Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 12 |
Since 2006 (last 20 years) | 29 |
Descriptor
Animation | 29 |
Electronic Learning | 29 |
Teaching Methods | 29 |
Educational Technology | 18 |
Foreign Countries | 16 |
Instructional Effectiveness | 10 |
Computer Assisted Instruction | 9 |
Instructional Design | 8 |
Online Courses | 7 |
Science Instruction | 7 |
Computer Simulation | 6 |
More ▼ |
Source
Author
Publication Type
Journal Articles | 26 |
Reports - Research | 17 |
Reports - Descriptive | 6 |
Collected Works - Proceedings | 3 |
Information Analyses | 2 |
Reports - Evaluative | 2 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 14 |
Postsecondary Education | 13 |
Secondary Education | 7 |
Elementary Secondary Education | 4 |
High Schools | 4 |
Elementary Education | 3 |
Adult Education | 1 |
Grade 10 | 1 |
Grade 12 | 1 |
Grade 7 | 1 |
Grade 8 | 1 |
More ▼ |
Audience
Location
Canada | 2 |
Hong Kong | 2 |
Slovakia | 2 |
Turkey | 2 |
Australia | 1 |
Brazil | 1 |
China | 1 |
France | 1 |
Georgia | 1 |
Kentucky | 1 |
Netherlands (Amsterdam) | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Albano, Giovannina; Mollo, Monica; Polo, Maria; Marsico, Giuseppina – Dialogic Pedagogy, 2022
This paper discusses the results of a research that integrates Digital Interactive Storytelling (DIST), competence-oriented mathematical activities, and argumentation called DIST-M. The general aim is to support a reflective knowledge of mathematical concepts by implementing a digital educational device based on collaborative and dialogical…
Descriptors: Dialogs (Language), Teaching Methods, Mathematics Education, Electronic Learning
Patete, Anna; Marquez, Ronald – Education Sciences, 2022
The world is changing, and university education must be able to adapt to it. New technologies such as artificial intelligence and robotics are requiring tools such as simulation and process control to develop products and services. Thus, control systems engineering schools are adapting to new educational frameworks tailored to deploy promising and…
Descriptors: Animation, Distance Education, Electronic Learning, COVID-19
Darejeh, Ali; Mashayekh, Sara; Marcus, Nadine – Cogent Education, 2022
E-learning systems, which are used for teaching complex software, can facilitate learning if they provide an appropriate teaching approach that decreases learners' cognitive load in addition to providing practical knowledge. We believe there is lack of cognitively guided educational recommendations on how to effectively and efficiently design such…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Computer Science Education
Turkay, Selen – Australasian Journal of Educational Technology, 2022
Despite the widespread use of whiteboard animations in both academic and informal settings, little evidence exists about their efficacy and impact on learner experiences, especially in non-STEM fields such as the social sciences. This study examined the effects of whiteboard animations against three other instructional formats on comprehension,…
Descriptors: Social Sciences, Teaching Methods, Lecture Method, Video Technology
Passantino, Fiona – Intercultural Education, 2021
COVID-19 has shown us what it means to be isolated, disconnected and alone. As the post-pandemic academic world rebuilds itself, we will need to get serious about communicating diversity, inclusion and belonging to an ever-wider group of people in education. Visual communication is the key to conveying universally understood content that is highly…
Descriptors: COVID-19, Pandemics, Diversity, Inclusion
Basuhail, Abdullah – International Journal of Technology in Education, 2019
Problem solving techniques are one of the primary topics introduced to the computing and information technology students in tertiary education. In general, those techniques are presented using a collection of traditional tools, such as texts, graphs, illustrations, procedural steps, pseudocodes, algorithms, and flowcharts. In many cases, there is…
Descriptors: Electronic Learning, Programming, Problem Solving, Postsecondary Education
Végh, Ladislav; Stoffová, Veronika – Informatics in Education, 2017
Algorithms are hard to understand for novice computer science students because they dynamically modify values of elements of abstract data structures. Animations can help to understand algorithms, since they connect abstract concepts to real life objects and situations. In the past 30-35 years, there have been conducted many experiments in the…
