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Showing 1 to 15 of 33 results Save | Export
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Allbee, Quinn; Barber, Robert – Biochemistry and Molecular Biology Education, 2021
Biology is a data-driven discipline facilitated greatly by computer programming skills. This article describes an introductory experiential programming activity that can be integrated into distance learning environments. Students are asked to develop their own Python programs to identify the nature of alleles linked to disease. This activity…
Descriptors: Genetics, Science Instruction, Programming Languages, Biology
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Ghislain Nono Gueye; Jonathan R. Peterson – Journal of Economic Education, 2024
The authors present a Web application they designed in the R programming language as an experiential learning tool for teaching production theory. The app simulates production decisions where a manager is tasked to find the optimal mixture of inputs through experimentation. Users of the application are instructed to use calculations and intuitions…
Descriptors: Economics Education, Teaching Methods, Computer Oriented Programs, Programming Languages
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Mark Sena; Thilini Ariyachandra – Information Systems Education Journal, 2024
The Titanic disaster is a topic that continues to fascinate. As the importance of analytics continues to grow in industry, data literacy skills have become increasingly important in business education. This project allows students to use the passenger data from the Titanic to build their data literacy skills using an engaging, experiential topic.…
Descriptors: Literacy, Teaching Methods, Experiential Learning, Business Education
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Badruliman Batni; Syahrul Nizam Junaini – Education and Information Technologies, 2025
In the dynamic educational context of Malaysia, this study examines the impact of integrating Unplugged Activities (UA) with Block-Based Programming (BBP) on improving the computational thinking (CT) skills of secondary students in full boarding schools in Northern Peninsular Malaysia. Using a quasi-experimental design and mixed-methods analysis,…
Descriptors: Computation, Thinking Skills, Programming, Secondary School Students
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Kerins, Andrew J. – Schole: A Journal of Leisure Studies and Recreation Education, 2023
Teaching an online course was always something I resisted. Like many of the colleagues I have talked to, I was worried that the lack of face-to-face interaction would significantly take away from the quality of the education for the students. With a class like Recreation Programming, I knew that students needed hands-on experience with running a…
Descriptors: Recreational Programs, Teaching Methods, Online Courses, Programming
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Alex Fegely; Cory Gleasman; Tammi Kolski – Educational Technology Research and Development, 2024
Computer science teaching standards for grades K-8 have been implemented in nearly all U.S. states, and the core subject area teachers (e.g., math, science, English, social studies) have been asked to integrate these standards into their instruction. Thus, it is important that K-8 pre-service teachers of all subjects are both prepared and…
Descriptors: Educational Technology, Robotics, Shared Resources and Services, Preservice Teacher Education
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St. John, Jeremy; St. John, Karen; St. John, Christopher – Journal of Education for Business, 2023
Teamwork skills are an important part of business school curriculum typically taught using project-based experiential methods. This paper presents best practices for teaching teamwork skills to Gen Z students using a project-based learning, peer mentoring approach. With experiential learning theory as a guide, an interdisciplinary process was…
Descriptors: Student Projects, Active Learning, Interdisciplinary Approach, Peer Relationship
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Neutens, Tom; Barbion, Evelien; Coolsaet, Kris; wyffels, Francis – Journal of Computer Assisted Learning, 2021
In the last few years, programming, computational thinking, and robotics are more frequently integrated into elementary education. This integration can be done in many different ways. However, it is still unclear which teaching methods work in which situations. To provide some clarity in this area, we compared two methods of integrating…
Descriptors: Programming, Computer Science Education, Robotics, Thinking Skills
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Lott, Kimberly; Urbanek-Carney, Sara; Mitchell, April – Science and Children, 2019
Robotics is emerging as an effective strategy for bridging the gap between technology and engineering design in early childhood classrooms (Bers, Seddighin, and Sullivan 2013). Using a science, technology, engineering and mathematics (STEM) grant received from the authors' school, they purchased a KIBO-18 set from KinderLab Robotics…
Descriptors: Robotics, STEM Education, Teaching Methods, Programming
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Lily R. Liang; Rui Kang – International Journal for the Scholarship of Teaching and Learning, 2024
This study examines the impact of a situated learning class framework on student learning and sense of belonging in a first-year introductory computer programming course offered at an urban commuter campus. The framework provided students opportunities to engage in hands-on activities embedded in authentic contexts facilitated or led by students…
Descriptors: Undergraduate Students, Computer Science Education, Commuting Students, Sense of Community
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Shahrasbi, Nasser; Jin, Leigh; Zheng, Wei-Jun – Journal of Information Systems Education, 2021
The growth in the tech industry in recent years has increased business major students' interest in software programming and app development. However, the traditional way of teaching these courses involves intensive coding exercises and little interaction among students. These methods often discourage the students due to the slow learning curve and…
Descriptors: Design, Computer Oriented Programs, Computer Software, Programming
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Hsu, Yu-Chang; Baldwin, Sally; Ching, Yu-Hui – TechTrends: Linking Research and Practice to Improve Learning, 2017
In this paper, we provide an overview of the current efforts in maker education, supported by a review of empirical studies. Our synthesis will inform the community about learning outcomes, potential and common issues, challenges, resources, and future research direction regarding maker education.
Descriptors: Programming, Coding, Teaching Methods, Literature Reviews
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Lakshminarayanan, Srinivasan; Rao, N. J.; G. K., Meghana – Higher Education for the Future, 2021
The introductory programming course, commonly known as CS1 and offered as a core course in the first year in all engineering programs in India, is unique because it can address higher cognitive levels, metacognition and some aspects of the affective domain. It can provide much needed transformative experiences to students coming from a system of…
Descriptors: Transformative Learning, Mastery Learning, Computer Science Education, Programming
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Hsu, Yu-Chang; Ching, Yu-Hui; Baldwin, Sally – Journal of Computers in Mathematics and Science Teaching, 2018
This research explored how K-16 educators learned physical computing, and developed as maker-educators in an online graduate course. With peer support and instructor guidance, these educators designed maker projects using Scratch and Makey Makey, and developed educational maker proposals with plans of teaching the topics of their choice in STEAM…
Descriptors: STEM Education, Art Education, Online Courses, Graduate Study
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Pjesivac, Ivanka; Cantrell-Bickley, Yvonne; Hazinski, David – Journalism and Mass Communication Educator, 2018
In this essay, we describe modular production of television news, established at the University of Georgia, one of the leading journalism programs in the United States, in the scope of its experience-based learning efforts. The new method of producing television news assumes the innovative way of combining live and prerecorded segments of…
Descriptors: News Reporting, Time Management, Learning Theories, Television
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