Publication Date
In 2025 | 1 |
Since 2024 | 11 |
Since 2021 (last 5 years) | 54 |
Since 2016 (last 10 years) | 114 |
Since 2006 (last 20 years) | 193 |
Descriptor
Educational Technology | 249 |
Teaching Methods | 249 |
Foreign Countries | 153 |
Universities | 119 |
Distance Education | 86 |
Higher Education | 84 |
Open Universities | 61 |
Technology Uses in Education | 50 |
College Faculty | 49 |
Student Attitudes | 47 |
Online Courses | 43 |
More ▼ |
Source
Author
Conole, Grainne | 3 |
Lane, Andy | 3 |
McAndrew, Patrick | 3 |
Bates, A. W. | 2 |
Littlejohn, Allison | 2 |
Zhu, Chang | 2 |
Abbaoui, Messaoud | 1 |
Abu Qudais, Mohammed | 1 |
Afridi, Tahira | 1 |
Agur, Colin, Ed. | 1 |
Ahmad, Waqar | 1 |
More ▼ |
Publication Type
Education Level
Location
United Kingdom | 32 |
Turkey | 14 |
Australia | 12 |
United States | 11 |
Canada | 10 |
Hong Kong | 8 |
South Africa | 8 |
India | 7 |
Pakistan | 7 |
China | 6 |
California | 5 |
More ▼ |
Laws, Policies, & Programs
Social Security | 1 |
Assessments and Surveys
SAT (College Admission Test) | 1 |
Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
An Wang; Gulnara Burdina – Interactive Learning Environments, 2024
The development of creative thinking is an important task of modern education. The purpose of this study is to empirically confirm/disprove the hypothesis that the tools of an educational environment with innovative technologies contribute to the development of pedagogy students' creativity. For this purpose, a creativity course was designed and…
Descriptors: Educational Innovation, Educational Technology, Creative Thinking, Technological Advancement
Huda Abbas Kanber; Khalid Jamal Jassim; Suaad Hadi Hassan Al-Taai; Manal Mohammad Ibrahim; Neamah Dahash Farhan – Educational Process: International Journal, 2025
Background/purpose: This research aims to explore the role of digital educational content in eliminating traditional teaching methods within Iraqi universities. The study addresses the increasing shift towards digital learning and the necessity of adapting educational processes to modern technological advancements, particularly in response to…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Universities
Lyudmila S. Chikileva; Alexey A. Chistyakov; Maryana V. Busygina; Alexey I. Prokopyev; Elena V. Grib; Dmitry N. Tsvetkov – Contemporary Educational Technology, 2023
The purpose of this research is to review peer-reviewed articles on the effects of e-learning on the academic performance of university students. The SCOPUS database was searched for peer-reviewed articles. The data obtained were analyzed using the content analysis method. Twenty-seven articles were found in journals indexed in the SCOPUS database…
Descriptors: Electronic Learning, Academic Achievement, Universities, College Students
Keith Devlin – ZDM: Mathematics Education, 2021
The paper describes an implementation of research done over several years, by me and in some cases others, at Stanford University and elsewhere. The implementation comprised the design, building, testing, and marketing of a digital educational technology platform to provide a supplementary tool for explorative mathematics learning and assessment.
