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Showing 1 to 15 of 18 results Save | Export
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Guodong Chen; Zuting Li; Qixun Zhao; Bei Kong; Yana Gao; Rong Pan – International Journal of Art & Design Education, 2025
Cultural creative design activity and education involve the application of cultural inspiration. This study examines the impact of cultural inspiration distance and timing on designer' creativity in Targeted Cultural Creative Design Pattern (TCCDP). Four design novice groups attended the cultural product design experiment with a combination of…
Descriptors: Creativity, Design, Cultural Influences, Learning Activities
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Moraes, Christopher; Blain-Moraes, Stefanie; Morell-Tomassoni, Sierra; Gorbet, Robert B. – International Journal of Technology and Design Education, 2021
Many design frameworks introduced to novices are not compatible with the behaviours and habits of mind of expert designers. This creates a barrier to effective practice, especially when novice designers tackle ill-defined, wicked problems. The W-model is a pedagogical framework that provides a prescriptive design model for novices, enabling them…
Descriptors: Design, Novices, Problem Solving, Models
Stephen Francis Fick – ProQuest LLC, 2024
Instructional designers and professional trainers conduct many different types of training. However, some topics are job- and- task-specific and are more effectively taught by subject matter expert (SME) trainers. In some cases, these SMEs are given training and/or instructional design (ID) resources, and in other cases they have to learn best…
Descriptors: Instructional Design, Expertise, Pedagogical Content Knowledge, Intellectual Disciplines
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Kim, Byungsoo; Joines, Sharon; Feng, Jing – International Journal of Technology and Design Education, 2023
The Industrial Design (ID) education offers numerous opportunities for students to learn the market and user-centered approach; however, in cases in which design students lack technical knowledge, they can have difficulty and lack confidence in technology-driven design projects. The purpose of this study is to answer a research question "how…
Descriptors: Mentors, Teaching Methods, Industrial Arts, Design
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Olweny, Mark R. O. – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2020
The design studio and the associated design review can be regarded as the "signature pedagogy" of architectural education, where students garner the essence of what it means to be an architect. Here, novices are transformed into architects through the acquisition of architectural cultural capital. This paper investigates the design…
Descriptors: Student Attitudes, Design, Teaching Methods, Architectural Education
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Coppi, Alessia Eletta; Oertel, Catharine; Cattaneo, Alberto – Vocations and Learning, 2021
Visual expertise is a fundamental proficiency in many vocations and many questions have risen on the topic, with studies looking at experts and novices differences' in observation (e.g., radiologists) or at ways to help novices achieve visual expertise (e.g., through annotations). However, most of these studies focus on white-collar professions…
Descriptors: Clothing, Visual Perception, Novices, Expertise
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Martina Angela Rau; Will Keesler; Ying Zhang; Sally Wu – IEEE Transactions on Learning Technologies, 2020
Instruction in most STEM domains uses visuals to illustrate complex problems. During problem solving, students often manipulate and construct visuals. Traditionally, students draw visuals on paper and receive delayed feedback from an instructor. Educational technologies have the advantage that they can provide immediate feedback on students'…
Descriptors: Visualization, Educational Technology, Chemistry, STEM Education
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Bhargava, Rahul; Brea, Amanda; Palacin, Victoria; Perovich, Laura; Hinson, Jesse – Educational Technology & Society, 2022
Data literacy is a growing area of focus across multiple disciplines in higher education. The dominant forms of introduction focus on computational toolchains and statistical ways of knowing. As data driven decision-making becomes more central to democratic processes, a larger group of learners must be engaged in order to ensure they have a seat…
Descriptors: Theater Arts, Data Analysis, Social Justice, Statistics Education
Martina Angela Rau; Will Keesler; Ying Zhang; Sally PW Wu – Grantee Submission, 2020
Instruction in most STEM domains uses visuals to illustrate complex problems. During problem solving, students often manipulate and construct visuals. Traditionally, students draw visuals on paper and receive delayed feedback from an instructor. Educational technologies have the advantage that they can provide immediate feedback on students'…
Descriptors: Visualization, Educational Technology, Chemistry, STEM Education
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Daniel, Scott; Mazzurco, Andrea – European Journal of Engineering Education, 2020
Co-design is fundamental to humanitarian engineering and increasingly recognised as such in engineering curricula. However, it is challenging to teach, learn, and assess. In this paper, we describe the development and validation of a scenario-based instrument to distinguish novice and expert approaches to co-design in the context of humanitarian…
Descriptors: Design, Teamwork, Engineering Education, Vignettes
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Schneider, Kent N.; Becker, Lana L.; Berg, Gary G. – Accounting Education, 2017
Given that the usage and complexity of spreadsheets in the accounting profession are expected to increase, it is more important than ever to ensure that accounting graduates are aware of the dangers of spreadsheet errors and are equipped with design skills to minimize those errors. Although spreadsheet mechanics are prevalent in accounting…
Descriptors: Accounting, Spreadsheets, Error Patterns, Error Correction
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Lu, Hui-Ping; Chen, Jun-Hong; Lee, Chang-Franw – International Journal of Art & Design Education, 2016
Inspiration is the primary element of good design. Designers, however, also risk not being able to find inspiration. Novice designers commonly find themselves to be depressed during the conceptual design phase when they fail to find inspiration and the information to be creative. Accordingly, under the graphic design parameter, we have developed…
Descriptors: Graphic Arts, Design, Interviews, Teaching Methods
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Buckley, Jeffrey; Seery, Niall; Canty, Donal – International Journal of Technology and Design Education, 2018
Design activities typically involve and culminate in the creation of models representative of new ideas and conceptions. The format is often dictated by the specific discipline, with ideas in design and technology education regularly being externalised through the use of computer aided design (CAD). This paper focusses on the realisation stage of…
Descriptors: Heuristics, Design, Technology Education, Teaching Methods
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van Dooren, Elise; Boshuizen, Els; van Merriënboer, Jeroen; Asselbergs, Thijs; van Dorst, Machiel – International Journal of Technology and Design Education, 2014
In general, designing is conceived as a complex, personal, creative and open-ended skill. Performing a well-developed skill is mainly an implicit activity. In teaching, however, it is essential to make explicit. Learning a complex skill like designing is a matter of doing and becoming aware how to do it. For teachers and students therefore, it…
Descriptors: Design, Teaching Methods, Creativity, Learning Processes
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Schaeffer, Jennie Andersson; Palmgren, Marianne – Design and Technology Education, 2017
In information design education, we strive to find methods that provide students with opportunities to explore different ways of learning and designing. We seek to support development of contextual competences that will be helpful in navigating an unknown future of design in society. A challenge in today's design education is to formulate and use…
Descriptors: Novices, Design, Teaching Methods, Context Effect
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