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Showing 1 to 15 of 16 results Save | Export
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McBain, Kimberly A.; Habib, Rami; Laggis, George; Quaiattini, Andrea; Ventura, Nicole M.; Noel, Geoffroy P. J. C. – Anatomical Sciences Education, 2022
The purpose of this review was to identify the different augmented reality (AR) modalities used to teach anatomy to students, health professional trainees, and surgeons, and to examine the assessment tools used to evaluate the performance of various AR modalities. A scoping review of four databases was performed using variations of: (1) AR, (2)…
Descriptors: Computer Simulation, Teaching Methods, Anatomy, Allied Health Occupations Education
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Moussalli, Souheila; Cardoso, Walcir – Research-publishing.net, 2016
Today's language classrooms are challenged with limited classroom time and lack of input, and output practice in a stress-free environment (Hsu, 2015). The use of commercial, readily available tools such as Personal Robots (PRs; e.g. Amazon's Echo, Jibo) might promote language learning by freeing up class time, allowing for a more focused…
Descriptors: Second Language Instruction, Educational Technology, Technology Uses in Education, Robotics
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O'Malley, Teagen L.; Horowitz, Katie Rose; Garth, José; Mair, Christina; Burke, Jessica G. – American Journal of Sexuality Education, 2017
Sexuality health education is moving beyond the classroom, with technology expanding youth access to sexual health information. While text message services are increasingly being used to provide information, a peer education approach has yet to be incorporated. Results from this feasibility study support a sexual health textline (IOTAS),…
Descriptors: Sex Education, Sexuality, Technology Uses in Education, Educational Technology
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Hummel, Hans; Geerts, Walter; Slootmaker, Aad; Kuipers, Derek; Westera, Wim – Interactive Learning Environments, 2015
Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to deal with classroom management dilemmas. A script to support these students in carrying out such…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Electronic Learning
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Chan, Cecilia K. Y. – Innovations in Education and Teaching International, 2015
Animations have long been perceived as an effective tool in teaching and learning. While students' reception towards animations has often been studied, there is also literature covering how teachers perceive and incorporate animations into their classes. At a research intensive university in Hong Kong, animations on the topic of university…
Descriptors: Foreign Countries, Animation, Educational Assessment, Higher Education
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Murphrey, Theresa Pesl; Rutherford, Tracy A.; Doerfert, David L.; Edgar, Leslie D.; Edgar, Don W. – Journal of Agricultural Education, 2014
Educational technology continues to expand with multi-user virtual environments (e.g., Second Life™) being the latest technology. Understanding a virtual environment's usability can enhance educational planning and effective use. Usability includes the interaction quality between an individual and the item being assessed. The purpose was to assess…
Descriptors: Usability, Virtual Classrooms, Agricultural Colleges, Agricultural Education
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Hossain, Md. Mokter; Aydin, Hasan – Multicultural Education & Technology Journal, 2011
Purpose: Web 2.0 is a collaborative web development platform that has had tremendous usage in building effective, interactive, and collaborative virtual societies at home and abroad. Multicultural study is another trend that has tremendous possibilities to help people in the fight against racism and enables them to become active members of a…
Descriptors: Multicultural Education, Feasibility Studies, Democratic Values, Cultural Pluralism
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McKenney, Susan; Voogt, Joke – Australasian Journal of Early Childhood, 2012
The active participation of teachers in designing classroom learning experiences contributes to teacher abilities to facilitate learning. This paper reports on a case study of one Dutch teacher designing a technology-rich learning environment for emergent literacy. Data was collected to explore the design and implementation of the learning…
Descriptors: Class Activities, Feasibility Studies, Learning Activities, Educational Technology
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Tsong, Chau Kien; Chong, Toh Seong; Samsudin, Zarina – Turkish Online Journal of Educational Technology - TOJET, 2012
Multimedia augmented with tangible objects is an area that has not been explored. Current multimedia systems lack the natural elements that allow young children to learn tangibly and intuitively. In view of this, we propose a research to merge tangible objects with multimedia for preschoolers, and propose to term it as "tangible…
Descriptors: Foreign Countries, Multimedia Instruction, Case Studies, Observation
Wu, Dan – ProQuest LLC, 2010
Writing Across the Curriculum (WAC) is a successful educational movement initiated in the US in the 1970s to promote better teaching and learning. It has developed to incorporate writing, speaking, digital educational technologies, and other communication modalities in the past several decades. WAC initiatives have now been successfully…
Descriptors: Expertise, Higher Education, Writing Across the Curriculum, Foreign Countries
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Chen, Chwen Jen – Themes in Science and Technology Education, 2009
This article elaborates on how the technical capabilities of virtual reality support the constructivist learning principles. It introduces VRID, a model for instructional design and development that offers explicit guidance on how to produce an educational virtual environment. The define phase of VRID consists of three main tasks: forming a…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Schaffhauser, Dian – Campus Technology, 2008
Given a blank slate, what should the 21st century college classroom look like, and how should it be operated? Answering those questions is the idea behind setting up "incubator classrooms," spaces dedicated to trying out new technologies and new ways of teaching and learning. By incubating new ideas, faculty members and IT staff discover which…
Descriptors: Computer Uses in Education, Educational Technology, Teaching Methods, Feasibility Studies
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Slay, Hannah; Sieborger, Ingrid; Hodgkinson-Williams, Cheryl – Computers & Education, 2008
There has been extensive investment by governments and individual schools in interactive whiteboard technology in developed countries premised on the assumption that their use in education will impact positively on learners' achievements. Developing countries, such as South Africa, keen to raise attainment among their learners are following suit.…
Descriptors: Feasibility Studies, Foreign Countries, Developed Nations, Internet
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Parrish, Mila – Journal for Learning through the Arts, 2009
This article reports the findings of a study exploring the effects of using videoconferencing (VC) to deliver dance instruction to rural communities. The context of the study is a university community partnership run through blended live and VC instruction with elementary and middle school students in Eloy, Arizona. This research is part of a…
Descriptors: Dance Education, Videoconferencing, Distance Education, Rural Areas
Baturay, Meltem; Alim, Feride – Online Submission, 2007
A qualitative study of was conducted to have an insight about public school teachers' use of instructional applications and their daily practices. The specific objective of this study was, to explore how teachers apply instructional theories, methodologies, strategies and techniques in their lessons before the implementation of new constructivist…
Descriptors: Constructivism (Learning), Public School Teachers, Foreign Countries, Qualitative Research
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