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Fan Chen; Gaowei Chen – Science & Education, 2025
Collaborative inquiry is an instructional approach that encourages student groups to engage in scientific inquiry processes, thereby enhancing their critical thinking and exploratory skills. The effective classroom implementation of this method requires ensuring student engagement in each inquiry stage, where technological tools and activity…
Descriptors: Technology Uses in Education, Elementary Secondary Education, Cooperative Learning, Science Education
Kadish, Theresa – ProQuest LLC, 2023
This dissertation asks how to improve science education and science communication, and suggests that digital storytelling techniques can be used to better engage learners in the process of knowledge making. Digital storytelling refers to both the use of high-quality digital media content as learning materials, and also to the use of social…
Descriptors: Technology Uses in Education, Story Telling, STEM Education, Teaching Methods
Gordon, Sheldon P.; Gordon, Florence S. – PRIMUS, 2020
This article illustrates ways that dynamic software using some sophisticated techniques in Excel can be used to demonstrate fundamental ideas related to hypothesis testing to increase student understanding of the concepts and methods in elementary statistics courses. The article considers hypothesis tests for the population mean with large or…
Descriptors: Hypothesis Testing, Computer Software, Educational Technology, Technology Uses in Education
Nuanmeesri, Sumitra; Jamornmongkolpilai, Saran – Turkish Online Journal of Educational Technology - TOJET, 2018
This research aimed to develop the virtual learning media of the sacred object artwork by applying the concept of the virtual technology in order to publicize knowledge on the cultural wisdom of the sacred object artwork. It was done by designing and developing the virtual learning media of the sacred object artwork for the virtual presentation.…
Descriptors: Educational Technology, Technology Uses in Education, Art Products, Hypothesis Testing
Chen, Juanjuan; Wang, Minhong; Grotzer, Tina A.; Dede, Chris – Journal of Research in Science Teaching, 2018
The use of external representations has a potential to facilitate inquiry learning, especially in hypothesis generation and scientific reasoning, which are typical difficulties encountered by students. This study proposes and investigates the effects of a three-dimensional thinking graph (3DTG) that allows learners to combine in a single image,…
Descriptors: Inquiry, Teaching Methods, Grade 11, Graphs
Lin, Shu-Yuan; Xie, Ying – Australasian Journal of Educational Technology, 2017
Group discussions are critical for students constructing new understanding and knowledge in both classroom and distance education. Tagclouds can provide an intuitive overview about the group's collective knowledge and could potentially be used as an anchor for group discussions. The effect of using tagclouds as anchors for group discussions was…
Descriptors: Group Discussion, Preservice Teachers, Cooperative Learning, Educational Technology
Morton, David A.; Colbert-Getz, Jorie M. – Anatomical Sciences Education, 2017
The flipped classroom (FC) model has emerged as an innovative solution to improve student-centered learning. However, studies measuring student performance of material in the FC relative to the lecture classroom (LC) have shown mixed results. An aim of this study was to determine if the disparity in results of prior research is due to level of…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Son, Barbara; Simonian, Mark – Journal of Educational Multimedia and Hypermedia, 2016
Multimedia learning tools can assist and help motivate students by supplementing traditional teaching modalities with learner-centered learning through application and practice. The overall effectiveness of multimedia learning has been documented (Son & Simonian, 2013; Son & Goldstone, 2012; Zhang, 2005). How are effective multimedia…
Descriptors: College Instruction, Economics Education, Multimedia Instruction, Teaching Methods
Sánchez-Mena, Antonio; Martí-Parreño, José; Aldás-Manzano, Joaquín – Electronic Journal of e-Learning, 2017
Educational video games (EVGs) are gaining momentum as a means of increasing students' motivation in their learning process. Nevertheless, teachers might face several barriers that dissuade them from using educational video games in their courses. This study analyses factors affecting teachers' behavioural intention to use educational video games…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Teaching Methods
Ramirez, Dulce M. – ProQuest LLC, 2017
The increasing use of online pedagogy in higher education has revealed a need to analyze factors contributing to student engagement in online courses. Throughout the past decade, social media has been a growing influence in higher education. This quantitative cross-sectional study examined the attitudes of students and faculty towards computer…
Descriptors: Higher Education, Teaching Methods, Online Courses, Educational Technology
Kiili, Kristian; Ojansuu, Kai; Lindstedt, Antero; Ninaus, Manuel – International Journal of Game-Based Learning, 2018
The main aim of this article was to investigate the educational potential of a game-based math game competition to engage students in training rational numbers. Finnish fourth (n = 59; M[subscript age] = 10.36) and sixth graders (n = 105; M[subscript age] = 12.34) participated in a math game competition relying on intra-classroom cooperation and…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Competition
Kiss, Gabor – Turkish Online Journal of Educational Technology - TOJET, 2016
The teachers use different presentation tools in Higher Education to make the presentation enjoyable for the students. I used MS Power Point or Prezi in my presentations in two different groups of the freshmen students at the University. The aim of this research was an analysis of the paper results in two groups of students to reveal the influence…
Descriptors: Higher Education, Educational Technology, Technology Uses in Education, Computer Software
Araújo, Rafael D.; Brant-Ribeiro, Taffarel; Mendonça, Igor E. S.; Mendes, Miller M.; Dorça, Fabiano A.; Cattelan, Renan G. – Educational Technology & Society, 2017
This article presents a social and collaborative model for content enrichment in Ubiquitous Learning Environments. Designed as a loosely coupled software architecture, the proposed model was implemented and integrated into the Classroom eXperience, a multimedia capture platform for educational environments. After automatically recording a lecture…
Descriptors: Educational Technology, Technology Uses in Education, Models, Computer Software
Mitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Source
Dunbar, Norah E.; Jensen, Matthew L.; Miller, Claude H.; Bessarabova, Elena; Lee, Yu-Hao; Wilson, Scott N.; Elizondo, Javier; Adame, Bradley J.; Valacich, Joseph; Straub, Sara; Burgoon, Judee K.; Lane, Brianna; Piercy, Cameron W.; Wilson, David; King, Shawn; Vincent, Cindy; Schuetzler, Ryan M. – International Journal of Game-Based Learning, 2017
One of the benefits of using digital games for education is that games can provide feedback for learners to assess their situation and correct their mistakes. We conducted two studies to examine the effectiveness of different feedback design (timing, duration, repeats, and feedback source) in a serious game designed to teach learners about…
Descriptors: Feedback (Response), Video Games, Educational Technology, Technology Uses in Education
Garneli, Varvara; Chorianopoulos, Konstantinos – Interactive Learning Environments, 2018
Various aspects of computational thinking (CT) could be supported by educational contexts such as simulations and video-games construction. In this field study, potential differences in student motivation and learning were empirically examined through students' code. For this purpose, we performed a teaching intervention that took place over five…
Descriptors: Science Instruction, Teaching Methods, Educational Technology, Technology Uses in Education