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Canan Mesutoglu; Dury Bayram; Annemieke Vennix; Anne Limburg; Jan van der Veen – European Journal of Engineering Education, 2024
Higher engineering education programmes increasingly include courses characterised by real-world problems and student collaboration in multidisciplinary teams. Research findings demonstrate that students remain limited in perceiving and meaningfully bridging disciplinary differences in these course contexts. Drawing on the literature on boundaries…
Descriptors: Interdisciplinary Approach, Physics, Engineering, Engineering Education
Dunn-Jensen, Linda M.; Ryan, Katherine C.; Bradshaw, Christopher C. – Management Teaching Review, 2023
Individuals who are privileged are often unaware of the unearned advantages that they have. Because of this lack of awareness, individuals with privilege may attribute poor performance of a non-privileged individual to that individual's lack of effort or ability, rather than recognizing that the non-privileged person may not have had sufficient…
Descriptors: Resource Allocation, Rewards, Advantaged, Diversity
Gergana Todorova; John E. Barbuto Jr. – Journal of Management Education, 2024
Conflict expression describes the way people convey opposition across six types (debate, argue, tease, dismiss, complain, and disguise). The concept has garnered increased attention among management scholars, but experiential exercises to guide instruction are needed. This paper presents an engaging activity that encourages participants to…
Descriptors: Experiential Learning, Instruction, Conflict, Conflict Resolution
Trinh, Mai P. – Management Teaching Review, 2022
Mobile app escape games are excellent tools to create an experiential learning process in online contexts. Through the act of solving puzzles to escape the rooms, students experience a process in which they need to discover new information and clues, adjust their strategies repeatedly, and become more aware of the way they learn. Their emotional…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Educational Technology
Steven C. Koenig; Gretel Monreal – Design and Technology Education, 2025
Purpose: Biomedical engineers that have the ability and skill sets to comprehend and retain basic anatomy and physiology (A&P) knowledge, apply fundamental engineering principles, use critical thinking, and communicate effectively across multiple disciplines to facilitate successful development and clinical translation of medical devices. The…
Descriptors: Equipment, Medical Services, Biomedicine, Engineering Education
Erik R. Alanson – ProQuest LLC, 2023
This study evaluated the experiences of faculty-practitioners, graduate students, and a community partner within the context of a professional development (i.e., career education) course at a large, research-intensive institution. Over the course of a 16-week academic semester graduate information technology students worked in collaborative…
Descriptors: Graduate Students, College Faculty, School Community Relationship, Professional Development
Rachel E. Frieder – Management Teaching Review, 2024
This experiential exercise is crafted around the classic board game Operation® (Hasbro 2008). Students are instructed that they are members of an emergency room team responsible for curing their patient of their ailments. However, unlike the board game, students in roles of doctors, nurses, and chief of surgery grapple with numerous sources of…
Descriptors: Stress Variables, Stress Management, Work Environment, Job Satisfaction
Pamella Howell; Arun Aryal – Journal of Information Systems Education, 2024
Quasi-internships can have a transformative impact on information systems' capstone courses. Realizing this potential depends on pedagogical design, course delivery, and student engagement. This paper presents a teaching method based on experiential-learning pedagogical design to engage students via quasi-internships to improve career preparedness…
Descriptors: Internship Programs, Capstone Experiences, Information Systems, Information Science Education
Greenhaw, Laura L.; Bastian, Kenzie J.; Hurdle, J. Clay – Journal of Leadership Education, 2023
COVID-19, by all accounts, forced higher education to shift to distance delivery. As a result, faculty attempted to innovate and integrate new teaching methods as courses moved online. We utilized an online, virtual reality game to teach team decision-making as a function of leadership. In teams, learners worked cooperatively, making decisions and…
Descriptors: Electronic Learning, Experiential Learning, Leadership Training, COVID-19
Majd, Mariam; Page-Hoongrajok, Amanda – Journal of Economic Education, 2023
The authors of this article propose a classroom simulation designed for advanced economics or finance courses whereby student teams role-play Moody's sovereign credit risk analysts. Despite the importance of sovereign credit risk ratings in affecting the funding liquidity of countries, the process generating ratings is a black box. The authors use…
Descriptors: Economics Education, Finance Occupations, Risk, Credit (Finance)
Loucks, Susan; Ozogul, Gamze – TechTrends: Linking Research and Practice to Improve Learning, 2020
There is an increased demand for a skilled workforce that is prepared for work in today's digital economy, which is often done in virtual teams. Thus, while many students today have little or no experience working in this mode, they are often placed in virtual teams early in their careers. We argue that that if students have the opportunity to…
Descriptors: Undergraduate Students, Business Administration Education, Leadership Training, Leadership
St. John, Jeremy; St. John, Karen; St. John, Christopher – Journal of Education for Business, 2023
Teamwork skills are an important part of business school curriculum typically taught using project-based experiential methods. This paper presents best practices for teaching teamwork skills to Gen Z students using a project-based learning, peer mentoring approach. With experiential learning theory as a guide, an interdisciplinary process was…
Descriptors: Student Projects, Active Learning, Interdisciplinary Approach, Peer Relationship
McCauley, Kelly Davis – Management Teaching Review, 2021
The Arena activity is an in-class, experiential learning exercise that requires student teams to navigate and assist a blindfolded team member through a maze-like setting. The goal of the activity is to seek and find all of the team's assigned objects. However, only the blindfolded team member can collect these objects in The Arena. This activity…
Descriptors: Teamwork, Communication Skills, Teaching Methods, Management Development
Lynch, Makena R.; Lower-Hoppe, Leeann M.; Brgoch, Shea M.; Evans, James O.; Bailey, Richard L.; Beattie, Mark; Samad, Moetiz; Ryder, Ashley – Sport Management Education Journal, 2022
Mock trials serve as useful experiential learning tools for undergraduate kinesiology students. In the current study, Kolb's experiential learning cycle was employed over the course of a semester through a comprehensive mock trial project that aimed to provide undergraduate students with an interactive learning experience as a means to achieve…
Descriptors: Experiential Learning, Legal Problems, College Instruction, Undergraduate Students
Peters, Theodore D.; Stamp, Pauline L. – Journal of Education for Business, 2021
Today's business management students have come of age in a new, interactive, technology-rich environment; therefore, instructors should modify their teaching modalities to embrace embedded simulations. The authors present a practical application of instruction, a new teaching model that puts business simulations at the center of their…
Descriptors: Business Administration Education, Introductory Courses, Undergraduate Students, Student Attitudes