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Liu, Guan-Chen; Ko, Chih-Hsiang – E-Learning and Digital Media, 2021
The present study aimed at exploring the effects of integrating social media (instant messaging through Line App and Facebook) and design thinking into a vocational education course on corporate identity design in Taiwan. Corporate identity helps organizations achieve competitive advantage. This benefit is even more pronounced in Taiwan, where…
Descriptors: Social Media, Teaching Methods, Design, Comparative Education
Williams Goodrich, Lisa – International Journal of Art & Design Education, 2019
The aim of this article is to direct the social design debate to constructivist approaches to design education in the Global South. This article provides insight into the process of participatory user-centred design involving Ecuadorian third year graphic design students and cocoa cultivators of limited resources in Ecuador. The students and…
Descriptors: Design, Constructivism (Learning), Teaching Methods, Graphic Arts
Torrens, George Edward; Badni, Kevin; Hurn, Karl; Storer, Ian James – Engineering Design Graphics Journal, 2015
The manipulation of colour, form and texture within a commercial design activity is a core competency for an industrial designer. The job of the Industrial designer is to use colour, form, texture, temperature and movement to deliver a sensory experience that evokes a desired response. The core deliverables of an industrial designer are embedded…
Descriptors: Undergraduate Students, Industrial Arts, Merchandise Information, Design
Zahedi, Mithra; Heaton, Lorna – Design and Technology Education, 2017
How do ideas evolve in the context of collaborative design? This research explores the framing strategies and tools involved in the co-construction of a shared understanding in the early stages of a design project. We observed a team of four industrial design students working to design a pop-up shop. We found that, while the key design elements of…
Descriptors: Industrial Arts, Design, Verbal Communication, Teaching Methods
Howe, Samuel F. – Media and Methods, 1984
Describes the features of TOPO, HERO, RB5X, and Tasman Turtle, personal robots used in elementary and secondary schools and colleges to introduce concepts of artificial intelligence, advanced high school and college computer science, and elementary level programming. Mechanical arms are also briefly mentioned. (MBR)
Descriptors: Design, Electromechanical Aids, Elementary Secondary Education, Higher Education