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Yaxin Tu; Qiyun Wang; Changqin Huang – International Review of Research in Open and Distributed Learning, 2025
Learners' emotional engagement in synchronous online learning (SOL) is critical for improving learning persistence and performance. Nevertheless, there is currently a lack of comprehensive and systematic reviews of emotional engagement in SOL. This review synthesizes the strategies to promote emotional engagement in SOL found in published…
Descriptors: Student Participation, Psychological Patterns, Synchronous Communication, Electronic Learning
Albena Nakova; Emilia Chengelova; Valentina Milenkova – International Association for Development of the Information Society, 2024
This article focuses on the work of teachers in the conditions of mobile learning, since teachers perform various activities related to preparation of classes, training and students' assessment in digital learning environment. The analysis emphasizes the fact that the responsibilities of modern teachers are becoming more complicated, following the…
Descriptors: Handheld Devices, Telecommunications, Teaching Methods, Educational Environment
Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
Dey-Plissonneau, Aparajita – The EUROCALL Review, 2021
This paper proposes to explore the theory of affordances in the light of cultural historical activity theory (CHAT) to study affordances in complex Computer-Assisted Language Learning (CALL) environments. The term 'affordance' designates an action possibility that is offered by an environment or an object to an actor in the environment either…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Teaching Methods
Thiago Costa Caetano; Camila Cardoso Moreira; Mikael Frank Rezende Junior – IEEE Transactions on Education, 2024
Contribution: This work seeks to ascertain the validity of a remote-controlled experiment of the Physics Remote Lab in the educational context, specifically among students from engineering courses. Background: In 2012, it has been started the development of the Physics Remote Lab at the Federal University of Itajubá, Brazil, a laboratory with a…
Descriptors: Engineering Education, Laboratory Experiments, Foreign Countries, Computer Uses in Education
Katharina Simbeck; Nathalie Sellmeijer; Anne Schatz; Niels Pinkwart – Research on Education and Media, 2024
Spelling and grammar are a priority in first language (L1) classrooms. Digital learning has increased significantly around the world, particularly as a result of the COVID-19 pandemic. While the range of online learning for spelling and grammar is very large, there is still no systematic review of the effectiveness of different features and…
Descriptors: Electronic Learning, Spelling, Educational Environment, Environmental Influences
Trish Harvey; Karen Moroz; Jennifer Carlson – International Society for Technology, Education, and Science, 2023
With an increase in Synchronous online learning, there is a shift in how current teaching practices are impacted and what is important to students and student learning. Synchronous teaching is not taking face-to-face strategies online, instead, it requires intentional design and thoughtful planning. To that end, this paper discusses pedagogical…
Descriptors: Interpersonal Relationship, Community Development, Electronic Learning, Computer Mediated Communication
Neumann, Kalianne L.; Alvarado-Albertorio, Frances; Ramírez-Salgado, Andrea – Journal of Technology and Teacher Education, 2020
Digital escape rooms can transform any lesson into an engaging learning environment. This article describes the implementation of a digital escape room in an undergraduate educational technology course for preservice teachers. The digital escape room was designed and developed using a 10-step process and covered the topic of gamification.…
Descriptors: Teaching Methods, Educational Environment, Preservice Teachers, Educational Games
Punyaporn, Patthaya; Soontornwipast, Kittitouch – Arab World English Journal, 2022
This study aims at exploring the level of Thai EFL undergraduate students' willingness to communicate in English language online classrooms. The crucial evidence from students' voices was investigated through the mixed-methods paradigm, called exploratory sequential research design which employed a qualitative, followed by a quantitative approach…
Descriptors: College Freshmen, English (Second Language), English Language Learners, Foreign Countries
Schott, Christian; Marshall, Stephen – Journal of Computer Assisted Learning, 2018
Virtual reality is widely recognized as offering the potential for fully immersive environments. This paper introduces a framework that guides the creation and analysis of immersive environments that are pedagogically structured to support situated and experiential education. The "situated experiential education environment" framework…
Descriptors: Computer Simulation, Experiential Learning, Tourism, Teaching Methods
Susan Cutler Egbert; Sean Camp – Journal on Empowering Teaching Excellence, 2022
Present pandemic-related circumstances have created unique challenges for educators and students alike. Information and communication technology (ICT) based team-teaching and collaborative course design can effectively mitigate feelings of isolation and disconnection and enhance student engagement within a remote education context. This article…
Descriptors: Distance Education, Team Teaching, Teaching Methods, Teacher Collaboration
Ghazal Fakhteh Yavari – ProQuest LLC, 2021
There are many different teaching technologies for neurotypical students, but students with autism spectrum disorders (ASD) may require online education media and Computer Based Interventions (CBIs) to thrive. For the purposes of this study CBIs are defined as a set of assistive interventions and technologies that are large and diverse based…
Descriptors: Special Education Teachers, Autism Spectrum Disorders, Electronic Learning, COVID-19
Ali, Almaas A.; Dafoulas, Georgios A.; Augusto, Juan Carlos – IEEE Transactions on Learning Technologies, 2019
In this paper, we report findings from a systematic mapping study, conducted to review the existing literature on collaborative educational environments incorporating mixed reality technologies. There is increasing interest in mixed reality technologies in education, especially with the introduction of new over head mounted displays (OHMDs), such…
Descriptors: Educational Environment, Cooperative Learning, Information Technology, Computer Simulation
Mohamed M. Mostafa – Interactive Learning Environments, 2023
Interactive Learning Environments (ILE) is a leading international journal in the design and use of interactive learning environments. In this study we conduct a comprehensive bibliometric analysis spanning three decades to objectively examine the journal's impactful authors, citation patterns, collaboration networks and emerging trends.…
Descriptors: Bibliometrics, Network Analysis, Developing Nations, Developed Nations
Gulliford, Anthea; Walton, Jodie; Allison, Kate; Pitchford, Nicola – Educational & Child Psychology, 2021
Aim: Tablet technology can play a valuable role in supporting learning for primary school children, but its implementation for children in the early years or for with those with learning delays has received limited focus. The aim of this study was to enhance understanding of the interaction between child, technology, and conditions for…
Descriptors: Mathematics Instruction, Teaching Methods, Elementary School Students, Correlation