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Uibu, Marko; Kalma, Maarja; Mägi, Katrin; Kull, Merike – Scandinavian Journal of Educational Research, 2022
Engaging key stakeholders, including students into the process of school-based physical activity (PA) intervention planning is considered important. The present study was part of the preparatory phase of the Estonian Schools in Motion pilot programme and aimed to examine students' perspective of PA opportunities in the classroom. Based on 17 focus…
Descriptors: Foreign Countries, Physical Activities, Intervention, Student Attitudes
Brown, Stanley P.; Smith, JohnEric W.; McAllister, Matthew; Joe, LeeAnn – Advances in Physiology Education, 2017
Using pop icons in the science classroom represents a creative way to engage often-distracted students in a relevant and, perhaps more importantly, fun way. When the pop icon is as universally known as Captain America, the pedagogical stage is set. However, when the movies can also be employed to link dramatic references to the science concepts at…
Descriptors: Science Instruction, Teaching Methods, Physiology, Popular Culture
Savina, Elena; Garrity, Kristin; Kenny, Patrick; Doerr, Chad – Contemporary School Psychology, 2016
This paper synthesizes studies on the benefits of movement on youth's health, cognition, and academic performance. It discusses behavioral and cognitive outcomes of different types of movement activities including physical activities integrated into teaching of academic content, classroom exercise breaks, afterschool exercise programs, and active…
Descriptors: Motion, Child Health, Physical Activities, Teaching Methods
Pritchard, Jan Teena – ProQuest LLC, 2013
The most basic and fundamental skill for academic success is the ability to read. The purpose of this 1-group pretest and posttest pre-experimental quantitative study was to investigate how a unique instructional approach, called "curriculum in motion" with an emphasis on therapeutic martial arts and Brain Gym exercises influenced…
Descriptors: Reading Skills, Pretests Posttests, Statistical Analysis, Teaching Methods
Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Daniels, Kathryn – Journal of Dance Education, 2007
Turnout is a vital element of many dance techniques. Aesthetically, turnout is used to fulfill artistic goals related to body line and design. Mechanically, it increases the potential range of movement in certain leg gestures and facilitates movements sideways through space. Turnout involves external rotation of the femur along its long axis in…
Descriptors: Cues, Dance Education, Teaching Methods, Aesthetics