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Paloma García-Robles; Irene Cortés-Pérez; Francisco Antonio Nieto-Escámez; Héctor García-López; Esteban Obrero-Gaitán; María Catalina Osuna-Pérez – Anatomical Sciences Education, 2024
The purpose of this review was to (1) analyze the effectiveness of immersive virtual reality (iVR) and augmented reality (AR) as teaching/learning resources (collectively called XR-technologies) for gaining anatomy knowledge compared to traditional approaches and (2) gauge students' perceptions of the usefulness of these technologies as learning…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Anatomy
Megan Tyson – Issues and Trends in Learning Technologies, 2021
The present study investigated the impact teaching academic vocabulary through an augmented reality (AR) approach had on acquisition and retention as compared to using a more traditional flash card based approach. 29 high school students ranging from 9th to 11th grade followed the pattern of a 10 word vocabulary pre-test, being taught those words…
Descriptors: Vocabulary Development, High School Students, Physical Environment, Simulated Environment
Yeoman, Pippa; Ashmore, Nathan – Australasian Journal of Educational Technology, 2018
In response to an acknowledged gap in the literature -- concerning a lack of actionable knowledge about the relations between the designed environment and learning activity -- we make a case for moving the field forward by reframing pedagogical challenges in ergonomic terms in order to reach satisfactory epistemic resolutions. This article…
Descriptors: Epistemology, Physical Environment, Teaching Methods, Models
Altinpulluk, Hakan – Education and Information Technologies, 2019
This study aims to examine 58 articles, published in 8 educational technology journals under the Social Science Citation Index (SSCI) between 2006 and 2016, containing "augmented reality" in their title and, thereby, to determine the trends of using augmented reality (AR) in education by the content analysis technique. In this period of…
Descriptors: Periodicals, Content Analysis, Citation Analysis, Journal Articles
Tsitsi C. Nyabando – ProQuest LLC, 2019
Guided by the constructivist framework, the focus of the investigation was on second-grade students and their perceptions of their classrooms' physical learning environment. A qualitative multiple case study approach was employed, and data were collected through interviews, participant-generated photographs, and observations. Participants in the…
Descriptors: Physical Environment, Grade 2, Elementary School Students, Educational Environment
Munoz-Cristobal, Juan A.; Asensio-Perez, Juan I.; Martinez-Mones, Alejandra; Prieto, Luis P.; Jorrin-Abellan, Ivan M.; Dimitriadis, Yannis – IEEE Transactions on Learning Technologies, 2018
Technology offers rich opportunities for learning across different physical and virtual spaces. However, most of current across-spaces proposals are either highly teacher-centered, inflexible in the students' self-management of learning artifacts during the enactment, or allow the teacher little/no control of such students' management of…
Descriptors: Computer Uses in Education, Technology Integration, Pilot Projects, Electronic Learning
McNeil, Jane; Borg, Michaela – Innovations in Education and Teaching International, 2018
Although there is considerable interest in learning spaces in higher education, the relationship between spaces and learning is complex and not well-understood. Despite challenges, such as the lack of comparability between studies, we need to learn more about the interaction of space design and learning. A crucial step towards this is the creation…
Descriptors: Teaching Methods, Correlation, Higher Education, Instructional Innovation
Walker, Zachary; McMahon, Don D.; Rosenblatt, Kara; Arner, Tracy – SAGE Open, 2017
The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Learner Engagement
Kong, Seng Yeap; Rao, Sreenivasaiah Purushothama; Abdul-Rahman, Hamzah; Wang, Chen – Asia-Pacific Education Researcher, 2014
Although the notion of Three-Dimensional (3-D) Textbook promises a lot of potential benefits to the teaching and learning in environmental education (EE), research on this subject is relatively scarce in the literature. There is limited information on how to transform physical settings into pedagogical tools for EE. In this article, the authors…
Descriptors: Textbooks, Environmental Education, Qualitative Research, Interviews
Kaya, Erdogan – Educational Sciences: Theory and Practice, 2012
For students, the need to fully understand the geographical and historical layout of their societies has grown remarkably in today's dwindling world. Social Studies is one of the programs aiming to meet this need. Innovations in technology have led to searching new ways within Social Studies education, and now it seems highly likely to set up…
Descriptors: Social Studies, Printed Materials, Teacher Attitudes, Semi Structured Interviews
Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education
Andujar, J. M.; Mejias, A.; Marquez, M. A. – IEEE Transactions on Education, 2011
Augmented reality (AR) provides huge opportunities for online teaching in science and engineering, as these disciplines place emphasis on practical training and unsuited to completely nonclassroom training. This paper proposes a new concept in virtual and remote laboratories: the augmented remote laboratory (ARL). ARL is being tested in the first…
Descriptors: Foreign Countries, Engineering Education, Online Courses, Laboratories
Arnold, Cath, Ed. – Routledge, Taylor & Francis Group, 2012
"Improving Your Reflective Practice through Stories of Practitioner Research" shows how research has informed and created effective and valuable reflective practice in early years education, and offers depth to the arguments for a research-orientated stance to this vital field of study. This thought-provoking text explores and documents a variety…
Descriptors: Video Technology, Early Childhood Education, Young Children, Leadership Effectiveness
Osler, James E., III; Hollowell, Gail; Palmer, Cassandra – Journal on School Educational Technology, 2008
This paper is a summary of the use of the Technology Engineering in K-12 education that integrates science and technology to positively impact students and teachers. The Technology Enhanced Learning in Science Center (or "TELS") is a research consortium that uses dynamic and innovative technology-based solutions combined with science…
Descriptors: Elementary Secondary Education, Engineering, Science Instruction, Information Technology
VanWynsberghe, Rob; Andruske, Cynthia Lee – Canadian Journal of Education, 2007
This research, conducted with an introductory sociology class at the University of British Columbia during the 2001-2002 academic year, explored community service-learning as a pedagogy and philosophy. The theoretical focus of this paper is Nancy Fraser's (1997) criticisms of Jurgen Habermas' (1992) bourgeois liberal model of the public sphere. We…
Descriptors: Foreign Countries, Course Evaluation, Sociology, Concept Mapping
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