Descriptors: Teaching Methods, Animation, College Freshmen, Pretests Posttests
Yang, Fang-Ying; Tsai, Meng-Jung; Chiou, Guo-Li; Lee, Silvia Wen-Yu; Chang, Cheng-Chieh; Chen, Li-Ling – Educational Technology & Society, 2018
The main purpose of this study was to provide instructional suggestions for supporting science learning in digital environments based on a review of eye tracking studies in e-learning related areas. Thirty-three eye-tracking studies from 2005 to 2014 were selected from the Social Science Citation Index (SSCI) database for review. Through a…
Descriptors: Teaching Methods, Science Instruction, Learning Processes, Eye Movements
Shershneva, Victoria A.; Shkerina, Lyudmila V.; Sidorov, Valery N.; Sidorova, Tatiana V.; Safonov, Konstantin V. – European Journal of Contemporary Education, 2016
The article presents the theoretical framework for a competency-based approach in higher education. It shows that the general didactic principles of professional direction, interdisciplinary connections, fundamentalization and informatization form the didactic basis for the competency-based training in university. The article also actualizes the…
Descriptors: Foreign Countries, Higher Education, Competency Based Education, Educational Theories
Al-Balushi, Sulaiman M.; Al-Musawi, Ali S.; Ambusaidi, Abdullah K.; Al-Hajri, Fatemah H. – Journal of Science Education and Technology, 2017
The purpose of the current study was to investigate the effectiveness of interacting with animations using mobile devices on grade 12 students' spatial and reasoning abilities. The study took place in a grade 12 context in Oman. A quasi-experimental design was used with an experimental group of 32 students and a control group of 28 students. The…
Descriptors: Animation, Chemistry, Handheld Devices, Grade 12
Basarmak, Ugur; Mahiroglu, Ahmet – Turkish Online Journal of Educational Technology - TOJET, 2016
The purpose in this study is to examine the effect of "Online Learning Environment based of Caricature Animation" which is prepared for "Human and Environment" and "Sun and Space" units in the secondary school 7th Grade Science and Technology course, on the success and attitude of the students for humor. The…
Descriptors: Online Courses, Electronic Learning, Virtual Classrooms, Computer Simulation
Magdin, Martin; Turcáni, Milan – Turkish Online Journal of Educational Technology - TOJET, 2015
Individualization of learning through ICT [Information and Communication Technology] allows to students not only the possibility choose the time and place to study, but especially pace adoption of new knowledge on the basis of preferred learning styles. Analysis of learning processes should give the answer to difficult questions from pedagogical…
Descriptors: Management Systems, Information Technology, Electronic Learning, Cognitive Style
Chan, Cecilia K. Y. – Innovations in Education and Teaching International, 2015
Animations have long been perceived as an effective tool in teaching and learning. While students' reception towards animations has often been studied, there is also literature covering how teachers perceive and incorporate animations into their classes. At a research intensive university in Hong Kong, animations on the topic of university…
Descriptors: Foreign Countries, Animation, Educational Assessment, Higher Education
Guy, Richard – Advances in Physiology Education, 2012
Anyone who has taught neurophysiology would be aware of recurring concepts that students find difficult to understand. However, a greater problem is the development of misconceptions that may be difficult to change. For example, one common misconception is that action potentials pass directly across chemical synapses. Difficulties may be…
Descriptors: Computer Assisted Instruction, Physiology, Electronic Learning, Feedback (Response)
DeCoursey, C. A. – Computers & Education, 2012
This paper explores the attitudes of teachers, as adult learners, towards learning to do animation. A part of popular culture which second-language students enjoy, until recently, animation has been technically too demanding for non-specialists to learn. Adult learners can experience e-learning as transformative, but also as a barrier. Thus,…
Descriptors: Electronic Learning, Animation, Popular Culture, Cartoons
Previous Page | Next Page »
Pages: 1 | 2