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Chastenay, Pierre – Research in Science Education, 2016
An increasing number of planetariums worldwide are turning digital, using ultra-fast computers, powerful graphic cards, and high-resolution video projectors to create highly realistic astronomical imagery in real time. This modern technology makes it so that the audience can observe astronomical phenomena from a geocentric as well as an…
Descriptors: Technology Uses in Education, Astronomy, Scientific Concepts, Teaching Methods
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Yu, Ka Chun; Sahami, Kamran; Denn, Grant; Sahami, Victoria; Sessions, Larry C. – Journal of Astronomy & Earth Sciences Education, 2016
Digital video fulldome has long been heralded as a revolutionary educational technology; yet the discipline-based astronomy education research literature showing planetarium effectiveness has been sparse. In order to help understand to what extent immersion impacts learning and the effect of the "narrative journey" model of presentation,…
Descriptors: Undergraduate Students, College Science, Astronomy, Recreational Facilities
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Green, Marybeth; Conkey, April; Challoo, Linda – Journal of Interactive Learning Research, 2015
Educating the public about wildlife and conservation has long been a core component of many zoos' mission statements (Patrick, Matthews, Ayers, & Tunnicliffe, 2007). However, research has demonstrated that most patrons visit zoos to be entertained and to socialize rather than to be educated. Thus, greater emphasis is now placed on encouraging…
Descriptors: Wildlife, Recreational Facilities, Conservation (Environment), Exhibits
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Thibaut, Patricia; Curwood, Jen Scott; Carvalho, Lucila; Simpson, Alyson – Learning, Media and Technology, 2015
With the introduction of digital tools and online connectivity in primary schools, the shape of teaching and learning is shifting beyond the physical classroom. Drawing on the architecture of productive learning networks framework, we examine the affordances and limitations of an upper primary learning network and focus on how the digital and…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Teaching Methods
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Pendrill, Ann-Marie; Rohlen, Johan – Physics Education, 2011
Many modern cell phones have built-in sensors that may be used as a resource for physics education. Amusement rides offer examples of many different types of motion, where the acceleration leads to forces experienced throughout the body. A comoving 3D-accelerometer gives an electronic measurement of the varying forces acting on the rider, but a…
Descriptors: Physics, Laboratory Equipment, Motion, Science Instruction
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Howard, Jonathon Leigh – Journal of Geography in Higher Education, 2011
Teaching conservation management means more than just learning about solving complex and difficult environmental issues. Such learning must also consider the likely administrative context that students will end up working in. This article outlines the development of a role-play that uses online technology to teach several administrative processes…
Descriptors: Role Playing, Conservation (Environment), Parks, Computer Uses in Education
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Gubacs-Collins, Klara; Juniu, Susana – Journal of Physical Education, Recreation & Dance (JOPERD), 2009
Physical educators teaching in a gymnasium need mobile technology that supports the gathering and dissemination of information in a variety of formats and that can adapt to different settings, allowing freedom of movement. Notebook PCs and personal digital assistants (PDAs) are examples of common types of mobile technology, but they lack the…
Descriptors: Physical Education, Computer Uses in Education, Visual Learning, Active Learning