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Marketing
Nelson, David; Bonem, Emily; FitzSimmons, Jason – Journal of Learning Spaces, 2023
This study analyzes instructor attitudes toward 26 collaborative spaces at a large, R1 university in the United States. The authors conducted 151 interviews with instructors, identifying elements of classroom spaces that helped or hindered teaching and student learning. Approximately 44% of the instructors (n=67) had participated in a professional…
Descriptors: Teacher Attitudes, College Faculty, Teaching Methods, Active Learning
Paula Gil Ruiz – Discover Education, 2024
This research examines the impact of gamification on the development of critical thinking skills to counter misinformation, focusing specifically on students' roles as developers of educational software. Involving 107 university students, this study employs an experimental pretest-posttest methodology. An educational Escape Room was implemented,…
Descriptors: Gamification, Teaching Methods, Social Media, Sustainability
Noemi Mazzoni; Fabio Filosofi; Helga Ballardini; Angela Pasqualotto; Laura Semenzin; Melanie Cristofolini; Corinna Manzardo; Antonio Milici; Paola Venuti – Computers in the Schools, 2024
The transition to distance learning during the COVID-19 pandemic uncovered criticalities in the participation of students with special educational needs. The BESt-DaD project responded to these difficulties by developing a user-friendly online platform aimed at accommodating these students' neurocognitive profiles, ultimately promoting inclusion.…
Descriptors: Distance Education, Educational Technology, Special Needs Students, COVID-19
Harun Sitompul; Retno Sayekti; Sri Rahmah Dewi Saragih; Salminawati – Canadian Journal of Learning and Technology, 2023
The use of game in education has been evidenced to improve students' engagement in learning. However, much research shows that the use of game in learning is only effective for high school students, while its use for students of higher education is limited. Research on game in education has predominantly been occupied by Kahoot! while Quizizz has…
Descriptors: Student Attitudes, Educational Technology, Higher Education, Game Based Learning
Sarah McCorkle; William O'Brochta; Cathy Box; Mary-Catherine Dean – To Improve the Academy, 2024
Faculty members impacted by the COVID-19 pandemic inadvertently participated in a historic, widespread, and rapidly occurring educational development phenomenon: the global shift toward emergency remote teaching. We surveyed faculty members (n = 502) at four different institutions (a community college and a small, medium-sized, and large…
Descriptors: COVID-19, Pandemics, Educational Practices, College Faculty
O'Toole, Robert; Kelestyn, Bo – Design and Technology Education, 2021
In this paper we present a snapshot of the theories, intentions, practices and outcomes produced by a teaching and learning collaboration. This is located geographically and culturally at the University of Warwick, and temporally across the period 2020-2021 marked by the global pandemic. The case study illustrates how a designerly, flexible, open,…
Descriptors: Foreign Countries, Educational Cooperation, Research Universities, Design
Battal, Ali; Tasdelen, Abdulkadir – Participatory Educational Research, 2023
The purpose of this study is to examine the publications conducted in education related to virtual worlds with the bibliometric analysis method. This study employed the appropriate keywords determined via digging the Web of Science database. A total of 2,978 publications meeting the criteria of the current study were examined. VOSviewer software…
Descriptors: Teaching Methods, Computer Simulation, Periodicals, Databases
Thuthukile Jita; Alice Dhliwayo – Contemporary Educational Technology, 2024
The role of higher education in improving educational practices and access through research in technology innovations across the wider spectrum of schooling has especially increased in the information driven 21st century lifestyle. Pre-service teacher training plays a significant role in this transformation. For South Africa, research in…
Descriptors: Technological Advancement, Teacher Educators, Technology Uses in Education, Tablet Computers
Burak Sozer; Nilgun Ozdamar; Hulya Pilanci – Turkish Online Journal of Distance Education, 2024
This research investigates the intercultural usability factor of e-learning products designed for the instruction of Turkish as a foreign language. The subject of study, "Ana Dil Turkce," refers to a freely accessible and distant education platform developed by Anadolu University with the purpose of instructing non-native speakers in the…
Descriptors: Turkish, Second Language Learning, Second Language Instruction, Usability
Rof, Albert; Bikfalvi, Andrea; Marques, Pilar – Educational Technology & Society, 2022
The COVID-19 pandemic has forced the digitalization of the majority of universities, prior to which they were largely operating using face-to-face modes of learning. Increased competition in the digital environment places universities under greater pressure to offer an innovative learning experience. The purpose of this paper is to understand the…
Descriptors: COVID-19, Pandemics, Electronic Learning, Educational Change
Olivier, Jako – Commonwealth of Learning, 2023
This report provides an overview of the nature of open universities derived from the responses from 28 open universities in the Commonwealth. The data not only provide a snapshot of the nature of OUs, but also show some evidence of the influence of the COVID-19 pandemic on open universities where institutions had to move all their learning and…
Descriptors: Open Universities, Learning Management Systems, Program Descriptions, Teaching Methods