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Edwards, Keith J; And Others – Simulation and Games, 1972
This article investigated the effects on student achievement of the combined use of nonsimulation games and student teams in mathematics. (Author)
Descriptors: Achievement, Educational Media, Game Theory, Mathematics
Rogers, Virginia M.; Kysilka, Marcella L. – Instructor, 1970
Descriptors: Educational Media, Game Theory, Simulation, Social Studies
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Buckingham, David; Burn, Andrew – Journal of Educational Multimedia and Hypermedia, 2007
If we intend to teach through educational media, we also have to teach about those media. This article explores the implications of this perspective for the use of computer games in the classroom. It seeks to explain why and how teachers might teach about computer games as a medium in their own right, just as they teach about film or television or…
Descriptors: Educational Media, Computers, Games, Teaching Methods
Semsel, George – Journal of the University Film Association, 1973
Descriptors: Educational Games, Educational Media, Film Production, Film Study
Thiagarajan, Sivasailam – Simulation/Gaming/News, 1973
A discription of GAMEgame which teaches various aspects of designing, adapting and evaluating instructional games and simulations. (Author)
Descriptors: Educational Games, Educational Media, Game Theory, Laboratory Training
Teather, D. C. B. – Programmed Learning and Educational Technology, 1973
Descriptors: Audiovisual Aids, Audiovisual Instruction, Educational Media, Evaluation
Bloomer, Jacquetta – Programmed Learning and Educational Technology, 1973
The meanings and interrelationships of simulation, gaming, programed learning and educational technology are considered. Three criteria are put forward for ascribing meanings to such terms. Gaming and simulation are found to have distinct but compatible properties. Program learning and educational technology are viewed as a process, not a product.…
Descriptors: Educational Media, Educational Objectives, Educational Technology, Game Theory
Edwards, Keith J. – 1971
This study examines the effect on learning of repeated plays of the simulation game "Trade and Develop" (T/D). It also examines the effects of students' ability, using a general measure (determined by school tracking procedures) and a specific measure (achievement test in the specific class). The results of the study indicate that, after playing…
Descriptors: Conceptual Schemes, Economics, Educational Media, Experimental Teaching
Taylor, John L.; Walford, Rex – 1972
The contemporary art of simulation is discussed in this short guide. The intent of the authors is to introduce classroom simulation to a more general audience by reviewing the state of the art. Six games from a variety of subjects in secondary school curriculum are described in detail. Of particular utility to the reader is the annotated directory…
Descriptors: Bibliographies, Class Activities, Directories, Educational Games
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Fennessey, Gail M.; And Others – Simulation and Games, 1975
The article compares the relative effectiveness of teaching environmental education to high school students using conventional instruction, a simulation exercise, and a simulation game. (CD)
Descriptors: Conventional Instruction, Educational Games, Educational Media, Environmental Education
Coombs, Don H., Comp. – 1976
Most of the 101 citations included in this annotated bibliography on simulation and gaming were derived from a search of the Educational Resources Information Center (ERIC) indexes. Entries were published between 1972 and 1975. The bibliography is divided into nine sections: theory and research; social studies materials; environment, land use, and…
Descriptors: Affective Objectives, Annotated Bibliographies, Case Studies, Computer Assisted Instruction
Karweit, Nancy; Livingston, Samuel A. – 1969
The major hypotheses of this experiment were that students who play a computer game in teams of two or three will perform at least as well as those who play the game individually, and that teams of two or three students will be at least as successful in the game as individual students. Sixth graders of high academic ability were divided into four…
Descriptors: Autoinstructional Aids, Computer Assisted Instruction, Computer Oriented Programs, Decision Making
Miles-Herman, Marilynne – 1978
This report summarizes the kinds of oral games that are available to English as an Additional Language (EAL) classrooms, briefly outlines current research, and stresses the need for more exploration in kinds and varieties of games. A guide to typical, successful classroom games, this report includes eighty-one selected oral games, which are fully…
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, Educational Media