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Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
Yang, Yuqin; Long, Yanwen; Sun, Daner; Van Aalst, Jan; Cheng, Sanyin – British Journal of Educational Technology, 2020
This study explored how educational robotics (ER) was implemented in classrooms to foster creativity among elementary school students and identified challenges associated with its implementation. Twenty-six teachers at different elementary schools were interviewed. In-depth teacher interviews and grounded theory were used to collect and analyze…
Descriptors: Creativity, Creative Development, Technology Uses in Education, Robotics
Rodriguez, Shelly; Harron, Jason; Fletcher, Steven; Spock, Hannah – Science Teacher, 2018
While there is no official definition, making is generally thought of as turning ideas into products through design, invention, and building. Support is growing for integrating making into science, technology, engineering, and mathematics (STEM) education. Making can help high school students explore science concepts and phenomena, yet, lacking…
Descriptors: High School Students, Creative Development, Design, Curriculum Enrichment
Suacamram, Mayuree – International Journal of Instruction, 2019
Creativity is essential for everyone; it will be one of their valuable assets that will become beneficial their organization. This study aims to develop a series of workshop classes to promote learners' creativity based on the C-K theory. This research method uses pretest-posttest control group design. The research is divided into three stages:…
Descriptors: Creativity, Teaching Methods, Theories, Design
Ling, Henry Wai-Hang; Tsang, Kenneth Ho-Him; Yu, Kenneth Sau-Yin; Lee, Vincent Wan-Ping; Wong, Johnny Chung-Yee; Ng, Ka-Ying; Sun, Icy; Ngan, Avis – International Journal of Game-Based Learning, 2021
This research explores the possibility of providing a general guideline for the use of LEGO® SERIOUS PLAY® (LSP) in youth work and examining the experiences of the frontline youth workers in Hong Kong who have adopted LSP to engage youngsters, who have been experiencing enormous socioeconomic challenges in different aspects. A 12-session workshop…
Descriptors: Foreign Countries, Educational Games, Toys, Play
Fernandez-Cardenas, Juan Manuel – Thinking Skills and Creativity, 2008
This paper looks at the collaborative construction of web pages in History by a Year-4 group of children in a primary school in the UK. The aim of this paper is to find out: (a) How did children interpret their involvement in this literacy practice? (b) How the construction of web pages was interactionally accomplished? and (c) How can creativity…
Descriptors: Figurative Language, Teaching Methods, Design, History Instruction
Lansky, Leonard M.; and others – Amer Educ Res J, 1969
Descriptors: Architecture, Creative Development, Critical Thinking, Design

Kawenski, Mary – Journal of Creative Behavior, 1991
This article describes a six-week course for design students called "Needs Awareness and Design" which stresses the development of creative thinking skills. Brainstorming is recommended for identifying many ideas, and synectics is stressed for actual problem solving. (DB)
Descriptors: Art Education, Brainstorming, Creative Development, Creative Thinking
Koch, Janice; Feingold, Brooke – Journal of Technology Education, 2006
This study explores the use of design technology to teach a unit on poetry in a fifth grade class. The main goals of the poetry unit were to develop students' abilities to use their own creative voices to express themselves and to write descriptive poetry that creates detailed images for the reader. This unit was implemented in a fifth grade class…
Descriptors: Action Research, Poetry, Engineering Technology, Design