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Gestwicki, Paul; Sun, Fu-Shing – Journal on Educational Resources in Computing, 2008
We present an approach for teaching design patterns that emphasizes object-orientation and patterns integration. The context of computer game development is used to engage and motivate students, and it is additionally rich with design patterns. A case study is presented based on "EEClone," an arcade-style computer game implemented in Java. Our…
Descriptors: Instructional Design, Design Preferences, Computers, Teaching Methods
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Baker, Elizabeth A. – Journal of Technology and Teacher Education, 2000
Within the field of teacher education, there are software designers creating software based on case-based learning theories. This paper examines the difficulties encountered in teacher preparation, and discusses how case-based instruction can address them. It analyzes three software packages designed for case-based teacher education, and discusses…
Descriptors: Computer Assisted Instruction, Computer Software Development, Design Preferences, Instructional Development
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Tsalapatas, Hariklia; Stav, John B.; Kalantzis, Christos – Electronic Journal of e-Learning, 2004
eCMS is a web-based federated content management system for the support of distributed teaching based on an open, distributed middleware architecture for the publication, discovery, retrieval, and integration of educational material. The infrastructure supports the management of both standalone material and structured courses, as well as the…
Descriptors: Database Management Systems, Courseware, Web Based Instruction, Teaching Methods