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Yang, Fang-Ying; Tsai, Meng-Jung; Chiou, Guo-Li; Lee, Silvia Wen-Yu; Chang, Cheng-Chieh; Chen, Li-Ling – Educational Technology & Society, 2018
The main purpose of this study was to provide instructional suggestions for supporting science learning in digital environments based on a review of eye tracking studies in e-learning related areas. Thirty-three eye-tracking studies from 2005 to 2014 were selected from the Social Science Citation Index (SSCI) database for review. Through a…
Descriptors: Teaching Methods, Science Instruction, Learning Processes, Eye Movements
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Toledo-Morales, Purificacion; Sanchez-Garcia, Jose Manuel – Turkish Online Journal of Distance Education, 2018
This study investigated the effects of the use of Augmented Reality (AR) on the academic performance of students, as well as perceptions that were following the use of this new technology resource. The participants were students of primary education in Spain, which were assigned to an experimental group and a control group. Contents related to the…
Descriptors: Social Science Research, Educational Research, Computer Simulation, Computer Graphics
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Mangiafico, Salvatore S. – Journal of Extension, 2013
One option for Extension professionals wishing to use free statistical software is to use online calculators, which are useful for common, simple analyses. A second option is to use a free computing environment capable of performing statistical analyses, like R-project. R-project is free, cross-platform, powerful, and respected, but may be…
Descriptors: Statistical Analysis, Extension Education, Educational Research, Computation
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Riding, R. J.; Tite, H. C. – Educational Studies, 1985
Children in a nursery setting were asked to tell a story following one of three treatments: no stimulus, a static presentation, or a computer graphics presentation. Children exposed to the computer graphics told longer and more structured stories. (Author/RM)
Descriptors: Computer Graphics, Early Childhood Education, Educational Research, Story Telling
King, William A. – 1975
Using PLATO, a computer-assisted instruction system, a test was conducted to see if students respond most favorably to an instructional package that included no graphic display, still graphic display, or animated graphic display. Forty-five students at the Naval Training Center, San Diego, were the subjects. With the learning of the sine-ratio…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Concept Teaching
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Ju, Yoomi Choi; Cifuentes, Lauren – Information Technology in Childhood Education Annual, 2002
An artfully designed, 3-D computer-generated video story was created to demonstrate the mixing of primary colors to obtain secondary colors. Two research questions were explored in this research: Do artfully designed 3-D computer-generated video stories enhance learning or are such entertaining works a distraction from learning? And, do children…
Descriptors: Animation, Computer Graphics, Art Education, Computer Assisted Instruction
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Hays, Timothy A. – Journal of Educational Computing Research, 1996
To determine if different levels of graphic presentation affected understanding, 131 middle school science students with high and low spatial ability were shown programs teaching concepts of molecular diffusion with no graphics, static graphics, or animated graphics. Students with low spatial ability benefited from animated presentations. Spatial…
Descriptors: Comprehension, Computer Graphics, Computer Uses in Education, Concept Teaching
Hoban, Charles F. – 1971
The boundaries of knowledge and performance capabilities of instructional films are extending outward, but largely in directions that are somewhat neglected in the professional literature. The use of instructional films is expanding rapidly in volume. Miniaturization of film and projection equipment has been developed, functions of films in…
Descriptors: Color, Communication (Thought Transfer), Computer Graphics, Educational Research
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Freedman, Kerry – Art Education, 1991
Discusses three issues pertaining to the use of interactive graphic hardware and software in schools: (1) computer graphic production processes; (2) the social dynamics of computer graphics production in school; and (3) the qualities of imagery. Concludes that art educators must consider what particular art concepts could and should be taught…
Descriptors: Art Activities, Art Education, Childrens Art, Computer Assisted Instruction