Publication Date
In 2025 | 3 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 16 |
Since 2016 (last 10 years) | 27 |
Since 2006 (last 20 years) | 31 |
Descriptor
Elementary School Teachers | 31 |
Teaching Methods | 31 |
Programming | 27 |
Foreign Countries | 20 |
Elementary School Students | 14 |
Teacher Attitudes | 11 |
Computer Science Education | 10 |
Robotics | 7 |
Thinking Skills | 7 |
Educational Technology | 6 |
Faculty Development | 6 |
More ▼ |
Source
Author
Publication Type
Journal Articles | 29 |
Reports - Research | 27 |
Reports - Descriptive | 2 |
Speeches/Meeting Papers | 2 |
Information Analyses | 1 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Audience
Location
Sweden | 3 |
Japan | 2 |
Spain | 2 |
Taiwan | 2 |
Turkey | 2 |
Brazil | 1 |
Canada (Montreal) | 1 |
Denmark | 1 |
Finland | 1 |
Greece | 1 |
Israel | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kesler, Avital; Shamir-Inbal, Tamar; Blau, Ina – Journal of Educational Computing Research, 2022
The integration of visual programming in early formal education has been found to promote computational thinking of students. Teachers' intuitive perspectives about optimal learning processes -- "folk psychology" -- impact their perspectives about teaching "folk pedagogy" and play a significant role in integrating educational…
Descriptors: Programming, Coding, Constructivism (Learning), Intuition
Boz, Tugba; Allexsaht-Snider, Martha – Education and Information Technologies, 2022
In this qualitative case study, we examined in-service elementary school teachers' learning of coding and robotics in a blended professional learning course developed and delivered through the collaboration between university faculty and a school district. We focused on activity theory to understand and reveal the mediations, conflicts, and…
Descriptors: Elementary School Teachers, Programming, Robotics, Inservice Teacher Education
C. Florou; G. Stamoulis; A. Xenakis; A. Plageras – Education and Information Technologies, 2025
This study focuses on students' self-assessment during their learning process related to computer programming concepts, taking into account challenges and obstacles both teachers and students face, with the aim to contribute to the development of guiding principles and practices and enhance the teaching process of computer programming in primary…
Descriptors: Teacher Role, Self Evaluation (Individuals), Computer Science Education, Programming
Holo, O. E.; Kveim, E. N.; Lysne, M. S.; Taraldsen, L. H.; Haara, F. O. – Education Inquiry, 2023
This review article focuses on the teaching of computer programming in primary school mathematics, as reported by 37 empirical studies. Our findings show that a variety of research methods are used, which often combine qualitative and quantitative approaches. Furthermore, we found the focus of attention to vary from emphasis on the teacher and the…
Descriptors: Literature Reviews, Computer Science Education, Programming, Elementary School Mathematics
Geldenhuys, Cindy Jean; Fataar, Aslam – South African Journal of Education, 2021
Several teachers have recently started introducing coding into their teaching in primary schools. This comes on the back of the emerging prominence of educational technology and the teaching of computational skills at school level, in light of the country's policy commitment to the Fourth Industrial Revolution. Coding has been punted as 1 of 2…
Descriptors: Elementary School Teachers, Teaching Experience, Programming, Foreign Countries
García-Carrillo, Christian; Greca, Ileana María; Fernández-Hawrylak, María – Education Sciences, 2021
An analysis is presented in this study that provides insight into a practical training process and its impact on teachers and their viewpoints toward the integrated STEM approach used in that training process, together with educational coding and robotics, over the first years of compulsory primary education, where STEM implementations are…
Descriptors: Teacher Attitudes, Science Instruction, STEM Education, Programming
Pörn, Ray; Hemmi, Kirsti; Kallio-Kujala, Paula – LUMAT: International Journal on Math, Science and Technology Education, 2021
There is limited research on teaching and learning of programming in primary school and even less about aspects concerning teaching programming from teachers' viewpoint. In this study, we explore how Finnish 1-6 primary school teachers (N=91), teaching at schools with Swedish as the language of instruction, relate to programming and teaching of…
