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Saville, Jason Donald – ProQuest LLC, 2023
Virtual reality (VR) is increasingly being used for education and training, raising questions about how to assess the degree to which people feel competent learning through VR. In 2022, Saville and colleagues developed the Virtual Reality Learning Self-Efficacy Scale (VRLSE). The current experiment builds on their work. VR can be used for a wide…
Descriptors: Computer Simulation, Educational Technology, Training, Skill Development
Iannacchione, Alisionna; Ottmar, Erin; Ngo, Vy; Mason, Craig A.; Chan, Jenny Yun-Chen; Smith, Hannah; Drzewiecki, Kathryn C.; Shaw, Stacy T. – Instructional Science: An International Journal of the Learning Sciences, 2023
Prior research has shown negative relations between math anxiety and math performance. We posit that one potential pathway through which math anxiety influences performance of math equivalencies is through help seeking behavior during learning. Here, we examine whether middle school students' behavior, specifically the frequency of hint requests,…
Descriptors: Mathematics Anxiety, Prior Learning, Prompting, Mathematics Achievement
Gwo-Haur Hwang; Beyin Chen; Shih-Pei Chen – Interactive Learning Environments, 2024
This study proposed a game-based flipped teaching approach and applied it to a HTML (HyperText Markup Language) course. We developed two versions of the pre-class content testing, one of which was game-based, using a "looking-through" game, and the other which was traditional, using a multiple-choice test. We conducted a teaching…
Descriptors: Flipped Classroom, Instructional Effectiveness, Teaching Methods, Prior Learning
Jana Nunvarova; Petra Poulova; Pavel Prazak – Journal on Efficiency and Responsibility in Education and Science, 2023
Digital storytelling (DST) is one of the alternative teaching methods and previous research shows its positive impact on students' motivation and learning outcomes, especially in humanities subjects. In vocational subjects such as economics, the effectiveness of this method is questionable. 856 respondents aged 15 to 19 from six business academies…
Descriptors: Story Telling, Technology Uses in Education, Outcomes of Education, Foreign Countries
Taherian Kalati, Atefeh; Kim, Mi Song – Education and Information Technologies, 2022
This systematic review provides an overview of existing evidence regarding the effect of touchscreen technology on young children's learning. Using PRISMA principles, we identified 53 studies in our review. The literature generally advocated positive effects of touchscreen devices on young children's learning with 34 studies reporting positive…
Descriptors: Educational Technology, Handheld Devices, Manipulative Materials, Young Children
Viseu, Floriano; Rocha, Helena; Monteiro, José Manuel – Journal of Learning for Development, 2022
Recognising the relevance of learning Geometry, and in particular 3D Geometry, this study aims to discuss the contributions that digital technology and paper and pencil approaches can bring to students' learning. We seek, therefore, to identify the differences between the two approaches, and specifically: What factors are relevant in one and the…
Descriptors: Geometry, Mathematics Instruction, Geometric Concepts, Educational Technology
Carisma Nel; Elma Marais – Reading & Writing: Journal of the Literacy Association of South Africa, 2023
Background: Concerns have been raised about the inconsistency and quality of pre-service teacher preparation, especially in reading literacy. Mixed-reality simulations can potentially revolutionise initial teacher education by offering realistic, risk-free practice opportunities to master reading practices. Objectives: This study explores…
Descriptors: Preservice Teachers, Computer Simulation, Reading Skills, Reading Instruction
Pollock, Jane E.; Tolone, Laura J.; Nunnally, Gary S. – Educational Leadership, 2021
Innovative teaching means the teacher is the creator, but unfortunately it does not necessarily mean the same for the students. Innovation is not just "doing" something new; it is "thinking" of new ways to improve a product, a method, or an idea. How can educators teach students to become better innovators themselves? This…
Descriptors: Educational Innovation, Lesson Plans, Planning, Thinking Skills
Landa, Elizabeth; Zhu, Chang; Sesabo, Jennifer – International Association for Development of the Information Society, 2021
The integration of teaching and learning technologies has been crucial catalysts for undergoing teaching and learning innovations. However, in many higher education institutions, these integration potentials have neither been consistently nor systematically used. The implementation of innovative teaching-learning technological change in higher…
Descriptors: Technology Integration, Educational Technology, Higher Education, Educational Innovation
Jones, Cindy; Khali, Daniel; Mander, Karanjot; Yeoh, Alexandra; Moro, Christian – Research in Learning Technology, 2022
Understanding the key physiology and anatomy of the brain, and the mechanisms underlying dementia, represents essential components within a medical curriculum. This study assessed the implementation feasibility of an augmented reality (AR) three-dimensional (3D) brain visualisation learning mode and the knowledge improvements in medical students…
Descriptors: Dementia, Computer Simulation, Brain Hemisphere Functions, Medical Students
W. Russ Algar; Noureddine Elouazizi; Jaclyn J. Stewart; E. Jane Maxwell; Tanya Tan; Zuxing Zhang; Robin Stoodley; José R. Rodríguez Núñez; Andrea S. Terpstra; Jason G. Wickenden – Journal of Chemical Education, 2022
To develop expertise, novice chemistry students require deliberate practice with immediate and thoughtful feedback. Whereas opportunities for practice are often abundant, opportunities for feedback tend to be much scarcer. To address this challenge, we collaborated with students to develop a flexible and scalable online platform called…
Descriptors: Active Learning, Individualized Instruction, Chemistry, Educational Technology
Martina Angela Rau; Will Keesler; Ying Zhang; Sally Wu – IEEE Transactions on Learning Technologies, 2020
Instruction in most STEM domains uses visuals to illustrate complex problems. During problem solving, students often manipulate and construct visuals. Traditionally, students draw visuals on paper and receive delayed feedback from an instructor. Educational technologies have the advantage that they can provide immediate feedback on students'…
Descriptors: Visualization, Educational Technology, Chemistry, STEM Education
Martina Angela Rau; Will Keesler; Ying Zhang; Sally PW Wu – Grantee Submission, 2020
Instruction in most STEM domains uses visuals to illustrate complex problems. During problem solving, students often manipulate and construct visuals. Traditionally, students draw visuals on paper and receive delayed feedback from an instructor. Educational technologies have the advantage that they can provide immediate feedback on students'…
Descriptors: Visualization, Educational Technology, Chemistry, STEM Education
Yuan, Jiangmei; Kim, ChanMin; Hill, Rogers; Kim, Dongho – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
This qualitative study examined how preservice elementary teachers integrated robotics into science, technology, engineering, and mathematics (STEM) lesson designs and why they designed their lessons in a particular way. Participants' lesson designs were collected, and semistructured interviews were conducted. The authors analyzed lesson designs…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, STEM Education
Margulieux, Lauren E.; Catrambone, Richard – Journal of the Learning Sciences, 2019
Subgoal learning, a technique used to break down problem solving into manageable pieces, has been used to promote retention and transfer in procedural domains, such as programming. The primary method of learning subgoals has been passive, and passive learning methods are typically less effective than constructive methods. To promote constructive…
Descriptors: Problem Solving, Learning Strategies, Logical Thinking, Guidance