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Romero-Hernandez, Alejandro; Gonzalez-Riojo, Manuel; El Yamri, Meriem; Manero, Borja – Educational Technology & Society, 2022
The performing arts are currently in a critical situation worldwide. Various reports warn that the lack of audience. If we focus on dance, and especially folk dances, the situation is worse. In various countries and continents, folk dances are slowly disappearing. In Spain, we find evidence of the downward trend in terms of the number of attendees…
Descriptors: Video Games, Dance, Foreign Countries, Folk Culture
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Nabanita Baruah – Texas Association for Literacy Education Yearbook, 2024
This paper reviews a two-day workshop held in the eastern part of Assam, India in 2020, aimed at enhancing English communication skills among rural school teachers in India. The workshop was facilitated by experienced educators and a Global Teacher Grant recipient. The workshop facilitators collaborated with language specialists to deliver…
Descriptors: Literacy, Faculty Development, Language Proficiency, Teacher Workshops
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Casanova, Diogo; Huet, Isabel; Garcia, Fabiane; Pessoa, Teresa – Learning Environments Research, 2020
The design of learning environments is being increasingly investigated, largely as a result of higher-education providers being challenged by both societal and technological developments. These providers are becoming more aware that the quality of learning environments affects students' approaches to learning and satisfaction. This paper presents…
Descriptors: Educational Environment, Design, Educational Technology, Technology Uses in Education
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Eglash, Ron; Lachney, Michael; Babbitt, William; Bennett, Audrey; Reinhardt, Martin; Davis, James – Educational Technology Research and Development, 2020
This paper introduces a generative framework in which translations of Indigenous knowledge systems can expand student agency in science, technology, engineering, and mathematics (STEM). Students move from computer simulations to physical renderings, to repurposing STEM innovation and discovery in the service of Indigenous community development. We…
Descriptors: Indigenous Knowledge, STEM Education, Teaching Methods, Indigenous Populations
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Werning, Stefan – Journal of Media Literacy Education, 2020
This article explores how making data playable, i.e. developing exploratory co-creation techniques that use elements of play and games to interpret small to mid-sized datasets beyond the current focus on visual evidence, can help a) promote creative data literacy in higher education, and b) expand existing definitions of data literacy. The article…
Descriptors: Play, Data Interpretation, Creativity, Data Analysis
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Aytekin, Behiç Alp; Rizvanoglu, Kerem – International Journal of Technology and Design Education, 2019
While technology-based developments have produced a wealth of information and experience, the rate of interaction between the academic institutions and craftsmanship establishments is observed to decrease gradually. The purpose of this study is to enable the transfer of tacit knowledge and experience between these two foundations by creating…
Descriptors: Design, Handicrafts, Sustainability, Ethnography
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Marques, Margarida M.; Pombo, Lúcia – Education Sciences, 2021
Ongoing technology progress sustains innovative teaching approaches. Mobile devices, augmented reality (AR), and games are a few of the new resources that teachers have at their disposal to promote student learning. However, their effective integration into practices requires training, so there is a need to analyze the impact of training…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Computer Simulation
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Valentine, Andrew; Van der Veen, Tom; Kenworthy, Patrick; Hassan, Ghulam Mubashar; Guzzomi, Andrew; Khan, R. Nazim; Male, Sally A. – Australasian Journal of Educational Technology, 2021
A barrier to using head mounted display (HMD) virtual reality (VR) in education is access to hardware for large classes. This paper compares students' learning when engaging with an HMD VR simulation as the operator and as the observer, to evaluate whether benefits of HMD VR can be achieved without requiring all students to operate the equipment.…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Graduate Students
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Patil, Tejaswini; Hunt, Michelle; Cooper, Kimberlea; Townsend, Rob – Australian Journal of Adult Learning, 2020
This article reflects on the developmental process of a case-based experiential learning model: the Federation University model, in an undergraduate community and human services program at a regional university. There is abundant literature that addresses the use and need for introducing experiential learning at the subject/unit level in community…
Descriptors: Case Studies, Undergraduate Study, Experiential Learning, Teaching Methods
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Giberti, Chiara – European Journal of Science and Mathematics Education, 2022
The M@t.abel2020 project supported Italian teachers during the COVID-19 pandemic period, proposing activities based on the mathematics laboratory teaching method which are suitable for distance learning situations. The project resulted in the establishment of an online community of 1,500 teachers. In this paper we present an exploratory study…
Descriptors: Faculty Development, Mathematics Instruction, Teacher Workshops, Pedagogical Content Knowledge
Jackson, Esther L. – ProQuest LLC, 2018
Differences in race, ethnicity, gender, and age have shaped the most diverse workforce in recent years and have also influenced the workplace learning environment. Variability in age created several generations that presented an instructional challenge in the workplace for trainers who have not recognized and understood generational differences.…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Generational Differences
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Stark, Jody – Research Studies in Music Education, 2021
This article outlines the methodology and findings from an interpretive collective case study exploring the professional learning of three elementary music teachers. Participants were purposefully selected based on their differing career stages, background, and teaching situations, and each participant was interviewed five or six times over the…
Descriptors: Music Education, Music Teachers, Elementary School Teachers, Teaching Experience
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Gibson, Sarah-Jane – Music Education Research, 2021
Turino's ([2008]. "Music as Social Life: The Politics of Participation." Chicago: University of Chicago Press.) distinctions between live and recorded fields can act as an effective framework for furthering academic understandings of how music teaching and learning has been impacted by the shift to online musical practice due to COVID-19…
Descriptors: Music, Folk Culture, Youth, Cultural Influences
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Conlon, Margaret M. M.; Smart, Fiona; McIntosh, Gwenne – Technology, Pedagogy and Education, 2020
The article reflects on digital storytelling as an approach designed to apply the theory of authentic learning in a co-productive context. It explores the suitability of digital stories as pedagogical tools and examines the connection made between the individual and group interpretation of these stories. A participant group (n = 7) comprising…
Descriptors: Story Telling, Educational Technology, Technology Uses in Education, Mental Health
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Checa-Romero, Mirian; Pascual Gómez, Isabel – Technology, Pedagogy and Education, 2018
Numerous studies show the positive effects of introducing video games into learning contexts. These instruments help develop twenty-first-century skills, such as creativity, from a dual perspective: (i) the students' perspective, since they develop skills and competencies that allow them to find innovative solutions to the challenges posed by…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Program Effectiveness
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