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Samad, Moetiz – Sport Management Education Journal, 2022
As sport instructors prepare students for the industry through experiential activities and incorporating in-the-moment sport topics, the use of backward design allows for the desired goals and outcomes to drive the instruction (Wiggins & McTighe, 1998, 2005). In addition to backward design being applied in sport courses, the design has been…
Descriptors: Athletics, Teaching Methods, Experiential Learning, Undergraduate Study
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Botts, Dawn C.; Buff, Jennifer C.; Klein, Joseph F. – International Journal for the Scholarship of Teaching and Learning, 2023
This study examined the impact of experiential education through the utilization of vignettes on graduate student knowledge, skills, and attitudes in the area of written language disorders. Graduate students enrolled in a written language disorders class completed assessment measures designed to examine clinical understanding and confidence when…
Descriptors: Knowledge Level, Skill Development, Graduate Students, Experiential Learning
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Gonzalez-Caminal, Griselda; Gomar-Sancho, Carmen; Mastandrea, Paula Belén; Arrebola-Trias, Xavier; Baños, Josep-Eladi; Cambra-Badii, Irene – Innovations in Education and Teaching International, 2023
Cinemeducation has been used for diverse teaching objectives in medical education. To our knowledge, there are no published accounts of using cinemeducation in combination with simulation. We designed a pedagogical activity combining cinemeducation and simulation in a programme to teach patient safety. This paper aims to describe the design and…
Descriptors: Films, Patients, Safety Education, Teaching Methods
Pugh, Kevin J. – Teachers College Press, 2020
Use this book to move science learning out of the classroom and into everyday life. Science has a profound capacity to transform how we experience the world, but it can be challenging to foster transformative experiences. When it comes to the science classroom, too often the Las Vegas slogan applies: What happens here stays here. Based on over 20…
Descriptors: Science Education, Transformative Learning, Experiential Learning, Science Instruction
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Kelly, Orla; Buckley, Karen; Lieberman, Lauren J.; Arndt, Katrina – Journal of Outdoor and Environmental Education, 2022
This article proposes the application of the principles of Universal Design for Learning (UDL) as a framework for promoting inclusion in outdoor learning in primary school settings. The authors conceptualise outdoor learning, highlighting the potential for more child-initiated experiential learning. Yet this paper is not concerned only with…
Descriptors: Inclusion, Access to Education, Outdoor Education, Elementary School Students
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Gounaridou, Apostolia; Siamtanidou, Eleni; Dimoulas, Charalampos – Education Sciences, 2021
Computer games are considered a useful tool for educational purposes. Alternative media applications such as serious games combine edification with challenge and entertainment. Thus, learning becomes enjoyable, more comfortable, and more efficient. The paper presents the implementation of an educational computer game regarding traffic behavior…
Descriptors: Traffic Safety, Educational Games, Computer Games, Design
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Bylsma, Megan – Papers on Postsecondary Learning and Teaching, 2020
Implementing curriculum that includes all students, that celebrates individual learners' needs, that fosters student responsibility, and that teaches skills that transcend discipline-specific outcomes is possible with a pedagogy that embraces immersion learning. Reacting to the Past is a High Impact Practice (H.I.P.) approach that uses elaborate,…
Descriptors: Learner Engagement, Experiential Learning, Role Playing, Game Based Learning
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Duncan, Kathleen B. – Management Teaching Review, 2020
Diversity courses cover a variety of relevant topics, but it is difficult to convey the dilemmas those with stigmatized, invisible social identities may encounter in the workplace. This exercise attempts to situate students in the perspective of both the person with the invisible identity and those who may unintentionally place that person in a…
Descriptors: Self Concept, Management Development, Role Playing, Vignettes
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Gibbons, Belinda; Fernando, Mario; Spedding, Trevor – Journal of Management Education, 2022
The increasingly interconnected and complex business environment demands business executives to be equipped with highly developed cross-functional skills and the capacity to integrate responsible decision making in business. To develop students with these attributes, the business higher education sector is expected to employ teaching and learning…
Descriptors: Educational Innovation, Computer Simulation, Vignettes, Social Responsibility
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Fisher, Amy K.; Lee, Na Youn; Digby, Patricia K.; Allen, Susan C. – Journal of Teaching in Social Work, 2021
Little is known about preparing BSW students to work with intimate partner violence (IPV). This study describes an experiential exercise designed to introduce them to working with survivors of IPV. Qualitative methods were used to explore BSW student descriptions of their experiences of and learning from the exercise. Analysis revealed students'…
Descriptors: Violence, Intimacy, Interpersonal Relationship, Undergraduate Students
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Heinert, Seth B.; Roberts, T. Grady – Journal of Agricultural Education, 2018
Entrepreneurship in rural areas has been seen as a potential tool to mitigate rural outmigration. Entrepreneurship has long been a part of the comprehensive model for school based agricultural programs in the United States, often emphasized through Supervised Agricultural Experience Programs (SAEP). Using case study methodologies, this study…
Descriptors: Profiles, Entrepreneurship, Case Studies, Rural Areas
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Kniffin, Lori E.; Priest, Kerry L.; Clayton, Patti H. – Journal of Applied Learning in Higher Education, 2017
Experiential learning in and out of the classroom provides students with opportunities to learn from reflecting critically on concrete experiences. This article introduces Case-in-Point (CIP), an experiential teaching and learning strategy that uses critical reflection-in-action within the context of the classroom environment to modify behaviors…
Descriptors: Teaching Methods, Capacity Building, Learning Strategies, Experiential Learning
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Munir, Laine – Journal of Political Science Education, 2023
This teaching note outlines an innovative simulation game realized in response to post-pandemic experiential learning needs. The game introduces a fictional African country experiencing a series of political and financial shocks. Students are assigned membership in social groups and must implement the national policies that would improve outcomes…
Descriptors: Teaching Methods, Instructional Innovation, Political Science, Experiential Learning
Weiler, Michelle Gong – ProQuest LLC, 2018
The purpose of this qualitative explanatory bounded single case study was to seek to understand how the use of curriculum that is influenced by experiential learning theory and based in scenario-based learning as an instructional methodology in a law enforcement academy influences the self-efficacy and job readiness of peace officers with less…
Descriptors: Experiential Learning, Vignettes, Law Enforcement, Police
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Mirzaei, Maryam Sadat; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2020
The emergence of virtual worlds and simulation games provide ample opportunities for developing cultural competence by offering a visual, contextual, immersive, and interactive experience. Learners can benefit from contextual interactions and develop cultural competencies by fulfilling quests or exploring the environment. However, most of the…
Descriptors: Experiential Learning, Cultural Awareness, Second Language Learning, Second Language Instruction
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