimental simulation experience for those wishing to consider and utilize these and related techniques at the university level. Each paper attempts either to present a…
Descriptors: Decision Making, Educational Games, Game Theory, Games
Lay, J. Celeste; Smarick, Kathleen J. – Journal of Political Science Education, 2006
Although many instructors are now using simulations and other experiential pedagogies in their classrooms, the effectiveness of such tools has generally not been examined in a systematic way. In this paper, we assess the effectiveness of a simulation of the legislative process in the U.S. Senate as a tool for teaching college students about the…
Descriptors: Instructional Effectiveness, Simulated Environment, Teaching Methods, United States Government (Course)
Shuchat, Jo; Otto, Judith – 1979
Location Decisions is a simulation game in which students obtain and evaluate information about several potential business locations in light of location requirements specific to their game businesses. In Location Decisions, the specific content area taught to students is the process for choosing a location for a small business; the basic skills…
Descriptors: Business Administration, Business Education, Business Skills, Decision Making
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education
Rosenberg, Adam – Instructor, 1994
Describes an interdisciplinary survival project that piques middle school students' imaginations as it tests their problem solving and critical thinking skills in a survival setting. The futuristic time travel project integrates subject areas and fosters skills in communication, cooperation, and group decision making. (SM)
Descriptors: Class Activities, Cooperative Learning, Creative Teaching, Critical Thinking
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers