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Darejeh, Ali; Mashayekh, Sara; Marcus, Nadine – Cogent Education, 2022
E-learning systems, which are used for teaching complex software, can facilitate learning if they provide an appropriate teaching approach that decreases learners' cognitive load in addition to providing practical knowledge. We believe there is lack of cognitively guided educational recommendations on how to effectively and efficiently design such…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Computer Science Education
Abdullah Kalay; Yüksel Deniz Arikan – Journal of Educational Technology and Online Learning, 2023
Since motivation is known to be a critical factor, approaches, methods, techniques, and materials that would affect motivation positively are utilized in learning and teaching processes. Gamification is used by including game components into teaching processes to enhance students' motivation, attract their attention to the lesson and boost…
Descriptors: Instructional Materials, Gamification, Student Motivation, Academic Achievement
Tulaskar, Rucha; Turunen, Markku – Education and Information Technologies, 2022
COVID-19 pandemic has affected the entire world in many ways. It has sparked a prominent pedagogical shift for university level students, as it has changed the way students learn, attend classes, or communicate with teachers. Globally, every student is forced to adopt Emergency Remote Learning (ERL) as a result of immediate transformation of…
Descriptors: College Students, Student Attitudes, COVID-19, Pandemics
Ebner, Rachel J.; Ehri, Linnea C. – Journal of College Reading and Learning, 2016
Using the Internet for vocabulary development is a powerful way for students to rapidly expand their vocabularies. The Internet affords students opportunities to interact both instantaneously and multimodaly with words in different contexts. By using search engines and hyperlinks, students can immediately access textual, visual, and auditory…
Descriptors: Internet, Vocabulary Development, Electronic Learning, Search Engines
Lewis, Mark Rose; Mensink, Michael C. – Discourse Processes: A Multidisciplinary Journal, 2012
Prereading questions can be an effective tool for directing students' learning. However, it is not always clear what the online effects of a set of prereading questions will be. In two experiments, this study investigated whether readers direct additional attention to and learn more from sentences that are potentially relevant to a set of…
Descriptors: Reading Comprehension, Attention Control, Educational Indicators, Reader Text Relationship
Bigenho, Christopher William – ProQuest LLC, 2011
The rapid growth of online and blended learning environments in both higher education and K-12, along with the development of innovative game based, narrative driven, problem-based learning (PBL) systems known as Alternate Reality Games (AltRG), has led to the need to understand student's abilities to self-regulate their learning behaviors…
Descriptors: Electronic Learning, Blended Learning, Problem Based Learning, Educational Games