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Kaustavi Sarkar – Journal of Dance Education, 2024
The pandemic has forced Indian dance communities to pivot to online mediums. I investigate pandemic-induced shifts in two ways. I theorize through "Chhapaka" (a sling-shot movement involving oppositions of footwork and torso articulations) of my dancing Odissi (an eastern Indian traditional form) body, providing an embodied metaphor of…
Descriptors: Mass Media, Dance, Asian Culture, Shift Studies
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Shearer, Rick L.; Aldemir, Tugce; Hitchcock, Jana; Resig, Jessie; Driver, Jessica; Kohler, Megan – American Journal of Distance Education, 2020
As online learning continues to evolve many have proposed that we think differently about our pedagogical approaches, to move beyond the replication of the face-to-face experience. Here we explore the student and faculty visions of the future using a Zaltman Metaphor Elicitation (ZMET) method that uses images to metaphorically represent how…
Descriptors: Learning Experience, Online Courses, Figurative Language, Evaluation Methods
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Mackness, Jenny; Bell, Frances; Funes, Mariana – Australasian Journal of Educational Technology, 2016
Deleuze and Guattari's principles of the rhizome were used to inform the design of a massive open online course (MOOC), "Rhizomatic Learning: The Community is the Curriculum," which came to be known as Rhizo14. In a previous paper about learner experiences in this course our reported findings from a qualitative survey (which enabled…
Descriptors: Figurative Language, Surveys, Online Courses, Electronic Learning
Weinberger, Armin; Papadopoulos, Pantelis M. – International Association for Development of the Information Society, 2016
The concept of orchestration has recently emerged as a useful metaphor in technology-enhanced learning research communities, because of its explanatory power and appeal in describing how different learning activities, tools, and arrangements could be combined to promote learning. More than a buffet of tools offering possibilities to the teachers,…
Descriptors: Electronic Learning, Teaching Methods, Learning Processes, Learning Experience
Prawat, Ted – New England Journal of Higher Education, 2016
Schools and teachers are looking for innovative ways to teach the "big ideas" emerging in the core curricula, especially in STEAM fields (science technology, engineering, arts and math). As a result, learning environments that support digital learning and educational technology on various platforms and devices are taking on…
Descriptors: Educational Innovation, STEM Education, Art Education, Electronic Learning
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Basal, Ahmet; Yilmaz, Selahattin; Tanriverdi, Asli; Sari, Lutfiye – Contemporary Educational Technology, 2016
Smartphones are increasingly becoming an ordinary part of our daily lives. With their remarkable capacity, applications used in these devices are extremely varied. In terms of language teaching, the use of these applications has opened new windows of opportunity, innovatively shaping the way instructors teach and students learn. This 4 week-long…
Descriptors: Computer Software, Vocabulary Development, Teaching Methods, Telecommunications
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Merdivan, Ece; Ozdener, Nesrin – Behaviour & Information Technology, 2011
There are many studies that offer different opinions on the effects of hypertext usage as an educational tool. Given the differences of opinion, it is useful to research the effects of metaphor usage in hypertext education and the use of hypertext as an educational tool. In this study, the effects of metaphors' uses in constructing the…
Descriptors: Figurative Language, Hypermedia, Educational Technology, Electronic Learning
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Andreas, Konstantinidis; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli; Pomportsis, Andreas – Computers & Education, 2010
In this paper we examine the transferability of the Jigsaw and Fishbowl collaborative learning techniques to the Second Life platform. Our aim is to assess the applicability of Second Life for collaborative learning by developing virtual tools and metaphors and exploiting the representational richness of this novel medium. In order to enhance the…
Descriptors: Computer Mediated Communication, Teaching Methods, Cooperative Learning, Figurative Language
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Friend Wise, Alyssa; Padmanabhan, Poornima; Duffy, Thomas M. – Distance Education, 2009
This mixed-methods study probed the effectiveness of three kinds of objects (video, theory, metaphor) as common reference points for conversations between online learners (student teachers). Individuals' degree of detail-focus was examined as a potentially interacting covariate and the outcome measure was learners' level of tacit knowledge related…
Descriptors: Electronic Learning, Student Teachers, Computer Mediated Communication, Figurative Language