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Harvey, Stephen; Pill, Shane; Almond, Len – Physical Education and Sport Pedagogy, 2018
Background: Teaching games for understanding (TGfU) has stimulated so much attention, research and debate since the 1980s that it is easy for its origins to become refracted and misunderstood. For example, in a recent edition of the "Physical Education and Sport Pedagogy" journal there was paper arguing a constraints-led approach (CLA)…
Descriptors: Teaching Methods, Games, Physical Education, Comprehension
Inverness Research Associates, 2007
The people at Inverness Research Associates spent 12 years studying Community Science Workshops (CSW) in California and in six other states. They gathered statistics on the scale, scope, and cost-efficiency of CSW services to youth. They observed youth at work in the shops--taking apart computers, repairing bikes, growing plants, and so on--and…
Descriptors: Community Programs, Science Activities, Workshops, Nontraditional Students
Carnew, Fred – Northian, 1972
Descriptors: Building Systems, Classrooms, Discovery Learning, Educational History
Gager, Ron – 1977
Experiential education as a teaching strategy differs from traditional classroom learning largely because the sequence of events in the process is reversed. In experiential education the learner first carrys out an action, sees the results, and from this basis generates concepts and principles. By first understanding the basic components of the…
Descriptors: Curriculum Design, Discovery Learning, Experiential Learning, Learning Experience

Renzulli, Joseph S. – Gifted Child Quarterly, 1976
Descriptors: Class Activities, Conceptual Schemes, Creative Activities, Discovery Learning

Wesson, James B. – School Science and Mathematics, 1992
Reports development and results of the Kramer Project, a two-year study of the implementation of a problem-solving, activity-based mathematics program in the elementary grades. Describes the mathematical content covered, participating teachers, instructional materials employed, inservice teacher training provided, and academic achievement gains of…
Descriptors: Discovery Learning, Discovery Processes, Educational Change, Elementary Education
2000
School-Based Enterprises or SBEs provide work-based learning opportunities to students in communities lacking business and industry involvement. SBEs promote discovery learning and student responsibility in the learning process. They expose students to creative thinking, problem solving, planning and organizational skills, and teamwork. SBEs help…
Descriptors: Business Education, Career Awareness, Career Exploration, Creative Thinking
James Madison Univ., Harrisonburg, VA. Workforce Improvement Network. – 2002
This guide describes development of the problem-based approach of GED as project. It is Volume 1 of a proposed four-volume series. Section 1 describes the concept of GED as project, thinking and problem solving, successful intelligence, and integration of content and skills. Section 2 covers GED as project implementation using learning projects…
Descriptors: Active Learning, Adult Education, Classroom Techniques, Cognitive Style