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Showing 1 to 15 of 25 results Save | Export
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Sahoo, Madhu Bala – Journal of Education for Business, 2022
It is often a challenge for an instructor to get the students' attention for interactive class learning. This paper focuses on the use of Black Panther movie characters to stimulate power bases discussion in class to encourage reflective observation and abstract conceptualization. Power bases are important because they are interlinked with other…
Descriptors: Films, Classroom Communication, Discussion, Teaching Methods
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Kim Maslin; Karen Murcia; Susan Blackley – Issues in Educational Research, 2024
Understanding how children demonstrate creativity assists educators in designing learning experiences that foster this key competency. Frameworks such as the "A-E of Children's Creativity" assist in the analysis of children's creativity, presenting their creative thinking characteristics as five connected processes: agency, being…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Grade 1
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Habib, Maki K.; Nagata, Fusaomi; Watanabe, Keigo – Education Sciences, 2021
The development of experiential learning methodologies is gaining attention, due to its contributions to enhancing education quality. It focuses on developing competencies, and build-up added values, such as creative and critical thinking skills, with the aim of improving the quality of learning. The interdisciplinary mechatronics field…
Descriptors: Experiential Learning, Thinking Skills, Engineering Education, Teaching Methods
Timothy Berndt – ProQuest LLC, 2021
The prominence of virtual reality (VR) in the educational field has grown in recent years due to increased availability and lower costs. I conducted a global study regarding how pioneering K-12 teachers use VR to engage students in learning activities. The purpose of this qualitative case study was to identify how and why teachers used VR for…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Technology, Elementary School Teachers
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Irwin, Lori A.; Otteman, Timothy W. – Schole: A Journal of Leisure Studies and Recreation Education, 2018
Recreation researchers and theorists have long discussed the benefits of "place-based" learning in the context of natural settings in regards to adventure, environmental, and sustainable outdoor recreation education, but how do educators create the opportunity for learning in other nontraditional disciplines? Recreation and event…
Descriptors: Place Based Education, Teacher Student Relationship, Recreation, Leisure Time
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Rohm, Andrew J.; Stefl, Matthew; Saint Clair, Julian – Journal of Marketing Education, 2019
Academic programs and educators face numerous challenges related to teaching digital marketing. Today, the world of marketing is digital and marketing programs have struggled to maintain pace with the changes influencing marketing practice. The authors describe the M-School program at Loyola Marymount University, a program developed to address…
Descriptors: Marketing, Educational Change, Curriculum Development, Program Descriptions
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Peterson, Mark – Marketing Education Review, 2018
The following experiential-learning innovation for Web 2.0 allows students to engage in creativity that is focused on writing poetry about a course-related topic and then recording a three-minute rap video based on this poetry. The rap video project described in this article offers students an opportunity to apply critical- and creative-thinking…
Descriptors: Experiential Learning, Web 2.0 Technologies, Music, Mastery Learning
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Primus, Dirk J.; Sonnenburg, Stephan – Creativity Research Journal, 2018
The flow experience can be an important precursor to high levels of creativity and innovation. Prior work has identified and conceptualized the key elements of the flow experience in cocreative activities as individual flow corridor, individual flow feeling, and group flow. Surprisingly, the flow experience is underrepresented in theory and…
Descriptors: Creative Thinking, Toys, Teaching Methods, Educational Games
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Norris, Meghan E. – Journal of Service-Learning in Higher Education, 2016
Multi-disciplinary programs are growing, and serve an integral role in fostering knowledge transfer among disciplines and the community. Despite their importance, relatively little has been written on how to foster success in multidisciplinary higher education engagement initiatives, particularly in ways that encompass service-learning. The…
Descriptors: Credibility, Service Learning, Lecture Method, Interdisciplinary Approach
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Chesimet, M. C.; Githua, B. N.; Ng'eno, J. K. – Journal of Education and Practice, 2016
Mathematics is a subject which seeks to understand patterns that permeate both the world around us and the mind within us. There are many ways of thinking and the kind of thinking one learns in mathematics is an ability to handle abstraction and solve problems that require knowledge of mathematics. Mathematical creativity is essential for…
Descriptors: Experiential Learning, Secondary School Students, Foreign Countries, Creativity
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Dole, Sharon F.; Bloom, Lisa A.; Doss, Kristy Kowalske – Global Education Review, 2016
This article reports the impact of a field experience in problem-based (PBL) and project-based learning (PjBL) on in-service teachers' conceptions of experiential learning. Participants had been enrolled in a hybrid class that included an online component in which they learned about PBL and PjBL, and an experiential component in which they…
Descriptors: Field Experience Programs, Problem Based Learning, Student Projects, Case Studies
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Nicholl, Bill; Flutter, Julia; Hosking, Ian; Clarkson, P. J. – Cambridge Journal of Education, 2013
This paper reports on an innovative approach for teaching creativity in Design and Technology education based on the notions of authentic learning. Working with secondary schools in England and Ireland, the research team has been developing an intervention known as "Designing Our Tomorrow" (DOT) which introduced students to the important…
Descriptors: Technology Education, Design, Secondary Schools, Foreign Countries
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Munoz, Caroline; Huser, Ann – Journal of Education for Business, 2008
In this article, the authors propose a semester-long experiential-learning project for introductory marketing students. The project requires an analysis of a product category, competition, and consumer base to support a new product proposal. The purpose is to (a) put into practice the concepts and definitions taught in an introductory marketing…
Descriptors: Teamwork, Cooperative Learning, Marketing, Creative Thinking
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Kiran, Shashi; Seshadri, Shekhar P.; Thomas, Kennedy Andrew – International Journal on School Disaffection, 2007
History shows that education cannot be its own vehicle. It has to depend on the hinterland formed by its users--students, teachers and parents. Critical evaluation throughout history, however, has shown that it is these very users who are least consulted in the structuring of education. In this article, the authors describe an experiential…
Descriptors: Criticism, Daily Living Skills, Foreign Countries, Teaching Methods
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Driscoll, Elizabeth A.; Lownds, Norman K. – Applied Environmental Education and Communication, 2007
Field trips to the Michigan 4-H Children's Garden must provide rich science learning experiences for students and teachers. A key to this is getting students to ask questions. To facilitate student question asking we developed the Wonder Wall, a "wall" where students could write their questions. Student questions were answered as part of…
Descriptors: Field Trips, Interests, Grade 3, Gardening
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