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Tsiampa, Athanasia Maria; Skolariki, Konstantina – International Association for Development of the Information Society, 2018
Latest research suggests that the most effective methods on education are those which utilize technological tools that provide an interactive approach to learning. Exploratory technology which involves augmented reality applications in the regular school program, gives the opportunity to young learners to become autonomous and active in their…
Descriptors: Teaching Methods, Instructional Innovation, Neurosciences, Learning Processes
Morgan, Hani; Lee, Guang-Lea – Journal of Research in Childhood Education, 2017
Although the use of technology can be very important for children younger than age 12 years, not all countries possess the financial resources to make digital resources widely available to students. Children can also use technology inappropriately. This study explores the consequences of exposure to different forms of technology on children. It…
Descriptors: Foreign Countries, Toys, Children, Computers
Koivisto, Antti; Merilampi, Sari; Sirkka, Andrew – International Journal of Game-Based Learning, 2015
Trials on Mobile Games are presenting a huge potential in cognitive, physical and mental rehabilitation. This paper is to discuss user viewpoints of trials with mobile games combining cognitive stimulation and physical exercise in rehabilitation: Game#1 controlled by tilting the mobile phone embedded in a balance board; Game#2 controlled by…
Descriptors: Telecommunications, Handheld Devices, Video Games, Teaching Methods
Pelánek, Radek; Jarušek, Petr – International Journal of Artificial Intelligence in Education, 2015
Student modeling in intelligent tutoring systems is mostly concerned with modeling correctness of students' answers. As interactive problem solving activities become increasingly common in educational systems, it is useful to focus also on timing information associated with problem solving. We argue that the focus on timing is natural for certain…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Interaction, Problem Solving
Lund, Andreas; Rasmussen, Ingvill – International Journal of Computer-Supported Collaborative Learning, 2008
Using Vygotsky's notion of double stimulation as an analytical tool, we discuss the complex relationship between tasks, tools, and agency in CSCL environments. Empirically we examine how learners in a Norwegian senior high school class learning English as a foreign language approach and respond to an open-ended and collectively oriented task using…
Descriptors: High Schools, Stimulation, English (Second Language), Second Language Learning

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