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Martinez, Pamela N. – ProQuest LLC, 2017
Active gaming is a form of video gaming that requires full body motion or varying degrees of physical activity to play a game. While active gaming has gained momentum, there is a lack of studies that provide insight on how they should be designed, specifically components of active games make them engaging. This study identifies, analyzes and…
Descriptors: Educational Technology, Technology Uses in Education, Video Games, Physical Activities
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Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers and posters of the 13th International Conference on Mobile Learning 2017, which was organised by the International Association for Development of the Information Society (IADIS), in Budapest, Hungary, April 10-12, 2017. The Mobile Learning 2017 Conference seeks to provide a forum for the presentation and…
Descriptors: Conference Papers, Telecommunications, Handheld Devices, Educational Technology
Smith, Phillip Cameron, Jr. – National Center for Engineering and Technology Education, 2006
Technology education is a field of study which seeks to promote technological literacy for all students. Some recent research in the field has focused on integrating content and methodology from engineering design into technology education classes, particularly at the secondary level. This study contributes to the research base in technology…
Descriptors: Guidelines, Online Surveys, Data Analysis, Web Sites