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Showing 1 to 15 of 17 results Save | Export
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Stohlmann, Micah – Australian Mathematics Teacher, 2017
Desmos Battleship is an engaging activity in which students can improve their visualisation skills, and deepen their understanding of linear functions and circles by making connections between algebraic and graphical representations. The Desmos Battleship activity was used in a Saturday STEM (Science, Technology, Engineering, and Mathematics)…
Descriptors: Mathematical Concepts, Technology Uses in Education, Courseware, Educational Games
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Osipov, Ilya V.; Volinsky, Alex A.; Nikulchev, Evgeny; Prasikova, Anna Y. – International Journal of Web-Based Learning and Teaching Technologies, 2016
The paper describes development of the educational online web communication platform for teaching and learning foreign languages. The main objective was to develop a web application for teaching foreigners to understand casual fluent speech. The system is based on the time bank principle, allowing users to teach others their native language along…
Descriptors: Second Language Instruction, Educational Games, Web Based Instruction, Online Courses
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Norton, Anderson; Wilkins, Jesse L. M.; Evans, Michael A.; Deater-Deckard, Kirby; Balci, Osman; Chang, Mido – Mathematics Teaching in the Middle School, 2014
The authors introduce an educational video game (application, or "app"), "CandyFactory Educational Game," designed to promote students' development of partitive understanding of fractions while demonstrating the critical need to promote that development. The app includes essential game features of immediate feedback,…
Descriptors: Video Games, Educational Games, Mathematics Curriculum, Mathematics Activities
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Reilly, Frank D. – Anatomical Sciences Education, 2011
This study investigated the educational benefits of system-based lecture notes and interactive learning objects in a peripheral nervous system component of a traditional first-year medical school human anatomy course. The impetus for the investigation was anecdotal evidence suggesting enhanced learner satisfaction with the learning resources.…
Descriptors: Instructional Design, Medical Schools, Courseware, Likert Scales
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Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Conferences (Gatherings), Research and Development, Educational Technology, Annual Reports
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Fischer, William B. – CALICO Journal, 1986
Describes speech digitization with the Victor 9000 computer which produces natural-sounding speech, conveniently produced and readily integrated into programs having a realistic context. Programing techniques, pedagogical strategies and concerns, and the machine's recording procedures are discussed. (SED)
Descriptors: Computer Assisted Instruction, Computers, Courseware, Educational Games
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Kossuth, Karen C. – CALICO Journal, 1985
Discusses the popularity of adventure games in computer assisted language learning and attributes the success of this format to the Input Hypothesis and the Affective Filter Hypothesis. Criteria for the instructional evaluation of these games are presented. (Author/SED)
Descriptors: Computer Assisted Instruction, Courseware, Educational Games, Evaluation Criteria
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Jones, Glyn – System, 1986
The claim that computer simulation exercises provide an excellent source of speaking practice is considered by examining the properties of computer simulations from a theoretical point of view and by describing the experience of using a particular simulation in a general English as a foreign language classroom. (Author/SED)
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Courseware, Educational Games
Ripley, Marjorie A.; Johns, Jerry L. – Illinois Schools Journal, 1987
Research on computers in schools is reviewed. The findings include the following: (1) 53 percent of schools have computers; (2) restructuring classroom schedules and revising inservice programs would expand computer use; (3) software packages should allow for individual differences; (4) publishers are coordinating software with curriculum; and (5)…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Courseware
Oates, Rita Haugh – 1985
Four commercially available instructional software programs for high school journalism students are examined in this paper, which also contains suggestions on their use. The four programs reviewed in the paper provide (1) practice in finding the best interview sources in a newsgathering simulation (Super Scoop); (2) review and reinforcement of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Educational Games
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Baltra, Armando – Hispania, 1986
Discusses the lack of versatility and availability of software for teaching second or foreign languages. Most software programs do not contain editing components; therefore, teachers are prevented from tailoring the software to their students' needs. Some solutions to this problem are outlined. (SED)
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Courseware, Editing
Studabaker, Anne – PC/Computing, 1988
Describes three IBM compatible French language software packages: (1) "Ticket to Paris," a tourist searches for his cousin answering questions on culture, language, history, art, banking, and shopping; (2) "La Guillotine," a French version of the hangman game; and (3) "Bataille de Mots," tutors on 450 French nouns,…
Descriptors: Computer Software, Computer Software Reviews, Computer Uses in Education, Courseware
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Smiddie, Laura – International Journal of Social Education, 1990
Lists supplementary materials cited in the Educational Resources Information Center (ERIC) database that can help social studies teachers use computers effectively in the classroom. Provides
Descriptors: Annotated Bibliographies, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
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Jensen, Robert J. – Arithmetic Teacher, 1987
Two alternative representations for the concept of common multiples are presented. These representations can be modeled on or off the computer. (PK)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Courseware
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