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Trinh, Mai P. – Management Teaching Review, 2022
Mobile app escape games are excellent tools to create an experiential learning process in online contexts. Through the act of solving puzzles to escape the rooms, students experience a process in which they need to discover new information and clues, adjust their strategies repeatedly, and become more aware of the way they learn. Their emotional…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Educational Technology
Pandora Dorouka; Michail Kalogiannakis; Ron Blonder – Journal of Science Education and Technology, 2024
Successful integration of digital technologies in the education of young children still needs to be solved. Despite a growing body of research focusing on learning through digital technologies in childhood, there are areas of knowledge where the impact of digital technologies has yet to be explored. A prominent example is nanoscience and…
Descriptors: Handheld Devices, Computer Oriented Programs, Literacy Education, Early Childhood Education
Huee-Ping Wong, Amanda; Wong, Lik-Wei; Low, Ivan Cherh Chiet – Advances in Physiology Education, 2023
Practical classes are critical instructional activities in facilitating learning and motivation in health sciences education. With increasing pedagogical activities being conducted in virtual or remote settings, this study assessed how a remote practical assisted by physiological monitoring smartphone applications impacted student motivation and…
Descriptors: Electronic Learning, Handheld Devices, Grades (Scholastic), Exercise Physiology
Effects of Interactive-Mobile Learning Modules in Students' Engagement and Understanding in Genetics
Denis Dyvee Errabo; Areeya Amor Ongoco – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The principal aim of the research was to develop Interactive Mobile Learning Modules (IMLM) as an approach to innovative teaching practices in online distance education. Design/methodology/approach: The study employed educational action research, using a quasi-experimental design catering to ninth-grade students (N = 104) attending a…
Descriptors: Handheld Devices, Telecommunications, Experiential Learning, Learner Engagement
Norsworthy, Charlotte; Herndon, Keith – Journal of Leadership Education, 2020
This innovative practice paper explains how a student-produced podcast is used as an educational tool to showcase leadership and ethics. It illustrates how podcasting provides a unique pedagogical experience for students to engage with leadership themes in a way that is accessible, practical, and relevant. In this example, the podcast episodes…
Descriptors: Handheld Devices, Audio Equipment, Information Dissemination, Leadership Training
Clark, Jeffrey; Crandall, Philip G.; Pellegrino, Robert; Shabatura, Jessica – Canadian Journal of Learning and Technology, 2019
The present study evaluated active, hands on foodservice training delivered through smart glasses compared to passive, strictly video-based training. Handwashing performance variables were measured, including frequency and efficacy. Participants in the strictly video-based group (N = 24) were four times more likely to wash hands than the smart…
Descriptors: Food Service, Teaching Methods, Video Technology, Hygiene
Katz, Hilary; Winegardner, Zachary – Art Education, 2020
Gazing into the future, how can educators refocus art and museum curricula to reflect emerging digital technologies while maintaining the value of hands-on making and educator-facilitated practice? With the goal of supplying opportunities for learners to activate the space and reach a profound understanding of art, without relying on human…
Descriptors: Museums, Art Products, Teaching Methods, Educational Technology
Harron, Jason R.; Petrosino, Anthony J.; Jenevein, Sarah – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
Positioned in the context of experiential learning, this paper reports findings of a virtual reality field trip (VRFT) in conjunction with an in-person field trip involving preservice teachers in an elementary science methods course to a local natural history museum. Findings included that virtual reality (VR) is best used after a field trip to…
Descriptors: Computer Simulation, Museums, Field Trips, Preservice Teachers
Fischbach, Sarah; Guerrero, Veronica – Journal of Marketing Education, 2018
Engaging students in the classroom is a struggle all faculty face especially in the age of modern technology. This article proposes a novel approach to engage and motivate students through the mobile business "on wheels" marketing concept. The growth in mobile business retailing (e.g., food trucks, mobile dog groomers, etc.) is an…
Descriptors: Business Communication, Retailing, Telecommunications, Handheld Devices
Grewal, Dhruv; Motyka, Scott; Levy, Michael – Journal of Marketing Education, 2018
The pace of retail evolution has increased dramatically, with the spread of the Internet and as consumers have become more empowered by mobile phones and smart devices. This article outlines significant retail innovations that reveal how retailers and retailing have evolved in the past several decades. In the same spirit, the authors discuss how…
Descriptors: Retailing, Marketing, Futures (of Society), Teaching Methods
Chen, Ming-Puu; Wang, Li-Chun; Zou, Di; Lin, Shu-Yuan; Xie, Haoran; Tsai, Chin-Chung – Computer Assisted Language Learning, 2022
Augmented reality (AR) deepens learning interactions by imposing digital information on top of physical settings. This study implemented an AR-enhanced theme-based contextualized learning and aimed to examine the effects of captions (non-caption, English caption and Chinese caption) and English proficiency (less proficient and proficient) on…
Descriptors: Visual Aids, Teaching Methods, Instructional Effectiveness, English (Second Language)
Schwab-Cartas, Joshua – Canadian Modern Language Review, 2018
This article describes how cellphone technology, specifically cellphilms -- films of varying lengths made with cellphones by everyday people -- are being taken up in the community of Union Hidalgo as a platform to foster an intergenerational dialogue between youth and Elders, with the specific goal of preserving the Zapotec language and ancestral…
Descriptors: American Indian Languages, Telecommunications, Handheld Devices, American Indians
Whalen, D. Joel – Business and Professional Communication Quarterly, 2020
This article is the first in a two-part series. It features 13 teaching innovations selected from the 60 "My Favorite Assignments" presented at the 2019 Association for Business Communication's annual international conference in Detroit, Michigan. Pedagogy presented includes experiential learning methods to teach how to deliver peer…
Descriptors: Conferences (Gatherings), Assignments, Teaching Methods, Business Communication
Toh, Yancy; So, Hyo-Jeong; Seow, Peter; Chen, Wenli – Asia-Pacific Education Researcher, 2017
The main goal of this research is to understand how young children use mobile technology such as smartphones to traverse different learning contexts and harness a constellation of resources to make sense of their science learning in daily lives. We adopted Rogoff's sociocultural lens of transformation of participation that helps us understand how…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Theo Bastiaens, Editor – Association for the Advancement of Computing in Education, 2024
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in Brussels,…
Descriptors: Educational Technology, Foreign Countries, Elementary Secondary Education, Electronic Learning

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