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White, Amber – Reading Teacher, 2016
The ability to navigate and comprehend online informational text is essential for 21st century learners. It requires orchestrating a mix of old and new reading strategies--and it's easy for teachers and students to feel overwhelmed! This column describes a way of combining student screencasting with Reciprocal Teaching to help students--and…
Descriptors: Protocol Analysis, Electronic Learning, Multimedia Materials, Nonfiction
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Engeness, Irina; Edwards, Anne – Scandinavian Journal of Educational Research, 2017
The relationship between the different mediational means for supporting students' learning with digital tools in science group work in a Norwegian lower-secondary school is examined. Analyses of teacher-student and student-student interactions are located in cultural-historical theory and draw on Galperin's conceptualisation of learning processes.…
Descriptors: Cooperative Learning, Electronic Learning, Secondary School Curriculum, Teacher Student Relationship
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Ebner, Rachel J.; Ehri, Linnea C. – Journal of College Reading and Learning, 2016
Using the Internet for vocabulary development is a powerful way for students to rapidly expand their vocabularies. The Internet affords students opportunities to interact both instantaneously and multimodaly with words in different contexts. By using search engines and hyperlinks, students can immediately access textual, visual, and auditory…
Descriptors: Internet, Vocabulary Development, Electronic Learning, Search Engines
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Carioli, Stefania; Peru, Andrea – Journal of Media Literacy Education, 2016
Despite its unquestionable interest from a theoretical and practical point of view, so far there has been little research on online reading and there is a lack of attention paid to this topic in most European educational institutions. In particular, primary and secondary school teachers are not adequately trained on how and when to intervene to…
Descriptors: Reading, Reading Instruction, Reading Comprehension, Foreign Countries
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Lewis, Mark Rose; Mensink, Michael C. – Discourse Processes: A Multidisciplinary Journal, 2012
Prereading questions can be an effective tool for directing students' learning. However, it is not always clear what the online effects of a set of prereading questions will be. In two experiments, this study investigated whether readers direct additional attention to and learn more from sentences that are potentially relevant to a set of…
Descriptors: Reading Comprehension, Attention Control, Educational Indicators, Reader Text Relationship
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Coiro, Julie; Sekeres, Diane Carver; Castek, Jill; Guzniczak, Lizabeth – Journal of Education, 2014
This study examined the social and cognitive interaction patterns of third, fourth, and fifth graders as they collaboratively read on the Internet and responded to an inquiry prompt. Data analysis revealed patterns of cognitive strategy use that intersected with social forms and functions of dialogue. Dyads that exhibited higher levels of…
Descriptors: Grade 3, Grade 4, Grade 5, Cognitive Style
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Pérez-Marín, Diana; Pascual-Nieto, Ismael – Behaviour & Information Technology, 2013
A pedagogic conversational agent (PCA) can be defined as a computer system that interacts with the student in natural language assuming the role of the instructor, a student or a companion. It can have a personality and can generate different sentences according to the agent or the student mood. Empathy with the students' feelings seems to…
Descriptors: Natural Language Processing, Conversational Language Courses, Computer Assisted Instruction, Questionnaires
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Kuhl, Tim; Scheiter, Katharina; Gerjets, Peter; Gemballa, Sven – Computers & Education, 2011
The effects of dynamic and static visualizations in understanding physical principles of fish locomotion were investigated. Seventy-five students were assigned to one of three conditions: a text-only, a text with dynamic visualizations, or a text with static visualizations condition. During learning, subjects were asked to think aloud. Learning…
Descriptors: Protocol Analysis, Learning Strategies, Visualization, Instructional Materials
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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
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Chase, Catherine C.; Chin, Doris B.; Oppezzo, Marily A.; Schwartz, Daniel L. – Journal of Science Education and Technology, 2009
Betty's Brain is a computer-based learning environment that capitalizes on the social aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent (TA) which can reason based on how it is taught. Two studies demonstrate the "protege effect": students make greater effort to learn for their TAs than they do…
Descriptors: Learning Activities, Student Motivation, Grade 8, Grade 5
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Vlachopoulos, Panos; Cowan, John – Distance Education, 2010
This article reports a grounded theory study of the moderation of asynchronous online discussions, to explore the processes by which tutors in higher education decide when and how to moderate. It aims to construct a theory of e-moderation based on some key factors which appear to influence e-moderation. It discusses previous research on the…
Descriptors: Grounded Theory, Teacher Role, Computer Mediated Communication, College Faculty