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Showing 1 to 15 of 55 results Save | Export
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Siu-Cheung Kong; Ting-jun Lin – Education and Information Technologies, 2025
This study aims to understand how to improve teachers' perceptions of SCT and their SCT strategies via teacher development, with the purpose of effectively promoting Student-Centred Teaching (SCT) in programming education. A mixed-methods approach was used to investigate the changes in teachers' perceptions of and strategies for SCT in programming…
Descriptors: Teacher Attitudes, Attitude Change, Educational Strategies, Student Centered Learning
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Brittany Devies; Lauren Bullock; Daniel M. Jenkins; Scott J. Allen; Joanna Stanberry – New Directions for Student Leadership, 2025
This article explores the pedagogical considerations of using pop-culture podcasts as an instructional strategy in leadership development. We clarify key concepts, evaluate podcasts as an instructional tool, and provide recommendations and implications for their integration into leadership learning experiences. While an important consideration for…
Descriptors: Leadership Training, Popular Culture, Audio Equipment, Telecommunications
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Silva, Edelberto Franco; Dembogurski, Bruno Jose; Semaan, Gustavo Silva – International Journal of Early Years Education, 2023
Nowadays, technology has become dominant in the daily lives of most people around the world. Technology is present from children to older people, helping in the most diverse daily tasks and allowing accessibility. However, many times these people are just end-users, without any incentive to develop computational thinking (CT). With advances in…
Descriptors: Young Children, Preschool Children, Computation, Thinking Skills
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Aslina Saad; Suhaila Zainudin – Interactive Learning Environments, 2024
This study delves into the integration of Project-Based Learning (PBL) and Computational Thinking (CT) to enhance 21st century learning. Through a Narrative Literature Review (NLR), pivotal strategies for effective implementation are identified. These include fostering collaborative pedagogy, employing visualization tools, embracing diverse…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computation
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Dhaifallah Saleh Alsuhaymi; Ohood Mohammed Alotaibi – Journal of Education and e-Learning Research, 2023
This study aims to demonstrate the efficacy of gamification in developing HTML programming skills and academic achievement motivation for 10th-grade students. Despite the significance of computer programming in developing students' thinking, many students still need more motivation to learn it. One of the entertaining strategies of computer…
Descriptors: Gamification, Programming, Academic Achievement, Student Motivation
Joe Michael Allen – ProQuest LLC, 2021
A well-run introductory CS1 course is essential for all students within CS education. CS1 is necessary to keep students in the major and important to attract non-majors to the CS field. Unfortunately, there are many well-known issues that most CS1 courses have in common: high drop rates, low retention, high student stress, student struggle,…
Descriptors: Undergraduate Students, Computer Science Education, Computer Science, Required Courses
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Fernando Batista, Alex; Thiry, Marcello; Queiroz Gonçalves, Rafael; Fernandes, Anita – Informatics in Education, 2020
This research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and support the teaching and learning of Computer…
Descriptors: Computer Simulation, Computer Science Education, Simulated Environment, Educational Research
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Burgueño, Loli; Vallecillo, Antonio; Gogolla, Martin – Computer Science Education, 2018
Models are expanding their use for many different purposes in the field of software engineering and, due to their importance, universities have started incorporating modeling courses into their programs. Being a relatively new discipline, teaching modeling concepts brings in new challenges. Our contribution in this paper is threefold. First, we…
Descriptors: Engineering Education, Programming, Computer Software, Teaching Methods
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Djenic, Slobodanka; Mitic, Jelena – International Association for Development of the Information Society, 2017
This paper presents teaching strategies and methods, applicable in modern blended environments for learning of programming. Given the fact that the manner of applying teaching strategies always depends on the specific requirements of a certain area of learning, the paper outlines the basic principles of teaching in programming courses, as well as…
Descriptors: Foreign Countries, College Students, Computer Science Education, Blended Learning
Mironova, Olga; Amitan, Irina; Vilipõld, Jüri; Saar, Merike – International Association for Development of the Information Society, 2016
The purpose of this study is to demonstrate a teaching approach and some teaching strategies in an Informatics course for the first-year non-IT students at the Department of Informatics of Tallinn University of Technology, Estonia. The authors suggest some solutions for making the course, which is usually complicated, more dynamic and attractive,…
Descriptors: Active Learning, Learning Strategies, Nonmajors, Programming
Nicholas Alan Lytle – ProQuest LLC, 2020
It is becoming increasingly necessary for every child to have experience with 21st century Computational Thinking (CT) skills including learning to program. Considerable efforts have been made within the last two decades including the development and widespread use of novice-friendly block-based programming environments such as Scratch and Snap!…
Descriptors: Scaffolding (Teaching Technique), Elementary Secondary Education, Instructional Design, 21st Century Skills
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Wang, Xiao-Ming; Hwang, Gwo-Jen – Educational Technology Research and Development, 2017
Computer programming is a subject that requires problem-solving strategies and involves a great number of programming logic activities which pose challenges for learners. Therefore, providing learning support and guidance is important. Collaborative learning is widely believed to be an effective teaching approach; it can enhance learners' social…
Descriptors: Programming, Problem Based Learning, Cooperative Learning, Problem Solving
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Good, Jonathon; Keenan, Sarah; Mishra, Punya – Journal of Computers in Mathematics and Science Teaching, 2016
The popular press is rife with examples of how students in the United States and around the globe are learning to program, make, and tinker. The Hour of Code, maker-education, and similar efforts are advocating that more students be exposed to principles found within computer science. We propose an expansion beyond simply teaching computational…
Descriptors: Aesthetics, Computer Science Education, Thinking Skills, Computer Literacy
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Zhu, Xiao-dong – International Education Studies, 2012
The evolution of object-oriented programming languages includes update of their own versions, update of development environments, and reform of new languages upon old languages. In this paper, the evolution analysis of object-oriented programming languages is presented in term of the characters and development. The notion of adaptive teaching upon…
Descriptors: Computer Science Education, Programming Languages, Programming, Computer Software
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Biju, Soly Mathew – E-Learning and Digital Media, 2013
Learning the fundamentals of programming languages has always been a difficult task for students. It is equally challenging for lecturers to teach these concepts. A number of methods have been deployed by teachers to teach these concepts. This article analyses the result of a class test to identify fundamental programming concepts that students…
Descriptors: Programming, Concept Teaching, Programming Languages, Fundamental Concepts
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