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Showing 1 to 15 of 19 results Save | Export
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Veltsos, Jennifer R. – Business and Professional Communication Quarterly, 2017
Interest in gamification in higher education has been growing steadily in the past decade. Using games and game elements has been shown to increase student engagement, motivation, and autonomy. This article draws parallels between game elements, instructional design, and the teaching of business and professional communication. It suggests ways…
Descriptors: Business Communication, Instructional Design, Teaching Methods, Educational Games
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Henninger, Mary L.; Richardson, Karen Pagnano – Strategies: A Journal for Physical and Sport Educators, 2016
Promoting student engagement for all students in physical education, and specifically in game play, is a challenge faced by many middle and high school physical education teachers. Often, the games we play in physical education are not "good games" because, as early as middle school, some students are already resistant to playing…
Descriptors: Physical Education, Games, Play, Student Experience
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Sharma, Sashi – Statistics Education Research Journal, 2016
There exists considerable and rich literature on students' misconceptions about probability; less attention has been paid to the development of students' probabilistic thinking in the classroom. Grounded in an analysis of the literature, this article offers a lesson sequence for developing students' probabilistic understanding. In particular, a…
Descriptors: Probability, Cultural Influences, Thinking Skills, Sequential Approach
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Pérez Garcias, Adolfina; Marín, Victoria I. – IAFOR Journal of Education, 2016
The knowledge society has brought many possibilities for open education practices and, simultaneously, deep ethical challenges related to the use, sharing and reuse of digital content. In fact, even at university level, many undergraduate students do not respect the licences of digital resources. As part of the contents of a third-year educational…
Descriptors: Ethics, Preservice Teachers, Preservice Teacher Education, Electronic Publishing
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Cramer, Stanley J. – Strategies: A Journal for Physical and Sport Educators, 2011
To be successful in game play requires students to do more than merely execute sport-specific movement skills well. Students should be learning how to read specific game situations while not in possession of the ball, respond appropriately with movements to reposition themselves to gain an advantage for their team or self, react to produce…
Descriptors: Physical Education, Play, Teaching Methods, Educational Strategies
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Gerlock, Jennifer Ann; McBride, Dawn Lorraine – College Teaching, 2013
The authors critically analyze how the concept of the drama triangle--part of the game theory associated with transactional analysis--can be used by post secondary instructors teaching online to build a sense of community and decrease students' dependence on instructors in discussion forums. The article begins with an overview of sense of…
Descriptors: Teaching Methods, Electronic Learning, Online Courses, Game Theory
Ahrens, A.; Zascerinska, J. – Online Submission, 2012
The sustainable development of society has attracted a lot of research efforts. A strategic aspect to the society's evolution is introduced by the game theory (Fernandez, 2011, p. 1). The research question is as follows: how to organize the process of teaching and learning in education for sustainable development? The aim of the research is to…
Descriptors: Game Theory, Sustainable Development, English for Academic Purposes, Fundamental Concepts
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Davis, Dexter J. – College Student Journal, 2012
Estimates are that 32 million people currently play fantasy football every year. Project Based Learning (PBL) is one method of engaging students in the educational process. This paper outlines a semester long project undertaken by undergraduate sport management students that uses fantasy football as a vehicle to enhance student knowledge of basic…
Descriptors: Student Motivation, Evidence, Active Learning, Business Administration Education
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Lee, C. P.; Uluagac, A. S.; Fairbanks, K. D.; Copeland, J. A. – IEEE Transactions on Education, 2011
This paper describes a competition-style of exercise to teach system and network security and to reinforce themes taught in class. The exercise, called NetSecLab, is conducted on a closed network with student-formed teams, each with their own Linux system to defend and from which to launch attacks. Students are expected to learn how to: 1) install…
Descriptors: Computer Security, Teaching Methods, Computer Networks, Computer Science Education
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Gubacs-Collins, Klara – Strategies: A Journal for Physical and Sport Educators, 2010
Virtually all conscientious teachers in the field of physical education aim to enhance the quality of their classes by introducing both content and approach innovations into their gymnasiums and classrooms, because the "same old stuff" just won't help achieve the goal of creating and maintaining an interest in the topic. Thus, one way to…
Descriptors: Activity Units, Physical Education, Team Sports, Physical Education Teachers
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Reiley, David H.; Urbancic, Michael B.; Walker, Mark – Journal of Economic Education, 2008
The authors present a simplified, "stripped-down" version of poker as an instructional classroom game. Although Stripped-Down Poker is extremely simple, it nevertheless provides an excellent illustration of a number of topics: signaling, bluffing, mixed strategies, the value of information, and Bayes's Rule. The authors begin with a description of…
Descriptors: Teaching Methods, Educational Games, Classroom Techniques, Case Method (Teaching Technique)
Chapman, Laura Hill – 1964
Game theory may be a fruitful basis for educational theory. After describing games and related concepts like "utility," the author sets up examples of how games may be used as a basis for selecting teaching strategies. For instance, a teacher may decide to change many aspects of his teaching style, rather than just one at a time, if there is a…
Descriptors: Decision Making, Educational Strategies, Educational Theories, Game Theory
Day, Katherine – Programmed Learning and Educational Technology, 1973
This paper focuses on the simulation games developed at the Johns Hopkins University, Baltimore, U.S.A., which deal with a variety of social processes or situations. The paper, given before game play, identifies some of their characteristic features and discusses the educational implementational implications of the ways in which they are seen to…
Descriptors: Educational Strategies, Educational Theories, Game Theory, Models
Burton, Richard R.; Brown, John Seely – 1978
This paper provides an in-depth view of computer based tutoring/coaching systems and (1) the philosophy behind them, (2) the kinds of diagnostic modeling strategies required to infer a student's shortcomings from observing his behavior, and (3) the range of explicit tutorial strategies needed for directing the tutor to say the right thing at the…
Descriptors: Computer Assisted Instruction, Diagnostic Teaching, Educational Strategies, Game Theory
Weaver, Richard L., II – Speech Teacher, 1974
Covers game selection and preparation, implementation in classroom, and evaluation. (CH)
Descriptors: Communication (Thought Transfer), Educational Games, Educational Strategies, Evaluation Methods
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