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Showing 1 to 15 of 55 results Save | Export
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DeArmond, Marc C.; Shelton, Brett E.; Hsu, Yu-Chang – International Journal of Game-Based Learning, 2022
While some research suggests South Korea has fallen behind other developed nations with regard to publishing and using serious games in the classroom, Korean interest in video games remains extremely high. Due to a number of cultural, social, and technological factors, esports was primed to become a significant force in Korean culture and received…
Descriptors: Foreign Countries, Educational Games, Teaching Methods, Educational Technology
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Holbrey, Christine Elizabeth – Technology, Pedagogy and Education, 2020
Traditional lecture theatre environments present significant challenges in higher education, in light of increasingly large and diverse student populations. This small-scale study explores how blended learning through the game-based platform Kahoot! can be used to enhance the learning experience offered to students in these spaces, from the…
Descriptors: Educational Games, Blended Learning, Undergraduate Students, Student Attitudes
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Natarajan, Uma; Lim, Kenneth Y. T.; Laxman, Kumar – International Journal of Educational Management, 2021
Purpose: The purpose of this study is to examine the reform initiatives that began with a focus towards change in the teaching and learning in Singapore classrooms with technology integration. Design/methodology/approach: The methodology used in this study is review and descriptive narrative of educational technology polices, initiatives and…
Descriptors: Strategic Planning, Information Technology, Technology Integration, Foreign Countries
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Alves, Francisco Regis Vieira – Acta Didactica Napocensia, 2019
The teaching of Mathematics in the context of the Mathematical Olympiads in Brazil constitutes a context of research still little considered, with particular interest in the teaching and the learning phenomena. In Brazil, we identified a large number of teachers and students who do not participate in official math competitions, such as the…
Descriptors: Mathematics Instruction, Computer Software, Educational Technology, Technology Uses in Education
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Putri, Ratu Ilma Indra; Zulkardi – Journal on Mathematics Education, 2020
This study aimed to produce a set of valid, practice and had potential effects of PISA-like mathematics tasks using Asian Games context to support students learning. Design research and lesson study were used as the method both during the design and implementation stages. Target users are 15th years old middle school students from PMRI pilot…
Descriptors: Mathematics Education, Teaching Methods, Middle School Students, Foreign Countries
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Alyousif, Raneem; Alsuhaibani, Zainab – English Language Teaching, 2021
Demotivating factors are one of the sources that can reduce students' motivation toward language learning. This study investigated language learning demotivating factors among high school EFL students. It also explored the educational implications and recommendations for promoting EFL students' motivation from teachers' perspectives. A total of…
Descriptors: Foreign Countries, High School Students, Student Motivation, Second Language Learning
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Azevedo, Américo; Almeida, António Henrique – Education Sciences, 2021
Small and medium-sized enterprises (SMEs) in Europe risk their competitiveness if they fail to embrace digitalization. Indeed, SMEs are aware of the need to digitalize--more than one in two SMEs are concerned that they may lose competitiveness if they do not adopt new digital technologies. However, a key obstacle is related with decision-makers'…
Descriptors: Foreign Countries, Technology Integration, Barriers, Small Businesses
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Rothwell, Gregory; Shaffer, Michael – Education Sciences, 2019
eSports is a rising modality of sports entertainment in the United States and has growing implications for education. Providing competitive eSports teams in schools satisfies the growing desire to train and educate students on the skills emphasized in STEM and Career Technical Education (CTE) education, as well as in programs such as English and…
Descriptors: Educational Technology, Technology Uses in Education, Competition, Skill Development
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Saari, Antti; Säntti, Janne – European Educational Research Journal, 2018
This article discusses the rhetorical strategies in Finnish educational policy documents dealing with digitalization. The documents argue that the national education system is in dire need of digital technologies in order to modernize its pedagogy and secure national economic competitiveness. Finnish municipalities, schools and teachers have high…
Descriptors: Educational Policy, Policy Analysis, Municipalities, Foreign Countries
Machajewski, Szymon – Online Submission, 2017
Gamification is an important movement in business management, but also in higher education. Projects like the GradeCraft LMS, funded at $1.8 million dollars at U of M, demonstrate that designing student experience in learning is a top priority for major educational institutions. Considering enrollment limitations and changes in population…
Descriptors: Integrated Learning Systems, Educational Technology, Technology Uses in Education, Educational Games
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Hellmich, Emily A. – CALICO Journal, 2019
Despite its numerous benefits and potentialities for language learning and teaching, digital technology can also play a role in creating and maintaining inequality. While critical CALL often focuses on micro-level issues and contexts, macro-level perspectives, including discourses, are also essential to consider: From ecological and…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Information Technology
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Hall, Richard – Interactive Learning Environments, 2016
Neoliberalism is a global pedagogical project aimed at the dispossession of free time so that all of life becomes productive, and education is a central institutional means for its realisation. This project aims at marketising all of social life, so that life becomes predicated upon the extraction of value. In part the deployment of technologies,…
Descriptors: Neoliberalism, Correlation, Teaching Methods, Universities
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Hwang, Mark I. – Journal of Information Systems Education, 2018
Much interest exists in using Enterprise Resource Planning simulation (ERPsim) games to help students learn complex concepts involved in Enterprise Resource Planning (ERP) systems. However, little research has explored factors that contribute to team performance during an ERPsim game. The current study investigated teamwork as a contributor to…
Descriptors: Teaching Methods, Educational Games, Simulated Environment, Planning
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Kiili, Kristian; Ojansuu, Kai; Lindstedt, Antero; Ninaus, Manuel – International Journal of Game-Based Learning, 2018
The main aim of this article was to investigate the educational potential of a game-based math game competition to engage students in training rational numbers. Finnish fourth (n = 59; M[subscript age] = 10.36) and sixth graders (n = 105; M[subscript age] = 12.34) participated in a math game competition relying on intra-classroom cooperation and…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Competition
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West, John – Australian Primary Mathematics Classroom, 2016
Problems sourced from national and international competitions such as the Australian Mathematics Competition are often used effectively as enrichment and/or extension activities for high achieving students. While this has meant that they are sometimes deemed too esoteric or trivial for use in the regular classroom, this paper takes the view that…
Descriptors: Mathematics Instruction, Foreign Countries, Knowledge Level, Teaching Methods
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