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Hsieh, Ying-Yi; Chen, Chun-Ching; Chen, Wen-Yin – International Journal of Art & Design Education, 2022
The basic design course mainly focuses on training students in their form development ability, including two parts: graphic figure and three-dimensional form. However, in terms of form development, it is not just to create a certain form arbitrarily, but to convey the creator's intention based on this form. For students who are new to the field of…
Descriptors: Higher Education, Design, Teaching Methods, Creativity
Bonnici, Isabelle; Greene, Henry; Azzopardi, Rose Marie; Azzopardi, Joseph; Liu, Ran; Bonnici, Joseph – International Journal of Education and Development using Information and Communication Technology, 2023
For centuries, the mighty pen dominated classroom pedagogy in academia. In the 1980s, PowerPoint emerged as a significant tool to enhance in-class presentations. For the most part, academic presentations were confined to the four walls of the classroom. In 2019, the Coronavirus pandemic emptied the campuses, causing a pivot in the classroom…
Descriptors: Educational Technology, Technology Uses in Education, Graphic Arts, Design
Mohd Firdaus Naif Omran Zailuddin; Nik Ashri Nik Harun; Haris Abadi Abdul Rahim; Azmul Fadhli Kamaruzaman; Muhammad Hawari Berahim; Mohd Hilmi Harun; Yuhanis Ibrahim – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of this research is to explore the transformative impact of AI-augmented tools on design pedagogy. It aims to understand how artificial intelligence technologies are being integrated into educational settings, particularly in creative design courses, and to assess the potential advancements these tools can bring to the field.…
Descriptors: Artificial Intelligence, Design, Teaching Methods, Technology Integration
Elkilany, Elsayed Abdelwahed; Yousef, Wael – SAGE Open, 2021
While a consensus has emerged on the importance of creativity in graphic design and multimedia field, little systematic research has attempted to understand its facilitators or inhibitors in the graphic and multimedia education across colleges and universities. The current investigation surveys a sample of experts as well as professors teaching…
Descriptors: Graphic Arts, Design, Creativity, Multimedia Materials
dos Santos, Fátima Aparecida; Tiradentes Souto, Virgínia – International Journal of Technology and Design Education, 2019
Does the contribution of children during the design process help graphic designers to create more efficient learning tools? In order to answer this research question, an experiment using both the user-centred design method and a traditional design method (without users' consultancy) was conducted. The aim of this study was to verify whether the…
Descriptors: Graphic Arts, Design, Elementary School Students, Teaching Methods
Ellmers, Grant; Foley, Marius – International Journal of Art & Design Education, 2020
The ability to transfer knowledge between design projects has been linked to developing expertise and, as such, is an important skill for designers. However, externalising and analysing the knowledge from the design project in ways that support transfer can be a challenge. This article explores how reflective practice can foster the conditions for…
Descriptors: Graphic Arts, Design, Transfer of Training, Program Descriptions
Tsidylo, Iryna I.; Cherniyavskyi, Volodymyr G.; Barna, Nataliia V.; Smyrna, Lesia V.; Medvedyeva, Valentyna M. – International Journal of Higher Education, 2020
The rapid progress of graphic design due to the integration of technology is transforming curricula. Changes take place through the development of disciplines that shape the new skills of the graphic designer in accordance with the needs of the labor market. In this article, based on the content analysis of the official websites of 4 universities…
Descriptors: Professional Education, Graphic Arts, Design, Technology Integration
Hautopp, Heidi; Ørngreen, Rikke – Designs for Learning, 2018
Graphic facilitation is a growing practice in organizational contexts and is slowly emerging in educational contexts. However, as the review in this paper shall demonstrate, there is a shortage of research in the field. The purpose of this paper is to illustrate the practical application of graphic facilitation with the aim of outlining a…
Descriptors: Socialization, Learning Theories, Problem Based Learning, Outcomes of Education
Bazler, Judith Ann, Ed.; Van Sickle, Meta Lee, Ed. – IGI Global, 2020
STEAM education can be described in two ways. One model emphasizes the arts and is not as concerned about the accuracy of the STEM fields. In the second model, STEM content is the prevailing force with a focus on accuracy, and the arts are used in limited and secondary resources for the teaching of the content. However, in order to promote…
Descriptors: Art Education, STEM Education, Models, Teaching Methods
Lu, Hui-Ping; Chen, Jun-Hong; Lee, Chang-Franw – International Journal of Art & Design Education, 2016
Inspiration is the primary element of good design. Designers, however, also risk not being able to find inspiration. Novice designers commonly find themselves to be depressed during the conceptual design phase when they fail to find inspiration and the information to be creative. Accordingly, under the graphic design parameter, we have developed…
Descriptors: Graphic Arts, Design, Interviews, Teaching Methods
Connors, Sean P. – Journal of Children's Literature, 2015
When teachers work with students to construct a metalanguage that they can draw on to describe and analyze graphic novels, and then invite students to apply that metalanguage in the service of composing multimodal texts of their own, teachers broaden students' analytical frameworks. In the process of doing so, teachers empower students. In this…
Descriptors: Cartoons, Novels, Teaching Methods, Metalinguistics
Williams Goodrich, Lisa – International Journal of Art & Design Education, 2019
The aim of this article is to direct the social design debate to constructivist approaches to design education in the Global South. This article provides insight into the process of participatory user-centred design involving Ecuadorian third year graphic design students and cocoa cultivators of limited resources in Ecuador. The students and…
Descriptors: Design, Constructivism (Learning), Teaching Methods, Graphic Arts
Fleischmann, Katja – Design and Technology Education, 2021
The process of moving the physical design studio experience, where social interaction is a guiding principle, into a detached virtual environment during the COVID pandemic has prompted design educators to re-evaluate what constitutes a traditional studio-based learning system. This shift is based on classroom experiences after design educators…
Descriptors: Design, Studio Art, Teaching Methods, COVID-19
Gorski, David E. – Journal of Technology Education, 2018
Technology and engineering education is filled with so many varied topics that it is almost impossible to break them into grade-level courses. As a result, courses are often mixed with all grade levels and all types of learners. On rare occasions, one course section pops into the schedule that is all one level. When this occurs, it may become…
Descriptors: Graphic Arts, Design, Teaching Methods, Action Research
Revitalising Traditional Street Markets in Rural Korea: Design Thinking and Sense-Making Methodology
Lee, Hyun-Kyung – International Journal of Art & Design Education, 2019
This article reports on an academic-industrial cooperation between students at the Ulsan National Institute of Science and Technology and a local foundation working to revitalise the Eonyang traditional market in Ulsan, South Korea. Students majoring in disciplines ranging from natural and applied sciences to business administration were…
Descriptors: Rural Areas, Design, Foreign Countries, School Business Relationship