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Showing 1 to 15 of 37 results Save | Export
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Hui Zhang; Yi Zhang; Tao Xu; Yun Zhou – Educational Technology Research and Development, 2024
Virtual Reality (VR) is increasingly recognized as a promising tool to enhance learning, yet research on the use of VR instructional approaches for online learning remains limited. The present study aims to address this research gap by examining the effects of VR instructional approaches and textual cues on learning. We conducted an educational VR…
Descriptors: Teaching Methods, Cognitive Ability, Computer Simulation, Cues
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Kim, Charles; Jackson, Deborah; Keiller, Peter – American Journal of Engineering Education, 2016
A new, interdisciplinary, team-taught course has been designed to educate students in Electrical and Computer Engineering (ECE) so that they can respond to global and urgent issues concerning computer control systems in nuclear power plants. This paper discusses our experience and assessment of the interdisciplinary computer and nuclear energy…
Descriptors: Team Teaching, Teaching Methods, Facilities, Nuclear Energy
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Soboleva, Elena V.; Karavaev, Nikita L.; Shalaginova, Nadezhda V.; Perevozchikova, Marina S. – European Journal of Contemporary Education, 2018
The research is devoted to the actual problem of upgrading the existing model of robotics training in connection with the urgent need for implementing a strategy for training highly qualified specialists in the most demanded and promising sectors of the future, taking into account the requirements of business, society, and the State. The aim of…
Descriptors: Robotics, Teaching Methods, Interdisciplinary Approach, Specialists
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Ehsan, Hoda; Rehmat, Abeera P.; Cardella, Monica E. – Science and Children, 2019
Computational thinking can provide a basis for problem solving, for making evidence-based decisions, and for learning to code or create programs. Therefore, it is critical that all students across the K-12 continuum--including students in the early grades--have opportunities to begin developing problem solving and computational thinking skills.…
Descriptors: Teaching Methods, STEM Education, Computer Science Education, Thinking Skills
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Wang, Gui Ping; Chen, Shu Yu; Yang, Xin; Feng, Rui – European Journal of Engineering Education, 2016
Practical abilities are important for students from majors including Computer Science and Engineering, and Electrical Engineering. Along with the popularity of ACM International Collegiate Programming Contest (ACM/ICPC) and other programming contests, online judge (OJ) websites achieve rapid development, thus providing a new kind of programming…
Descriptors: Competition, Programming, Programming Languages, Computer Science
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Fronza, Ilenia; Corral, Luis; Pahl, Claus – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events. Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Student Projects
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Zare-ee, Abbas; Hejazi, S. Yahya – Arab World English Journal, 2019
Acknowledgement appears at the forefront of the high-stakes academic genre of thesis/dissertation writing. Previous research shows the generic structure of acknowledgements written by native Persian postgraduate students contains a 'thanking-God move', absent in native English speakers' acknowledgements. In an approximate replication of Hyland's…
Descriptors: Contrastive Linguistics, Computational Linguistics, English, Indo European Languages
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Estébanez, Raquel Pérez – EURASIA Journal of Mathematics, Science & Technology Education, 2017
In the way of continuous improvement in teaching methods this paper explores the effects of Cooperative Learning (CL) against Traditional Learning (TL) in academic performance of students in higher education in two groups of the first course of Computer Science Degree at the university. The empirical study was conducted through an analysis of…
Descriptors: Cooperative Learning, Higher Education, Comparative Analysis, Teaching Methods
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Mikroyannidis, Alexander; Gómez-Goiri, Aitor; Smith, Andrew; Domingue, John – Interactive Learning Environments, 2020
The main challenges commonly associated with acquiring practical network engineering skills are the requirements for access to specialised and up-to-date network equipment, as well as the high costs associated with obtaining and maintaining this equipment. The PT Anywhere initiative addresses these challenges by offering a mobile environment for…
Descriptors: Computer Science Education, Computer Networks, Data Analysis, Engineering
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Fronza, Ilenia; El Ioini, Nabil; Corral, Luis – ACM Transactions on Computing Education, 2017
Computational Thinking (CT) has been recognized as one of the fundamental skills that all graduates should acquire. For this reason, motivational concerns need to be addressed at an early age of a child, and reaching students who do not consider themselves candidates for science, technology, engineering, and mathematics disciplines is important as…
Descriptors: Teaching Methods, Computer Software, Thinking Skills, Computer Science Education
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Billingsley, William; Torbay, Rosemary; Fletcher, Peter R.; Thomas, Richard N.; Steel, Jim R. H.; Süß, Jörn Guy – ACM Transactions on Computing Education, 2019
One of the challenges of global software engineering courses is to bring the practices and experience of large geographically distributed teams into the local and time-limited environment of a classroom. Over the last 6 years, an on-campus studio course for software engineering has been developed at the University of Queensland (UQ) that places…
Descriptors: Computer Science Education, Universities, Undergraduate Students, Teaching Methods
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Rohde, Jacqueline; Musselman, Lisa; Benedict, Brianna; Verdin, Dina; Godwin, Allison; Kirn, Adam; Benson, Lisa; Potvin, Geoff – IEEE Transactions on Education, 2019
Contribution: This paper found that design experiences can foster engineering identity and belongingness for early career electrical and computer engineering students. Students had different interpretations of what it meant to be an engineer (identity) and their belongingness in engineering. This paper provides novel insights into how students may…
Descriptors: Design, Engineering Education, Self Concept, Engineering
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Casola, Linda – National Academies Press, 2020
Established in December 2016, the National Academies of Sciences, Engineering, and Medicine's Roundtable on Data Science Postsecondary Education was charged with identifying the challenges of and highlighting best practices in postsecondary data science education. Convening quarterly for 3 years, representatives from academia, industry, and…
Descriptors: Meetings, Data Analysis, Postsecondary Education, Statistics Education
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Corno, Fulvio; De Russis, Luigi – IEEE Transactions on Education, 2017
The increasing complexity of the new breed of distributed intelligent systems, such as the Internet of Things, which require a diversity of languages and protocols, can only be tamed with design and programming best practices. Interest is also growing for including the human factor, as advocated by the "ambient intelligence" (AmI)…
Descriptors: Programming, Best Practices, Artificial Intelligence, Student Projects
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Acharya, Sushil; Manohar, Priyadarshan; Wu, Peter; Schilling, Walter – Journal of Education and Learning, 2017
Imparting real world experiences in a software verification and validation (SV&V) course is often a challenge due to the lack of effective active learning tools. This pedagogical requirement is important because graduates are expected to develop software that meets rigorous quality standards in functional and application domains. Realizing the…
Descriptors: School Business Relationship, Industry, Computer Software, Active Learning
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