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Cindioglu, Hasane Ceren; Gursel Dino, Ipek; Surer, Elif – International Journal of Technology and Design Education, 2022
Immersive Virtual Environments (IVEs), particularly Mixed-Reality (MR) technologies, continue to have an increasing impact on design processes and design education. This study focuses on MR's potentials in Basic Design (BD) education and its influence on novice designers' design thinking abilities. In this study, through a newly developed MR-based…
Descriptors: Computer Simulation, Simulated Environment, Design, Thinking Skills
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Pernilla Sundqvist; Susanne Engström; Charlotta Nordlöf – Design and Technology Education, 2025
The materials and artefacts utilized by teachers and students play a crucial role in education. In a subject like technology, where many teachers feel they do not have sufficient competence, curriculum materials such as textbooks and teacher guides provide important support for teachers. Teacher guides, in particular, have the potential to support…
Descriptors: Guides, Grade 7, Grade 8, Grade 9
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Kim, Byungsoo; Joines, Sharon; Feng, Jing – International Journal of Technology and Design Education, 2023
The Industrial Design (ID) education offers numerous opportunities for students to learn the market and user-centered approach; however, in cases in which design students lack technical knowledge, they can have difficulty and lack confidence in technology-driven design projects. The purpose of this study is to answer a research question "how…
Descriptors: Mentors, Teaching Methods, Industrial Arts, Design
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Mohd Firdaus Naif Omran Zailuddin; Nik Ashri Nik Harun; Haris Abadi Abdul Rahim; Azmul Fadhli Kamaruzaman; Muhammad Hawari Berahim; Mohd Hilmi Harun; Yuhanis Ibrahim – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of this research is to explore the transformative impact of AI-augmented tools on design pedagogy. It aims to understand how artificial intelligence technologies are being integrated into educational settings, particularly in creative design courses, and to assess the potential advancements these tools can bring to the field.…
Descriptors: Artificial Intelligence, Design, Teaching Methods, Technology Integration
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Demirbilek, Muhammet – International Society for Technology, Education, and Science, 2022
Robots are useful tools for teaching mathematics and physics and engineering subjects in K-12 setting; they can be utilized in classrooms for explaining difficult and complex concepts because they capture the imagination of students. Rapid developments robotics technology in recent decade, institutions and researchers have employed robots to…
Descriptors: Information Technology, Design, STEM Education, Teaching Methods
Byungsoo Kim – ProQuest LLC, 2020
In this dissertation research, three studies were conducted to better understand how technology-driven design processes and skill sets are taught and mentored in Industrial Design (ID) education and the contemporary industry and to update existing design processes, methods, and tools that can help instructors to teach and guide ID students to…
Descriptors: Industrial Education, Design, Role Theory, Information Technology
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Sinnamon, Catherine; Miller, Evonne – International Journal of Technology and Design Education, 2022
This article explores the wide-ranging impact of inviting architecture students to increase conscious somatic awareness of their body and function, and the effects on their design process. This paper analyses the results of a Movement Awareness Intervention conducted prior to students undertaking their usual architectural design studio at the…
Descriptors: Architectural Education, Human Body, Movement Education, Design
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Greenstein, Steven; Fernández, Eileen – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2023
Access to maker technologies has catalyzed and amplified the possibilities for creating physical materials that are responsive to the needs of students. Opportunities for design and fabrication of original mathematics manipulatives have been incorporated into the teacher education program at Montclair State University. Participating preservice…
Descriptors: Mathematics Instruction, Teaching Methods, Case Studies, Instructional Materials
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Nemirovsky, Ricardo; Ferrari, Giulia; Rasmussen, Chris; Voigt, Matthew – Digital Experiences in Mathematics Education, 2021
This article relates a case study on how a conversation with materials and diagrams -- the actual use of materials and diagrams to think, imagine, explain, collaborate, design and build -- featured a certain kind of interplay between material and digital components. The physical components present in this setting included a water wheel, which is a…
Descriptors: Case Studies, Motion, Visual Aids, Teaching Methods
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Kim, Mi Song – Research in Science & Technological Education, 2021
Background: To support a paradigm shift for 21st century learning, teacher design work is emphasized by conceptualizing teachers as designers. Despite the fact that teaching is increasingly referred to as a design science, both teacher educators and curriculum developers know little about how to enhance teacher design work in technology-enhanced…
Descriptors: STEM Education, Design, Information Technology, Technological Literacy
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Meepung, Tippawan; Pratsri, Sajeewan – International Education Studies, 2022
The objectives of this research were to (1) develop virtual commerce using the design thinking process to promote modern entrepreneurship, (2) carry out a suitability assessment of this process, and (3) evaluate digital entrepreneurship competency (DEC). The research process was therefore divided into 3 phases in accordance with these aims. The…
Descriptors: Entrepreneurship, Business Administration, Design, Thinking Skills
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Obeid, Samah; Demirkan, Halime – Interactive Learning Environments, 2023
With the recent advancements in digital technologies, the design studios are transformed to virtual environments that offer both to design students and instructors a broader perspective in understanding the design process. As an integral part of design process, the supporting virtual tools enhance creativity in basic design studios. This study…
Descriptors: Creativity, Design, Teaching Methods, Computer Simulation
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Doyle, Andrew; Seery, Niall; Gumaelius, Lena; Canty, Donal; Hartell, Eva – International Journal of Technology and Design Education, 2019
Since first conceived, the concept of pedagogical content knowledge (PCK) has attracted much attention. Despite being lauded by educationalists as the unique knowledge base of teachers, research on the concept over the past 30 years has yet to result in a universally accepted definition being presented. Much of the contentions surrounding the lack…
Descriptors: Pedagogical Content Knowledge, Correlation, Teacher Attitudes, Knowledge Base for Teaching
Tappert, Charles C.; Frank, Ronald I.; Barabasi, Istvan; Leider, Avery M.; Evans, Daniel; Westfall, Lewis – Association Supporting Computer Users in Education, 2019
There is a quantum computing race among the tech giants Google, IBM, and Microsoft, including to a lesser extent Amazon and China's Alibaba. Governments, particularly America and China, are funding work in the area with the concern that quantum computers may soon crack current encryption methods, giving the country that gets there first a major…
Descriptors: Mechanics (Physics), Computation, Information Technology, Computers
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Bushmeleva, Natalia A.; Isupova, Natalya I.; Mamaeva, Ekaterina A.; Kharunzheva, Elena V. – European Journal of Contemporary Education, 2020
The problem of the research is due to the need to create a special engineering style of thinking within the digital educational space, which implies readiness for research, creativity, responsibility, and supported by modern high-tech tools in order to provide resources for solving the problems of Industry 4.0. The purpose of the study is to…
Descriptors: Engineering Education, Thinking Skills, Creativity, Information Technology
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