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Bos, Rogier; Doorman, Michiel; Drijvers, Paul; Shvarts, Anna – Teaching Mathematics and Its Applications, 2022
We study the augmented reality sandbox (ARSB) as an embodied learning environment to foster meaning making in the context of bivariable calculus. We present the case of Tiago, a first-year bachelor chemistry student, performing a series of tasks based on embodied design, including perception-based, action-based and incorporation-based tasks.…
Descriptors: Computer Simulation, Calculus, Mathematical Concepts, Thinking Skills
Taolin Zhang; Shuwen Jia; Charoula Angeli – International Journal of Web-Based Learning and Teaching Technologies, 2024
Considering the shortcomings of large evaluation errors, long time, human, and material resources in the evaluation process of the current college teaching mode to improve the accuracy of the evaluation of college teaching mode and reduce the cost of the evaluation, this study proposes an evaluation method for college teaching methods based on…
Descriptors: Evaluation Methods, Educational Change, Learning Analytics, Educational Technology
Tola Bekene Bedada; M. F. Machaba – Education Inquiry, 2024
This article presents an instructional technology-based cycle model intended to support and facilitate the teaching and learning of mathematics, particularly calculus. The study used quantitative methods with quasi-experimental research that uses non-randomised assignments of the study group that are categorised into experimental and control…
Descriptors: Models, Mathematics Instruction, Computer Software, Educational Technology
Anitha, D.; Kavitha, D. – Interactive Technology and Smart Education, 2023
Purpose: The purpose of this research study is to explore simple collaborative technique for teaching mathematics and thus improving the problem solving skills of the students. Better pedagogic activities are required to motivate the students to perceive mathematics as a subject that stimulates problem-solving skills required for engineers.…
Descriptors: Problem Solving, Skill Development, Technology Uses in Education, Cooperative Learning
Yanmin Zhang; Chunyang Li; Chan Zhou – Advances in Physiology Education, 2025
While light microscopy (LM) and virtual microscopy (VM) are valuable pedagogical approaches in histology education, studies comparing their effectiveness have primarily emanated from North America. This research aimed to compare the performance, satisfaction, and perception of Chinese undergraduate dental students enrolled in a histology…
Descriptors: Outcomes of Education, Student Attitudes, Blended Learning, Learning Strategies
Zola Chi-Chin Lai – International Journal of Mobile and Blended Learning, 2024
This study investigates the integration of Zuvio Blended Literature Circle in English language instruction, focusing on enhancing learning motivation and self-efficacy among lower-intermediate students in large classrooms. The quasi-experimental research involved 105 university students over a semester, using mixed methods. Quantitative findings…
Descriptors: English (Second Language), Second Language Learning, Student Motivation, Self Efficacy
Chamdani, Muhamad; Salimi, Moh; Fajari, Laksmi Evasufi Widi – Pegem Journal of Education and Instruction, 2022
The purpose is to describe the perception of first-year students towards online lectures during the pandemic viewed from learning motivation. The research method used descriptive qualitative with a case study approach. This study's subjects consisted of 165 first-year students with heterogeneous backgrounds. The sampling technique employed was the…
Descriptors: Student Attitudes, College Freshmen, Online Courses, COVID-19
Gorbett, Luke J.; Chapamn, Kayla E.; Liberatore, Matthew W. – Advances in Engineering Education, 2022
Spreadsheets are a core computational tool for practicing engineers and engineering students. While Microsoft Excel, Google Sheets, and other spreadsheet tools have some differences, numerous formulas, functions, and other tasks are common across versions and platforms. Building upon learning science frameworks showing that interactive activities…
Descriptors: Spreadsheets, Computer Software, Engineering Education, Textbooks
Subasinghe, Chamila T. – Journal of Technology Education, 2019
Entry-level technology studies in architecture often baffle first-year university students, and academic staff in turn tend to resist teaching foundational studies in the technology of design (ToD). ToD has often been considered "high risk," as evidenced by a high proportion of dropouts and retakes, and has been deemed the least…
Descriptors: College Freshmen, Design, Instructional Design, Educational Technology
Malahito, John Aries I.; Quimbo, Maria Ana T. – E-Learning and Digital Media, 2020
In this era of digital media, teachers are competing against technological advancements in gaining students' engagement and attention. Incorporating game elements in the learning environment known as gamification is a new field of study that re-engages students in learning. This study was done primarily to create a gamified learning environment…
Descriptors: Educational Games, Game Based Learning, College Freshmen, Educational Technology
Martina Angela Rau; Will Keesler; Ying Zhang; Sally Wu – IEEE Transactions on Learning Technologies, 2020
Instruction in most STEM domains uses visuals to illustrate complex problems. During problem solving, students often manipulate and construct visuals. Traditionally, students draw visuals on paper and receive delayed feedback from an instructor. Educational technologies have the advantage that they can provide immediate feedback on students'…
Descriptors: Visualization, Educational Technology, Chemistry, STEM Education
Durak, Hatice Yildiz – Journal of Educational Computing Research, 2020
Learning the basic concepts of programming and its foundations is considered as a challenging task for students to figure out. It is a challenging process for lecturers to learn these concepts, as well. The current literature on programming training abounds with the examples of a wide range of methods employed. Within this context, one of the…
Descriptors: Educational Technology, Technology Uses in Education, Programming, Teaching Methods
Martina Angela Rau; Will Keesler; Ying Zhang; Sally PW Wu – Grantee Submission, 2020
Instruction in most STEM domains uses visuals to illustrate complex problems. During problem solving, students often manipulate and construct visuals. Traditionally, students draw visuals on paper and receive delayed feedback from an instructor. Educational technologies have the advantage that they can provide immediate feedback on students'…
Descriptors: Visualization, Educational Technology, Chemistry, STEM Education
Kara, Nuri – Journal of University Teaching and Learning Practice, 2021
COVID-19 has affected university students' learning experiences on a great scale. The aim of this study was to understand the enablers and barriers to the effectiveness of online learning in a university course during the COVID-19 pandemic, using a qualitative case study approach. Participants were 44 first-year university students enrolled in a…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Al-Zoubi, Ali M.; Suleiman, Laiali M. – International Journal of Instruction, 2021
The current study aimed at investigating the impact of Flipped Classroom Strategy by using E-Learning Systems (Blackboard) based on Critical Thinking Skills of the acquisition of fresh female students of the derivative concept of Calculus. To conduct this study, the researchers followed the explanatory sequential mixed-methods by dividing randomly…
Descriptors: Foreign Countries, College Freshmen, Females, Flipped Classroom