Descriptors: Foreign Countries, Computer Science Education, Programming, Elementary School Teachers
Janice Mak; Yue Xin; Lin Yan; Kristina Kramarczuk; Francheska Figueroa; Brian Nelson; Ebony Terrell Shockley; Jeremy Bernier; Diane Jass Ketelhut – Journal of Technology and Teacher Education, 2025
Current efforts to prepare teachers for integrating computational thinking (CT) into disciplinary areas often do not ensure equitable CT experiences for students. This study examined teachers' CT integration by applying the Accessible Computational Thinking (ACT) Framework designed to align elementary science teachers' professional learning and…
Descriptors: Thinking Skills, Computer Science Education, Teaching Methods, Culturally Relevant Education
Calder, Nigel; Rhodes, Kate – Mathematics Education Research Group of Australasia, 2021
This paper reports on two teachers' perceptions as part of a project examining the learning that took place when 9 and 10-year-old children used "ScratchMaths" in their programme. The project used design-based methodology, which incorporated video-recorded classroom excerpts, teacher interviews, and teacher analysis and review of their…
Descriptors: Programming, Mathematics Education, Cooperative Learning, Thinking Skills
Oriol Borrás-Gené; Raquel Hijón-Neira; Pedro Paredes-Barragán; Lucía Serrano-Luján – International Journal of Game-Based Learning, 2024
Educational escape rooms aims to motivate students, to strengthen knowledge and evaluate learning. Pre-service teachers enrolled in "Computer Science and Digital Competency" course shows lack of motivation and difficulties to realise its usefulness in everyday practice, becoming an ideal context to apply this strategy. 157 students…
Descriptors: Blended Learning, Problem Solving, Student Motivation, Programming
Bjursten, Eva-Lena; Nilsson, Tor; Gumaelius, Lena – International Journal of Technology and Design Education, 2023
There is a recognized need for research on how to teach computer programming in primary schools in Sweden grades 4-6 (10-12-year-old pupils). Studies of teaching show the importance of teachers' knowledge of content and pedagogy and how these two parts affect each other (i.e. pedagogical content knowledge [PCK]). Most teachers in Sweden have…
Descriptors: Computer Science Education, Programming, Technological Literacy, Pedagogical Content Knowledge
Ray, Beverly B.; Rogers, Reenay R. H.; Hocutt, Martha M. – Journal of Digital Learning in Teacher Education, 2020
Research explored the change in perspectives of K-12 non-STEM discipline teachers regarding coding as an instructional tool. Whether, and to what extent, participants (n = 35) are willing to embrace coding as a teaching and learning strategy was examined. Findings suggest that participants' perspectives improved as a result of their participation…
Descriptors: Elementary School Teachers, Secondary School Teachers, Coding, Programming
Jeanne Dobgenski; Maria Elisabette Brisola Brito Prado; Angélica da Fontoura Garcia Silva – International Electronic Journal of Mathematics Education, 2025
By integrating computational thinking (CT) based mathematical reasoning with early childhood education through programming a dinosaur game in Scratch, this study aims to enhance the pedagogical skills of pre-service teachers by using learning objects (LOs). Also, explores frameworks for LOs construction to align with pedagogical goals, emphasizing…
Descriptors: Mathematics Instruction, Teaching Methods, Outcomes of Education, Problem Solving
Chen, Yen Tzu; Liu, Che-Hung; Lee, Chih Yu – Education Quarterly Reviews, 2021
This study used CodeMonkey, an online learning platform through which elementary teachers can learn programming while playing games and experience how to integrate STEM into their courses. The study analyzed and examined their experiences using a qualitative research method. According to the research results, learning programming while playing…
Descriptors: Game Based Learning, Computer Games, Computer Science Education, STEM Education
Humble, Niklas; Mozelius, Peter; Sällvin, Lisa – International Journal of Information and Learning Technology, 2020
Purpose: The purpose of this study is to analyse and discuss K-12 mathematics and technology teachers' perceptions on integrating programming in their teaching and learning activities, and perceptions on different programming tools. Design/methodology/approach: The approach of a case study was used, with data collected from three instances of a…
Descriptors: Elementary School Teachers, Secondary School Teachers, Teacher Attitudes, Technology