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Lisa Winstanley; Jesse John Thompson; Sophia Huey Shan Tan – Journal of Visual Literacy, 2024
This study explores the integration of key Transformative Learning Theory (TLT) principles into design education to foster Visual Literacy (VL) and promote awareness of environmental issues among undergraduate students. Through thematic analysis of 22 illustrated infographics, ideation sketches and supporting textual data created by art and design…
Descriptors: Visual Literacy, Art Education, Design, Student Attitudes
Taimur, Sadaf; Onuki, Motoharu; Mursaleen, Huma – Asia Pacific Education Review, 2022
The current research explores the transformative potential of Design Thinking (DT) pedagogy in Higher Sustainability Education (HSE) in a hybrid (mix of online and face-to-face) setting. The case study examined a Field Exercise in Sustainability Science (FESS) course, using DT pedagogy, in a HSE program at a university in Japan. The critical…
Descriptors: Design, Thinking Skills, Case Studies, Transformative Learning
Nardo, Aline; Gaydos, Matthew – Ethics and Education, 2021
In this paper we discuss the potential of digital games to create meaningful educational experiences that contribute to the learning of ethics in higher education (HE) Science, Technology, Engineering and Mathematics (STEM) degrees. We describe the design of a new digital ethics game with a focus on the challenges we encountered when applying…
Descriptors: Ethics, Educational Games, Teaching Methods, STEM Education
Katy Noelle Scott; Andrew Clemente – Journal of Museum Education, 2024
Nearly every student today is coming into informal education programs with some form of trauma. This is especially true as we examine the long-lasting impacts of climate change, the pandemic, and identity-based prejudice on children. In response, the Monterey Bay Aquarium has undertaken a transformative journey in its education programs. This…
Descriptors: Trauma, Teaching Methods, Sustainability, Futures (of Society)
Steyn, Stephen – Journal of Student Affairs in Africa, 2019
In this article it is argued that, through adjustment of the point of view from which history is taught and theorised in architecture schools, grand narratives of progress can be critiqued and manipulated at a structural level. This could provide more lasting transformative practices than those produced by attempts to subvert such narratives by…
Descriptors: History Instruction, Transformative Learning, Higher Education, Teaching Methods
Lehtonen, Miikka J., Ed.; Kauppinen, Tomi, Ed.; Sivula, Laura, Ed. – Palgrave Macmillan, 2023
This book explores how design thinking can transform higher education, with solutions ranging from single course sessions to whole programs and universities. The authors demonstrate how designing across disciplines is done, with disruptive technologies, ambiguity and challenges as catalysts. Iteratively tested pedagogies, design-driven solutions…
Descriptors: Design, Higher Education, Curriculum Development, Program Development
Heredia, Sara C.; Tan, Edna – Journal of Educational Research, 2021
Making and makerspaces are becoming increasingly popular in K-12 schools. However, professional development on making for practicing teachers is under researched. We present case studies of two teachers' sensemaking of making in a one semester graduate course on teaching and learning in makerspaces. The course was designed around three course…
Descriptors: Shared Resources and Services, Teaching Methods, Social Justice, College Faculty
Carnevale, Stefania; Di Napoli, Immacolata; Esposito, Francesca; Arcidiacono, Caterina – Educational Technology Research and Development, 2021
Drawingvoice 2.0 is an instructional method of collaborative pencil and paper drawing to use in the school classroom, followed by Facebook interaction on the drawing produced in class. It is based on a participatory and meta reflective approach, explicitly aimed at deconstructing, negotiating, and reconstructing the meaning that students attribute…
Descriptors: Educational Technology, Design, Social Media, Web 2.0 Technologies
Chahine, Iman Chafik; Robinson, Norman; Mansion, Kimbeni – Journal on Mathematics Education, 2020
This exploratory case study reports findings on 20 middle-level science and mathematics teachers' perceptions of the effectiveness of a one-year project in which teachers engaged in using robotics and engineering design inquiries in their classrooms. Principled by Bandura's Social Learning Theory (SLT) and using mixed methods approaches, the study…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Engineering
Woodcock, Andree; Osmond, Jane; Tovey, Michael; McDonagh, Deana – Design and Technology Education, 2019
Threshold concept models offer a useful way of understanding aspects of design education. A threshold concept represents a gateway, or portal, to a more developed understanding and level of capability (Meyer, Land & Davies, 2008). Passing through a threshold can be transformative, irreversible, integrative and troublesome. Key transformations…
Descriptors: Empathy, Design, Teaching Methods, Engineering Education
Davis, Elizabeth A., Ed.; Stephens, Amy, Ed. – National Academies Press, 2022
Starting in early childhood, children are capable of learning sophisticated science and engineering concepts and engage in disciplinary practices. They are deeply curious about the world around them and eager to investigate the many questions they have about their environment. Educators can develop learning environments that support the…
Descriptors: Science Education, Engineering Education, Scientific Concepts, Preschool Education
Denham, André R.; Guyotte, Kelly W. – Learning, Media and Technology, 2018
Digital games have the potential of being a transformative tool for applying constructionist principles to learning within formal and informal learning settings. Unfortunately, most recent attention has focused on instructionist games. Connected gaming provides a tantalizing alternative approach by calling for the development of games that are…
Descriptors: Computer Games, Teaching Methods, Transformative Learning, Computer Mediated Communication
David Carlson, J.; Dobson, Terry – International Journal of Art & Design Education, 2020
With the emergence of an entire generation of technologically infused learners comes a new challenge for educators to combat their desire for technologically enhanced isolation. The impact of social media on self-absorption and the ramifications of excessive screen time are already evident in our current generation of tech-native students.…
Descriptors: Empathy, Inclusion, Teaching Methods, Creativity
Bradley, Kathryn; Hernández, Laura E. – Learning Policy Institute, 2019
Big Picture Learning is a school network that is driven by a singular vision: to engage every student in individualized learning experiences that focus on their interests and curiosities. To this end, the network partners with schools and districts to transform teaching and learning environments in ways that ensure students will graduate from high…
Descriptors: Networks, Student Interests, Educational Environment, Holistic Approach
Wyatt, Lisa G.; Scragg, Benjamin S.; Stein, Jennifer Y. G.; Mishra, Punya – Journal of Cases in Educational Leadership, 2021
This case study, framed within a school-university partnership, highlights the tensions inherent to employing design-based approaches for educational change. The case illustrates core tensions between an abductive, open-ended, design-based approach to change versus more traditional (deductive/inductive) approaches to managing change in schools.…
Descriptors: Educational Change, School Restructuring, Design, College School Cooperation
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